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* Remove Thread::kill() and related unittest (#10317)Sebastien Marie2020-09-10
| | | | Closes: #6065
* Add NetBSD cpu affinity support code (#10378)David CARLIER2020-09-09
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* Darwin platform build fix (#10376)David CARLIER2020-09-09
| | | | the event header seemingly being generic with libevent thus renaming it. openal and opengl are deprecated on newer mac os releases thus suppressing the build warnings.
* Inventory: Protect Craft and Drop actions (#10353)SmallJoker2020-09-07
| | | Change dangerous pointer to unique_ptr for automated deletion.
* Prevent interacting with items out of the hotbar (#10359)Lejo2020-09-04
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* Devtest: Extend tooltips of many items and tools (#10312)Wuzzy2020-09-04
| | | Also show error message when using tools wrong
* Scale inventory image for scaled allfaces nodes (#10225)Wuzzy2020-09-04
| | | The inventory image size of the inventory image of nodes with drawtype allfaces (and related) is scaled as well if visual_scale is set (previously, the inventory image size was always the same)
* Fix inventory swapping not calling all callbacks (#9923)Lars Müller2020-09-04
| | | | | "Predicts" whether something will be swapped for allow callbacks, then calls callbacks a second time with swapped properties. Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
* Add 'ores' global mapgen flag (#10276)Paramat2020-09-03
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* Change default ambient occlusion gamma to 1.8 (#10185)sfan52020-09-01
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* Mark multiply and divide with two vectors as deprecated (Schur product and ↵DS2020-09-01
| | | | quotient) (#10329)
* [2] Code cleanup in serverpackethandler (#9349)HybridDog2020-09-01
| | | | | | * Code cleanup in serverpackethandler * do not define p_under unless a node is pointed * use switch-case and reduce indentation
* Fix #10349 game crashing if dropped an item with undefined light_source (#10351)Pierre-Yves Rollo2020-08-30
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* Fix dropped craftitems/tools not using light_source values (#9438)LoneWolfHT2020-08-30
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* Add compass HUD element (#9312)EvidenceB2020-08-29
| | | | | | Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com> Co-authored-by: Pierre-Yves Rollo <dev@pyrollo.com> Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
* Document normalmap textures (#10096)HybridDog2020-08-29
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* Add vector.offset (#10321)DS2020-08-29
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* Make bgcolor tint button background images (#9818)Hugues Ross2020-08-29
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* Prevent players accessing inventories of other players (#10341)Lars Müller2020-08-29
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* Mapgen: Fix on-by-default flags broken since eca6ee9 (#10318)SmallJoker2020-08-29
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* Fix luacheck warnings in builtin/common/tests (#10322)DS2020-08-29
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* Improve set_texture_mod documentation (#10339)karamel592020-08-27
| | | Properly documents the select_x_by_camera values
* Lua API: Register missing get_texture_mod function (#10338)karamel592020-08-27
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* Android: drop simple MainMenu (#10227)Maksim2020-08-27
| | | | The default (PC-style) MainMenu works great on Android. Provides access to ContentDB and allows players to create many worlds in a few clicks. Makes the interface consistent and eliminates player confusion.
* NetBSD build fix proposal. (#10308)David CARLIER2020-08-25
| | | Fixing thread naming call and let the class setting RANDOM_MIN/RANDOM_MAX.
* shaders: Fix transparency on GC7000L (#10036)mntmn2020-08-25
| | | Workaround for the missing GL_ALPHA_TEST implementation in Mesa (etnaviv driver).
* Properly handle mod-errors in on_shutdownDesour2020-08-24
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* darken tabheader background color (#10299)Kezi2020-08-23
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* Avoid drawing clipped out formspec elements (#10095)EvidenceB2020-08-23
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* Fix MSVC compiler warnings (#10197)adrido2020-08-23
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* Auto focus on OK button in main menu error messages (#10300)Vincent Robinson2020-08-23
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* Fix light overflow of u8 if light is saturated at 255 (#10305)BenjaminRi2020-08-23
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* Complete Haiku platform support. (#10311)David CARLIER2020-08-23
| | | | | Fixing linkage/libraries missing issue. Implements missing platform specifics.
* Load media from subfolders (#9065)DS2020-08-20
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* Define environ variable on OpenBSD (#10302)Sebastien Marie2020-08-20
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* Fix missing translation call in hypertext (#10296)Pierre-Yves Rollo2020-08-20
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* Add gradients and borders to FormSpec boxes (#8676)v-rob2020-08-19
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* Optimize formspec form size (#10144)v-rob2020-08-19
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* Clean up sound_fade (#10119)hecks2020-08-19
| | | | | Add proper documentation and correct gain reduction calculations. Co-authored-by: hecktest <>
* Allow the ABM time budget to be configurable.Lars2020-08-18
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* ContentDB: Add Update All and download queuing (#9995)rubenwardy2020-08-17
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* Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND2020-08-15
| | | | Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
* Render nodeboxes with opaque material if possible (#10122)sfan52020-08-12
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* Fix precision not working in hud_change (#10186)Lars Müller2020-08-12
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* Add font styling options to tables and textlists (#10203)v-rob2020-08-11
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* Change `last-login` command to show player name in output (#10263)Emojigit2020-08-06
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* Mapgen Flat: Add caverns, disabled by default (#9913)Paramat2020-08-05
| | | | Add the caverns used in V5, V7, Valleys, Carpathian. Disabled by default to not be force-enabled in existing worlds.
* Implement override.txt support for special tiles (#10140)Hugues Ross2020-08-04
| | | | | Add override targets for all special_tiles entries in node definitions, allowing texture packs to replace these textures. This makes overrides work properly with a variety of drawtypes. The targets are named special1 through special6, covering the the current length of the special_tiles array.
* Fix build for Visual Studio (explicitly cast pointers) (#10256)Seeker2020-08-03
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* Fix GCC class-memaccess warnings (#10239)Paul Ouellette2020-08-01
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