| Commit message (Expand) | Author | Age |
... | |
* | | new-style rats are now generated in the map | Perttu Ahola | 2011-04-10 |
* | | fixed a bit | Perttu Ahola | 2011-04-10 |
* | | implemented rats in new system to verify that it works | Perttu Ahola | 2011-04-10 |
* | | items now fall by gravity... also some other random updating | Perttu Ahola | 2011-04-10 |
* | | new object system | Perttu Ahola | 2011-04-10 |
* | | added libgl1-mesa-dev to dependencies | Perttu Ahola | 2011-04-09 |
* | | set GUIInventoryMenu to be scaled according to the height of the window (not ... | Perttu Ahola | 2011-04-09 |
* | | Some progress on transitioning from MapBlockObject to ActiveObject. | Perttu Ahola | 2011-04-08 |
* | | stone shovel now needs cobble, not stone. | Perttu Ahola | 2011-04-06 |
* | | still modified version! | Perttu Ahola | 2011-04-06 |
* | | Fixed wrong version number | Perttu Ahola | 2011-04-06 |
* | | cleaning notes and stuff | Perttu Ahola | 2011-04-06 |
* | | Changed version number according to a new versioning scheme. | Perttu Ahola | 2011-04-06 |
* | | updated changelog | Perttu Ahola | 2011-04-06 |
* | | Server: Only send node removal/addition to client if client's player is near ... | Perttu Ahola | 2011-04-06 |
* | | Made mesh update on node removal asynchronous on client, to reduce frametime ... | Perttu Ahola | 2011-04-06 |
* | | Made mesh update on node addition asynchronous on client, to reduce frametime... | Perttu Ahola | 2011-04-06 |
* | | fixed the bug of disabled removal of empty chests | Perttu Ahola | 2011-04-06 |
* | | changelog update | Perttu Ahola | 2011-04-05 |
* | | changelog update | Perttu Ahola | 2011-04-05 |
* | | Incremented version to 0.0.2. | Perttu Ahola | 2011-04-05 |
* | | Furnace is now usable. Added more tools. | Perttu Ahola | 2011-04-05 |
* | | forgot the furnace menu files! | Perttu Ahola | 2011-04-05 |
* | | A more robust format for node metadata | Perttu Ahola | 2011-04-05 |
* | | initial workings of the furnace | Perttu Ahola | 2011-04-05 |
* | | updated changelog a bit | Perttu Ahola | 2011-04-05 |
* | | changed node metadata format to better accomodate future needs and problems | Perttu Ahola | 2011-04-05 |
* | | Fixed chest contents not immediately updating to all players | Perttu Ahola | 2011-04-04 |
* | | Modified windows build parameters a bit to make it build | Perttu Ahola | 2011-04-04 |
* | | removed reference to script directory in cmake install | Perttu Ahola | 2011-04-04 |
* | | Chests work now! | Perttu Ahola | 2011-04-04 |
* | | initial chest metadata | Perttu Ahola | 2011-04-04 |
* | | now the server builds | Perttu Ahola | 2011-04-04 |
* | | still a missing file | Perttu Ahola | 2011-04-04 |
* | | forgot some files | Perttu Ahola | 2011-04-04 |
* | | fully implemented the sign with the new framework | Perttu Ahola | 2011-04-04 |
* | | Node metadata framework | Perttu Ahola | 2011-04-04 |
* | | Made a proper queued thread to client for handling some block mesh updates. A... | Perttu Ahola | 2011-04-04 |
* | | Modified block mesh generation to have clearer input and output. Instead of b... | Perttu Ahola | 2011-04-03 |
* | | commit before some more radical changes | Perttu Ahola | 2011-04-03 |
* | | copied draft of updateNodeMeshes from backup | Perttu Ahola | 2011-04-03 |
* | | Removed lua stuff | Perttu Ahola | 2011-04-03 |
* | | Revert mapgen to best working version (2) | Perttu Ahola | 2011-04-03 |
* | | reverted mud to old texture | Perttu Ahola | 2011-04-03 |
* | | tuned water texture and removed two debug prints from server | Perttu Ahola | 2011-04-02 |
* | | Mapgen is better now. Not a lot, but a bit! | Perttu Ahola | 2011-04-02 |
* | | commit before some radical changes | Perttu Ahola | 2011-04-02 |
* | | mapgen work-in-progress | Perttu Ahola | 2011-03-02 |
* | | mapgen tweaking | Perttu Ahola | 2011-03-01 |
* | | tweaked mapgen | Perttu Ahola | 2011-02-28 |