Commit message (Collapse) | Author | Age | |
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* | Add German translation to AppData file (#12161) | JakobDev | 2022-05-02 |
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* | Initialize wield mesh colors when changing item. (#12254) | x2048 | 2022-05-01 |
| | | | Fixes #12245 | ||
* | Deal with compiler warnings | sfan5 | 2022-04-30 |
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* | Enable additional warning flags | sfan5 | 2022-04-30 |
| | | | | also make them work with the RelWithDebInfo build type | ||
* | Run automated tests when lua files change (#12184) | x2048 | 2022-04-30 |
| | | | | | | | | | | | * Run automated tests when lua files change * skip busted on devtest * use newer build env * Add .luacheckrc for games/devetest Co-authored-by: sfan5 <sfan5@live.de> | ||
* | Update mods_here.txt to mention installing mods via CDB (#11876) | qwerty123a2 | 2022-04-29 |
| | | | Co-authored-by: rubenwardy <rw@rubenwardy.com> | ||
* | Clean up some auth packet handling related code | sfan5 | 2022-04-28 |
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* | Fix password changing getting stuck if wrong password is entered once | sfan5 | 2022-04-28 |
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* | Apply disallow_empty_password to password changes too | sfan5 | 2022-04-28 |
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* | Fix race condition in registration leading to duplicate create_auth calls | sfan5 | 2022-04-28 |
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* | Refactor local time getter functions (#12221) | Oblomov | 2022-04-28 |
| | | | | | | | | | | | | | | | | | This commit introduces mt_localtime() in src/gettime.h, a wrapper around the OS-specific thread-safe versions of localtime() (resp. localtime_s on Windows and localtime_r in other systems). Per the Open Group recommendation, «portable applications should call tzset() explicitly before using ctime_r() or localtime_r() because setting timezone information is optional for those functions», so we also do a one-shot call of tzset() (_tzset() on Windows to avoid warning C4996). The function is used to replace the localtime() calls in getTimestamp() and makeScreenshot(). (The only reminaing call to localtime() in the tree now is the one in the local copy of the Lua source code.) | ||
* | Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232) | paradust7 | 2022-04-28 |
| | | | Keep code and use version check instead, for backwards compatibility | ||
* | Show unknown node in debug screen (#12230) | Wuzzy | 2022-04-28 |
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* | DevTest: Fix armorball sprite (#12228) | Wuzzy | 2022-04-28 |
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* | Support CSS Color Module Level 4 (#12204) | Lars Müller | 2022-04-27 |
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* | Fix texture packs not showing as enabled in mainmenu | rubenwardy | 2022-04-24 |
| | | | | Fixes #12219 | ||
* | Fix invalid queued package element and path (#12218) | Alex | 2022-04-24 |
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* | DevTest: Add more test weapons and armorball modes (#11870) | Wuzzy | 2022-04-24 |
| | | | Co-authored-by: sfan5 <sfan5@live.de> | ||
* | Fix worldaligned textures | Giuseppe Bilotta | 2022-04-24 |
| | | | | | | | | | | | | As reported in #12197, b0b9732359d43325c8bd820abeb8417353365a0c introduces a regression in worldalign textures. The specific change that seems to be responsible for this issue is the change in order between the computation of the cuboid texture coordinates and the box edge correction. Fix #12197 by moving the box edge correction back to before the cuboid texture coordinates, as it used to be. | ||
* | Fix some textures not being sent correctly to older clients | Giuseppe Bilotta | 2022-04-24 |
| | | | | | | | | | | | | | Since b2eb44afc50976dc0954c868977b5829f3ff8a19, a texture defined as `[combine:16x512:0,0=some_file.png;etc` will not be sent correctly from a 5.5 server to a 5.4 client due to the overeager detection of unsupported base modifier `[` introducing a spurious `blank.png^` before the modifier. Fix this by whitelisting which base modifiers can be passed through unchanged to the client, and prefix `blank.png` for the others (which at the moment is just [png:, but the list may grow larger as new base modifiers are added.) | ||
* | Fix typo: vector.check() ought to be vector.check(v) | Lars Müller | 2022-04-24 |
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* | Use mod names/titles instead of technical names (#12192) | olive | 2022-04-24 |
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* | Builtin: Allow to revoke unknown privileges | SmallJoker | 2022-04-24 |
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* | Fix some debug info showing despite being disabled in the UI (#12205) | Lars Müller | 2022-04-21 |
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* | Update docs to reference CSS Color Module Level 3 | Lars Müller | 2022-04-21 |
| | | | as the named color "rebeccapurple" is unavailable, Level 4 clearly isn't supported; the link should not point to a dev version of the spec either | ||
* | Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187) | paradust7 | 2022-04-16 |
| | | | | | | | Stop scaling images to POT immediately when loaded. The 'combine' modifier hardcodes X and Y coordinates, and so behaves incorrectly if applied to a scaled image. Images emitted by generateImage() are already scaled to POT before being used as a texture, so nothing should break. | ||
* | Send chat error when attemping to /set a secure setting (#12193) | olive | 2022-04-16 |
| | | | | | Attempting to /set a secure setting will now say that is disallowed. Previously this would shut down the server. Reading secure settings via /set is still allowed. | ||
* | upright_sprite: Fix walk animation in first person (#12194) | SmallJoker | 2022-04-15 |
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* | Implement shadow offsets for the new SM distortion function (#12191) | x2048 | 2022-04-14 |
| | | | | | | | | * Move shadow position calculation to vertex shaders * Animate entire scene before rendering shadows to prevent lagging of shadows * Remove unnecessary use of PolygonOffsetFactor * Apply normal offset to both nodes and objects * Rename getPerspectiveFactor -> applyPerspectiveDistortion * Remove perspective distortion from fragment shaders | ||
* | Fix item entity Z-fighting | Lars Mueller | 2022-04-10 |
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* | Remove unneeded ObjectRef setter return values (#12179) | Lars Müller | 2022-04-10 |
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* | Don't test overflow behavior for VoxelArea extents | ShadowNinja | 2022-04-08 |
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* | Remove generate-texture-normals.sh | ShadowNinja | 2022-04-08 |
| | | | | Minetest does not use normal maps any more. | ||
* | Fix typo and update settings files | ShadowNinja | 2022-04-08 |
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* | Fix spaces generated by settings file generator | ShadowNinja | 2022-04-08 |
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* | Use CMake's -B, --build, and --install options | ShadowNinja | 2022-04-08 |
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* | Fix OOB read in trim("") | ShadowNinja | 2022-04-08 |
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* | Remove duplicate test for trim | ShadowNinja | 2022-04-08 |
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* | Update directory name sanitization | ShadowNinja | 2022-04-08 |
| | | | | | Only ASCII spaces have to be handles specially, and leading spaces are also disallowed. | ||
* | Add tests for sanitizeDirName | ShadowNinja | 2022-04-08 |
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* | Add additional reserved directory names | ShadowNinja | 2022-04-08 |
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* | Auto-detect level of parallelism | ShadowNinja | 2022-04-08 |
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* | Remove duplication in config.h | ShadowNinja | 2022-04-08 |
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* | Spacing fixes | ShadowNinja | 2022-04-08 |
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* | Treat empty XDG_CACHE_HOME same as unset | ShadowNinja | 2022-04-08 |
| | | | | This matches the XDG base directory spec. | ||
* | Use build directory for builds | ShadowNinja | 2022-04-08 |
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* | Fix compiler warnings | ShadowNinja | 2022-04-08 |
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* | Remove reference to a removed file in devtest (followup to #12157) | Dmitry Kostenko | 2022-04-07 |
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* | Remove obsolete commented code (follow up to #12166) | Dmitry Kostenko | 2022-04-07 |
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* | Adjust shadowmap distortion to use entire SM texture (#12166) | x2048 | 2022-04-07 |
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