| Commit message (Collapse) | Author | Age |
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- Add ability to explicitly reset NodeResolve state (useful for unittesting)
- Remove non-essential NodeResolve methods modifying state from INodeDefManager
- Add const qualifier to NodeDefManager and ContentFeatures serialize
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Minor misc. NodeResolver cleanups
Prefix faux content type constants for testing with t_ to avoid
confusion or name collisions
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This fixes the problem where 0.4.12-dev versions were erroneously shown as
0.4.11-dev because the tag was added on a separate branch. It also fixes a
similar issue when builders didn't fetch new tags when updating.
This also removes the number-of-commits-since-tag field, since it's
incompatible with this. Said field doesn't seem to be useful anyway if you
have the commit hash.
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Added some new translations
Fixed some overlenght lines
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Small improvement on clouds rendering performance
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Fixes issue #2667
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- Fix unintended negation of condition
- Remove line_of_sight 'optimization'
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Make gamedef optional when constructing an ObjDefManager
Add note about object ownership
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-> Round negative numbers correctly CMakeLists.txt
-> Link Json with the static run-time library
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Make sure to include random unittests in android builds, too
Use SWAP() macro
Ensure that negative ranges are tested as well in random unittests
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This reverts commit 3be9787e64362b8a5020746220c65abbe31f8097.
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This fixes an issue with erroneous float-to-int rounding that resulted in
truncation toward 0, causing a biased distribution.
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existing one.
On calling clear_redistered_biomes the registered_biomes table is cleared
by creating a new empty table, but the pointer is not updated to point to
the new one. So after calling more register_biome, the registered_biome
table always contains 0 items, which is an error. Instead, the table is
cleared by removing all its items so the pointer (minetest.registered_*)
remains valid.
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It isn't needed anymore, sending ICraftDefManager over the network has been obsoleted
by protocol version 7.
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Fix style, refactor assert, use '"' instead of "\"",
replace code duplicating craftGetItemName, rename iterators.
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Split unit tests into separate files under src/unittest/
Give better unittest diagnostics
Clean up some code
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fixed some mistakes and added in some new translations
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As the fly mode option is avaiable in-game, this is not used anymore.
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Move place_on check to before place_center_x/y/z displacement of p
Reduce displacement of p by place_center_x/y/z flags
to correctly position schematics
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Also fix std::logic_error when server::DenyAccess() is used with only two arguments.
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but not rename the container. Approved-By est31
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instead of std::list. Also rename to m_active_object_messages_queue"
This reverts commit 972d17baea81ffe6d508b291ef97207a4822e1da.
The commit being reverted was unauthorized. There had been no discussion,
review, or sign-off prior to submittal to upstream.
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std::list. Also rename to m_active_object_messages_queue
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Fix buffer size calculation for lacunarity < 1.0
Add guard against absurd noise parameters
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