Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Switch F3 to use 'enable_fog' setting | ThomasMonroe314 | 2018-02-08 |
| | |||
* | Include alpha channel reference in MaterialTypeParam | stujones11 | 2018-02-08 |
| | |||
* | Move `setlocale` from Lua to C++. | red-001 | 2018-02-08 |
| | |||
* | Add main_menu_style setting | PorygonZRocks | 2018-02-08 |
| | |||
* | Add minetest.is_player (#7013) | you | 2018-02-05 |
| | | | | | | * Add minetest.is_player * First use for is_player | ||
* | Lua_api.txt: Document 'wielditem' visual in object properties | paramat | 2018-02-05 |
| | |||
* | Item entity: Prevent motion in ignore nodes | paramat | 2018-02-05 |
| | |||
* | Add kill chat command (#6992) | Wuzzy | 2018-02-04 |
| | | | Replace minetest.* with core.* in 1 file | ||
* | Make hud_get return aligment, offset and size. (#7006) | lisacvuk | 2018-02-04 |
| | | | | | | * Make hud_get return aligment and offset. * Return size aswell. | ||
* | Remove unused light updating code | Dániel Juhász | 2018-02-04 |
| | | | Also remove the unit test that tests the removed algorithms. | ||
* | Refine movement anticheat again (#7004) | sfan5 | 2018-02-02 |
| | | | | * Account for walking speed in vertical dir * Avoid undefined behaviour due to division-by-zero | ||
* | Fix liquid bottoms not being rendered | number Zero | 2018-01-30 |
| | |||
* | Add Android drivers to the video_driver drop-down menu | Wayward One | 2018-01-30 |
| | | | Adds the Android video drivers ogles1 and ogles2 to the video_drivers drop-down menu | ||
* | Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958) | Loïc Blot | 2018-01-30 |
| | | | | | | | | | | * Add minetest.bulk_set_node call + experimental mod unittest * Optimize set_node function to prevent triple lookup on contentfeatures Do only one lookup for old, and try to merge old and new lookup if node is same than previous node * Add benchmark function + optimize vector population to have real results | ||
* | Make chat command + privilege help slightly more accurate (#6964) | Wuzzy | 2018-01-29 |
| | | | | | | | | | | * Make chat command help slightly more accurate * Slightly more accurate privilege help * Simplify command/priv help * More command/priv help tweaks | ||
* | Apply physics overrides correctly during anticheat calculations (#6970) | sfan5 | 2018-01-28 |
| | |||
* | [CSM] HUD Fix not updating server HUDs caused by 4f688d5 | SmallJoker | 2018-01-26 |
| | |||
* | Fix issues with earlier CSM HUD commit (#6940) | red-001 | 2018-01-26 |
| | | | The CSM HUD PR caused some strange behavior including aborts due to parts of it using some slightly hacky code, the event refactor changing how events are processed and a minor oversight. | ||
* | Main menu: Change tabs to 'Start Game' and 'Join Game' (#6955) | Tre | 2018-01-25 |
| | |||
* | Disable fall damage when "immortal" group set (#6946) | lisacvuk | 2018-01-23 |
| | |||
* | Add missing languages from menu (#6953) | Muhammad Nur Hidayat Yasuyoshi (MNH48.com) | 2018-01-23 |
| | | | | | | | | The following languages exist in Minetest PO folder were missing from the selection menu: - dv (Dhivehi) - ms (Malay) - sl (Slovenian) - sv (Swedish) - sw (Swahili) | ||
* | Intersects_protection(): Move from Minetest Game to builtin (#6952) | Paramat | 2018-01-23 |
| | | | | | A useful function that applies 'core.is_protected()' to a 3D lattice of points evenly spaced throughout a defined volume, with a parameter for the maximum spacing of points. | ||
* | CSM: Remove screenshot API | red-001 | 2018-01-23 |
| | | | | | Reverted from commit 19960e26c672c6337f8c6ffbe27f2c6bca49750c (* [CSM] add screenshot api lua) | ||
* | [CSM] Don't Load the package library (#6944) | red-001 | 2018-01-22 |
| | | | Already removed by a latter step in CSM init so this just saves on pointless work. | ||
* | Change include from "cmake_config.h" to "config.h" | Wayward One | 2018-01-21 |
| | | | Fixes #6894 | ||
* | [CSM] Remove `on_connect` callback (#6941) | red-001 | 2018-01-21 |
| | | | Fixes #6939 | ||
* | [CSM] Add functions to create particles and particlespawners. (#6072) | red-001 | 2018-01-20 |
| | |||
* | Add minetest issue template (#6936) | Loïc Blot | 2018-01-20 |
| | | | | | | * Add minetest issue template This permits end user to have a basic template permitting to do issue triage and for users to know what we expect. | ||
* | Game refactor [4/X]: keycache is now owned by InputHandler | Loic Blot | 2018-01-20 |
| | | | | | | * Make InputHandler own the key cache * Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp * Move RandomInputHandler::step definition into cpp file | ||
* | Game refactor [3/X]: Move keycache to inputhandler | Loic Blot | 2018-01-20 |
| | |||
* | Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, ↵ | Loic Blot | 2018-01-20 |
| | | | | | | | | create_formspec_menu) * Move profilergraph to dedicated files * Move nodePlacementPrediction to Game class * Rename create_formspec_menu to GUIFormSpecMenu::create | ||
* | Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with ↵ | Loic Blot | 2018-01-20 |
| | | | | | | | standard input Joystick input is a RealInputHandler only usage, make it intelligent and handle the joystick with keyboard direct. This permits to remove many getters in game which should be owned by RealInputHandler | ||
* | [CSM] Add basic HUD manipulation. (#6067) | red-001 | 2018-01-20 |
| | | | | | | * [CSM] Add basic HUD manipulation. Workaround for on_connect not working right now. | ||
* | Biomes: Add 'get heat', 'get humidity', 'get biome data' APIs | paramat | 2018-01-16 |
| | | | | | 'get biome data' returns biome id, heat and humidity. Clean up nearby lines in lua_api.txt. | ||
* | Load a texturepack from the 'textures' subfolder of a game | red-001 | 2018-01-16 |
| | |||
* | Lua_api.txt: Various improvements | paramat | 2018-01-15 |
| | | | | | Improve documentation for formspec 'position' and 'anchor' elements. Add missing documentation of 'animation' and 'glow' for particle spawners. | ||
* | Mapgen folder: Update and improve copyright information of files | paramat | 2018-01-15 |
| | |||
* | Lua_api.txt: Improve bullet point indentation consistency | ezhh | 2018-01-13 |
| | |||
* | Registration confirmation dialog: Fix grammar | Muhammad Rifqi Priyo Susanto | 2018-01-13 |
| | | | | Fixes commit 792752997c5ae2aaa4f54d0a2e2af2a96d7d1e9f. | ||
* | Lua_api.txt: Add chat command params info | ezhh | 2018-01-13 |
| | |||
* | Add confirmation on new player registration (#6849) | Muhammad Rifqi Priyo Susanto | 2018-01-13 |
| | | | | | | | | | | | | | | * Attempt to add registration confirmation Using SRP auth mechanism, if server sent AUTH_MECHANISM_FIRST_SRP that means the player isn't exist. Also tell player about the server and chosen username. Local game has localhost as IP address of the server. Add RenderingEngine::draw_menu_scene() to draw GUI and clouds background. aborted -> connection_aborted * Rewrite information message text Client::promptConfirmRegister() -> Client::promptConfirmRegistration() | ||
* | Revert "Add an active object step time budget #6721" | Lars Hofhansl | 2018-01-12 |
| | | | | | This reverts commit 9c669016d1578a5c62f932c6ccb7a2b4b1e21f0a. See #6907 | ||
* | Add a build step to test non freetype builds (#6908) | Loïc Blot | 2018-01-12 |
| | | | * Add a build step to test non freetype builds | ||
* | Forget to fix non freetype build in StaticText | Loic Blot | 2018-01-12 |
| | |||
* | Lua_api.txt: Fix, improve and add to Object Properties documentation | paramat | 2018-01-12 |
| | | | | Correct 'automatic rotate' to be a number instead of a bool. | ||
* | Lua_api.txt: Improve and complete ABM documentation | paramat | 2018-01-12 |
| | | | | Document 'active object count (wider)'. | ||
* | Settingtypes.txt: Correct value of 'max block send distance' | paramat | 2018-01-12 |
| | |||
* | Fix ambient occlusion and dark lines at mapblock borders | number Zero | 2018-01-12 |
| | |||
* | Fix off-by-one in log output line length (#6896) | Pedro Gimeno | 2018-01-09 |
| | |||
* | Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice() | Pedro Gimeno | 2018-01-08 |
| |