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...
*
GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on St...
Loic Blot
2018-01-05
*
GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUI
Loic Blot
2018-01-05
*
Biomes: Add vertical biome blend (#6853)
Paramat
2018-01-05
*
Prevent Android from automatically locking display (#6876)
Wayward One
2018-01-04
*
Fix Wstringop-overflow warning from util/srp.cpp (#6855)
you
2018-01-04
*
[CSM] Don't load the IO library. (#6087)
red-001
2018-01-04
*
Mgv7: Add docs for the new floatland exponent parameter
paramat
2018-01-04
*
Fix crash on can_bypass_userlimit returning non-boolean
rubenwardy
2018-01-03
*
Mgv7 floatlands: Add exponent parameter
paramat
2018-01-03
*
Connected Nodeboxes: Add `disconnected` boxes
Thomas--S
2018-01-03
*
Tool.cpp/.h, lua_api/l_util.cpp: Tidy up code and remove dead code
Hybrid Dog
2018-01-03
*
Tool getDigParams: Fix selecting the best fitting time
Hybrid Dog
2018-01-03
*
Add unittests on ActiveObject and BanManager class (#6866)
Loïc Blot
2018-01-01
*
Update README.md copyright notice too
Loïc Blot
2018-01-01
*
Happy new year 2018: update LICENSE.txt
Loïc Blot
2018-01-01
*
Advanced settings: Add range check for float type
Muhammad Rifqi Priyo Susanto
2017-12-26
*
Fix rounding error in g/set_node caused by truncation to float
rubenwardy
2017-12-26
*
Add check to pause game on lost window focus
rubenwardy
2017-12-26
*
Line_of_sight: Improve using VoxelLineIterator
Dániel Juhász
2017-12-26
*
Wireshark plugin: Complete all commands. (#6841)
sofar
2017-12-26
*
Fix dancing text
number Zero
2017-12-25
*
- Clear colors when reading property info.
Rob Blanckaert
2017-12-25
*
Fix error if setting menu_last_game is not a valid game
nOOb3167
2017-12-22
*
Fix undefined behaviour on getting pointer to data in empty vector
nOOb3167
2017-12-22
*
Fix wrong scrolling (#6809)
Vitaliy
2017-12-21
*
Vector functions: Fix vector.direction() function, improve documentation (#6801)
Paramat
2017-12-21
*
Allow 'default' parameter in 'settings:get_bool' function
Jordan Irwin
2017-12-17
*
Adjust default console height
Ezhh
2017-12-17
*
Give subgames the ability to disallow specific mapgens (#6792)
Ezhh
2017-12-16
*
Fix items turning black (#6780)
Vitaliy
2017-12-16
*
Change Normal Map setting to be less ambigous
Tre
2017-12-16
*
Zoom: Add 'disabled by game or mod' message
paramat
2017-12-14
*
Minimap messages: Improve 'disabled by server' message
paramat
2017-12-14
*
Add callback to preserve node metadata as item metadata
ashtrayoz
2017-12-14
*
Chat: Remove prompt history duplicates (#6762)
SmallJoker
2017-12-14
*
directiontables: Fix MSVC compiler error (#6785)
adrido
2017-12-14
*
Update light decoding table size (#6696)
Vitaliy
2017-12-12
*
Builtin: Fix handle_node_drops crash with nil digger
SmallJoker
2017-12-12
*
CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)
Loïc Blot
2017-12-11
*
Lua_api.txt: Fix a spelling error
ashtrayoz
2017-12-10
*
F5 debug info: Add colons, use lowercase except for FPS and RTT
ThomasMonroe314
2017-12-10
*
Damage: Remove damage ignore timer
SmallJoker
2017-12-10
*
Use std::vector instead of dynamic C-Array (#6744)
adrido
2017-12-10
*
Pointed thing to face pos: Use 'eye height' object property (#6754)
Paramat
2017-12-09
*
Add an active object step time budget #6721
Lars Hofhansl
2017-12-06
*
Add coloured logs (#4549)
you
2017-12-06
*
Auth handler: Player deletion & Iterator (#6741)
sfan5
2017-12-06
*
Ensure no item stack is being held before crafting (#4779)
Luis Cáceres
2017-12-06
*
Use Irrlicht's mesh cache for animated meshes.
Lars Hofhansl
2017-12-04
*
Zoom: Set zoom FOV per-player using a player object property
paramat
2017-12-04
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