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...
*
Fix ObjectRef errors due to lua_isnil() (#10564)
Zughy
2020-11-04
*
Slight simplification and optimization of RemoteClient.
Lars
2020-11-03
*
Increase defaults for viewing_range, active_object_range and related settings...
Lars
2020-11-03
*
Block attempts to connect to the client (#10589)
red-001
2020-11-02
*
Fix incorrect deprecation hints
SmallJoker
2020-11-01
*
Fix segfault in deprecation logging due to tail call, log by default (#10174)
rubenwardy
2020-10-31
*
Player physics: Ensure larger dtime simulation steps (#10563)
Lars Müller
2020-10-29
*
Show RTT in ms with 2 digits of precision (#10573)
Oblomov
2020-10-29
*
Avoid resending near blocks unnecessarily.
Lars
2020-10-27
*
Fix CSMs on arm64 (#10553)
luk3yx
2020-10-25
*
Shaders for Android (GLES 2) (#10506)
Vitaliy
2020-10-25
*
Clean up l_object.cpp (#10512)
Zughy
2020-10-22
*
Add documentation to builtin core.run_callbacks (#10494)
DS
2020-10-21
*
Fix Media... 0% on loading screen (#9478)
Maksim
2020-10-21
*
Update jsoncpp to 1.9.4 (#10477)
Zughy
2020-10-21
*
Devtest: Automatically enable zoom capability (#10493)
Paramat
2020-10-20
*
Fix show_on_minimap default value for local player
sfan5
2020-10-20
*
Implement unloading of static_save=false objects according to existing docs (...
sfan5
2020-10-19
*
Decouple entity minimap markers from nametags replacing with show_on_minimap ...
sfan5
2020-10-19
*
Minor clientmap improvements.
Lars
2020-10-19
*
Contributing doc: Minor improvements and a clarification (#10520)
Paramat
2020-10-18
*
Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck.
Lars
2020-10-17
*
Remove all bump mapping and parallax occlusion related code.
Lars
2020-10-17
*
Rely on max_simultaneous_block_sends_per_client to limit blocks sent to the c...
Lars
2020-10-13
*
Devtest hand tool: Update capabilities, add creative mode capabilities (#10484)
Paramat
2020-10-13
*
Document how to work with ClangFormat (#10468)
Paramat
2020-10-13
*
Fix float argument check in minetest.set_timeofday() (#10483)
Zughy
2020-10-13
*
Android: update gradle, NDK and built tools version
Maksim
2020-10-13
*
Android: add ci with saving artifacts
Maksim
2020-10-13
*
Android: get deps as a zip archive and sqlite3 from official source
Maksim
2020-10-13
*
Add ObjectRef:get_children() (#10480)
Zughy
2020-10-13
*
Avoid drawing invisible blocks on the client.
Lars
2020-10-13
*
Pass ContentFeatures as reference to read_content_features (#10464)
JosiahWI
2020-10-13
*
Give unnamed world names incrementing numbers. Format 'world<number>' (#10247)
Paramat
2020-10-13
*
Add missing type check to InvRef:set_lists() (#10476)
Zughy
2020-10-11
*
Add bumpmapping and parallax occlusion testing nodes to devtest (#9242)
HybridDog
2020-10-09
*
Add a short_description to be used by mods (#8980)
DS
2020-10-09
*
Fix box[]es not being clipped (#10473)
DS
2020-10-08
*
Mention texture modifier colorspace (#10112)
HybridDog
2020-10-08
*
-Wmem-access only called when GCC > 7 (#10453)
Zughy
2020-10-06
*
Improve the `fsaa` setting description (#10279)
Hugo Locurcio
2020-10-06
*
Add minetest.get_artificial_light and minetest.get_natural_light (#5680)
HybridDog
2020-10-06
*
Prevent games from setting secure settings (#10460)
rubenwardy
2020-10-06
*
Remove unused functions reported by cppcheck (#10463)
SmallJoker
2020-10-05
*
Minimap as HUD element with API control
Pierre-Yves Rollo
2020-10-04
*
Add First Person Attachments (#10360)
Jordan Snelling
2020-10-04
*
Fix short 180 degree rotation when using set_bone_position (#10405)
Lars Müller
2020-10-04
*
Deprecate get_player_velocity and add_player_velocity (#10173)
rubenwardy
2020-10-04
*
Document builtin entities (#9453)
Wuzzy
2020-10-03
*
Add note to docs on how to override privileges (#9792)
LoneWolfHT
2020-10-03
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