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* Fix on_successful_save -> onSuccessfulSaveLoïc Blot2019-01-04
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* Fix various player save issues (performance penalty on sql backends + bugs)Loïc Blot2019-01-04
| | | | | | | * PostgreSQL & SQLite3 doesn't setModified(false) on RemotePlayer, then player is saved on each server save call. This results in heavy useless writes. * PostgreSQL & SQLite3 ack engine meta write whereas db commit hasn't been performed. If commit failed write has failed. We mustn't notify engine write is done. * serializing player meta must not setModified(false) because it didn't ensure write has been done * add RemotePlayer::on_successfull_save callback to do the flag update on a successful save
* Player file directory must be only created when using file backend.Loïc Blot2019-01-04
| | | | Also ensure on each player save that the directory exists
* Remove remote media compatibility mode. (#8044)sofar2019-01-04
| | | | | | | | The fallback code shouldn't be needed and is a remnant of the GET method that old media servers use. Clients using it are likely to just waste bandwidth and having to download the media again through the normal transfer from server method. The most reliable method is to get all missing textures therefore from the server directly and not spam the remote media server with 404s.
* Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-03
| | | | | * Proselytize the network. Use IEEE F32 * Remove unused V2F1000 functions
* CSM restrictions: Make 'LOAD_CLIENT_MODS' disable loading of 'builtin' (#8000)Paramat2019-01-03
| | | | | | | | | | | | Previously, when the CSM restriction 'LOAD_CLIENT_MODS' was used a client was still able to add CSM code to 'builtin' to bypass that restriction, because 'builtin' is not yet verified. Until server-sent CSM and verifying of 'builtin' are complete, make 'LOAD_CLIENT_MODS' disable the loading of builtin. Clarify code comments and messages to distinguish between client-side modding and client-side scripting. 'Scripting' includes 'builtin', 'modding' does not.
* autojump setting: Remove repeated doc line (#8041)Moose2019-01-02
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* Add minetest.load_area (#8023)HybridDog2018-12-31
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* Extend pitch fly mode to swimming (#7943)random-geek2018-12-31
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* Fix installed modpacks not being found correctlyrubenwardy2018-12-30
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* Update README.android with current build info (#8026)stujones112018-12-28
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* Content store: Fix bugs relating to packages list sizerubenwardy2018-12-26
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* CSM: add requested CSM_RF_READ_PLAYERINFO (#8007)Loïc Blot2018-12-24
| | | | | | | | * CSM: add requested CSM_RF_READ_PLAYERINFO This new CSM limit permit to limit PLAYERINFO read from server. It affects get_player_names call
* Remove 'Reset singleplayer world' button from full menu on Android (#8017)Paramat2018-12-23
| | | | Make button appearence dependent on menustyle not platform. Button only functions with simple menu.
* Fix entity rotation in existing worlds (#7989)SmallJoker2018-12-23
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* Android: Fix start-up crashes on version 4.x (#8003)stujones112018-12-22
| | | | | | * Android: Load shared STL library * Android: Fix exception with window background image
* mapnode: add const/noexcept (#8009)Vitaliy2018-12-22
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* Android: Fix memory leak when displaying images in the mainmenu (#8011)rubenwardy2018-12-22
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* Lua_api.txt: Add documentation of missing field to 'on_punch' (#8008)ClobberXD2018-12-22
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* reportMetadataChange; Silence clang warningsSmallJoker2018-12-21
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* Fix more transparency issues with ogles2 driver (#8005)stujones112018-12-20
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* Android: Move touchscreen rare controls inline with settings icon (#8006)stujones112018-12-20
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* Add command line option to load password from file (#7832)Kevin Abrams2018-12-18
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* ieee_float: Silence compiler warningSmallJoker2018-12-18
| | | | Trivial issue reported by @pgimeno
* Fix the part of the float test that requires IEC559/IEEE754 compliancePedro Gimeno2018-12-18
| | | | GCC and CLang compilers fail to support full IEC559 compliance required for the test, when certain compiler flags are active. This patch implements a heuristic that checks for the most common flag in GCC and CLang, plues an extra check which GCC disables when it's not compliant, to hopefully catch most cases where it can't run.
* Lua_api.txt: Document inventory sending behaviour (#7720)zeuner2018-12-18
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* Fix C++11 violation that broke clang on Debian StretchPedro Gimeno2018-12-16
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* Add a basic kubernetes deployment file (#7979)Loïc Blot2018-12-15
| | | | * Add a basic kubernetes deployment file
* Fix ignored mod.conf mod name for world.mt (broken by e8eaab6)SmallJoker2018-12-15
| | | | Patch supplied by @pgimeno. Thank you.
* Android: Add activeobjectmgr.cpp and ieee_float.cpp, sort listSmallJoker2018-12-14
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* Add docker image documentation (#7969)Loïc Blot2018-12-13
| | | | | * Add docker image documentation * Update README.md
* Add an activeobject manager to hold active objects (#7939)Loïc Blot2018-12-13
| | | | * Add an activeobject manager to hold active objects * Add unittests
* Network: Send IEEE floats (#7768)SmallJoker2018-12-13
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* Make showOverlayMessage strings translatable (#7964)Wuzzy2018-12-13
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* (client_)lua_api.txt: Rename func -> function (#7960)ClobberXD2018-12-12
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* Gitlab CI: docker image rename + add commit id tagLoïc Blot2018-12-12
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* Make MapNode handle paramtype2≠leveled properly (#7958)Vitaliy2018-12-12
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* Add a Dockerfile + gitlab CI build (#7968)Loïc Blot2018-12-12
| | | | * Add a minetest docker file * Clone minetest_game from git directly
* lua_api.txt: Various fixes and improvements (#7945)Paul Ouellette2018-12-11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Add missing tables of registered things * Eliminate some duplication Registration functions in 'Registered definitions' section merged into 'Registration functions' section. * Misc. fixes * Add privilege definition table * Remove not-special soil group from special groups * Merge two registration functions sections * Move 'added to' information to tables section Also fix some capitalization and missing periods * Minor fixes * Split Registration functions into two subsections And update Registered definition tables to match order * Fixes
* porting.cpp: better minetest support on BSDLoïc Blot2018-12-11
| | | BSD folder detection is pretty raw, just use the same detection as Linux
* Fix ContentDB packages timing out by using download_file instead (#7891)rubenwardy2018-12-11
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* Add object visual type 'item' (#7870)Alex2018-12-11
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* Content store: Fix missing screenshot in package view dialograndom-geek2018-12-10
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* Fix wrong parameter order for inventory callbacks (#7952)Paul Ouellette2018-12-10
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* Fix dissector script to work with newer versions of Wireshark (#7957)meme2018-12-10
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* Add eat sound (#7956)Wuzzy2018-12-10
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* Update minetest.conf.example and run updatepo.sh (#7947)Update Script2018-12-09
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* Fix crash if display resolution is not set (#7950)Martin Renold2018-12-08
| | | | On my wayland / gnome3 setup DisplayHeightMM() returns 0. This resulted in a misleading startup error suggesting to fix my font paths.
* Main menu style: Set to 'full' for Android, remove 'auto' option (#7936)Paramat2018-12-06
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* Disable game bar and header on Android (#7940)rubenwardy2018-12-06
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