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* Implement formspecdarkrose2012-07-22
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* Update Lua API documentation to include minetest.get_modnames()Matthew I2012-07-22
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* Add "/mods" command to list mods to clientMatthew I2012-07-22
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* Add minetest.get_modnames() to Lua APIMatthew I2012-07-22
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* Version 0.4.1Perttu Ahola2012-07-21
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* Fix signedness warning in base64.cppAndreas Zwinkau2012-07-21
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* Fix wctomb useAndreas Zwinkau2012-07-21
| | | | | | | wctomb(NULL, _) returns "nonzero if the encoding has nontrivial shift state, or zero if the encoding is stateless." I assume the intentation was to get the size of the target buffer. Use MB_CUR_MAX for this.
* Remove mbtowc warningsAndreas Zwinkau2012-07-21
| | | | | | | | | As mbtowc(_, _, 1) reads at most one char, everything other than a return value of 1 is an error. Since the input strings are static, an assert protects against future changes. Likewise, wctomb should currently never encounter a character, which actually needs a multibyte representation.
* Actually fix facedir-rotated nodes placed using minetest.env:place_node()Perttu Ahola2012-07-21
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* Fix hovering after mining a block underneath you while sneakingMatthew I2012-07-21
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* Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ↵Perttu Ahola2012-07-21
| | | | side rotation
* Facedir rotation of nodebox texturesPerttu Ahola2012-07-21
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* Check whether node is known before reading definition in ↵Perttu Ahola2012-07-21
| | | | __builtin:item:on_step()
* Fix signed overflow in getPointedThingBad-Command2012-07-21
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* Fix typo in scriptapi.cpp in minetest.get_craft_recipe()Perttu Ahola2012-07-21
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* Server-side checking of digging; disable_anticheat settingPerttu Ahola2012-07-21
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* BITCH, THIS IS 0.4.0.Perttu Ahola2012-07-21
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* Define M_PI on MSVCPerttu Ahola2012-07-21
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* Add a random-ish contributor list to credit screenPerttu Ahola2012-07-21
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* Check for table type when reading groups from Luadarkrose2012-07-21
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* Add minetest.get_craft_recipe()darkrose2012-07-21
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* Add support for "textures/all" (and thus texture packs) to serverdarkrose2012-07-21
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* Make lava buckets work as fuel in minimal gamedarkrose2012-07-21
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* Remove trenches from map generator (cyisfor) (glitches: read below)darkrose2012-07-21
| | | | | | This causes glitches in very high cliffs by not making mud "flow" down from them. Those are quite rare currently because of the lame height differences generated.
* Message cleanups (consistency) and prevent /me when not allowed to shoutCalinou2012-07-21
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* Handle nil placer as it might occur when using minetest.env:place_node. (Uberi)darkrose2012-07-21
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* Remove util/old/genmap.py, because it is uselessly oldPerttu Ahola2012-07-19
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* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
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* Fix /builtin/misc.lua:47: attempt to call method 'is_player' (a nil value)Perttu Ahola2012-06-19
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* Fix random glitches in transparent animationsPerttu Ahola2012-06-18
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* Add pointed_thing to lua_api.txtPerttu Ahola2012-06-17
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* Hopefully fix includes on mingwPerttu Ahola2012-06-17
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* Increment protocol versionPerttu Ahola2012-06-17
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* Explain node boxes in lua_api.txtPerttu Ahola2012-06-17
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* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
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* Optimize headersPerttu Ahola2012-06-17
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17
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* Mention node drawtypes in lua_api.txtPerttu Ahola2012-06-16
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* Fix /setpassword and /clearpasswordPerttu Ahola2012-06-16
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* Fix "Node placement prediction failed for (places __default) - Name not known"Perttu Ahola2012-06-16
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* Add desynchronize_mapblock_texture_animation setting and improve ↵Perttu Ahola2012-06-16
| | | | minetest.conf.example a bit
* Fix build error due to DEBUGFILEPerttu Ahola2012-06-16
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* Revert back proper crack texturePerttu Ahola2012-06-16
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* Clean up constants.h a bitPerttu Ahola2012-06-16
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* Allow node cracking animations of any lengthPerttu Ahola2012-06-16
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* Remove tiles and special_tiles from node definition prototype because ↵Perttu Ahola2012-06-16
| | | | otherwise the old names can't be used
* Update field names to non-deprecated ones in node definition prototypePerttu Ahola2012-06-16
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* Use new field names and reorder fields a bit in minimal gamePerttu Ahola2012-06-16
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* Node texture animationPerttu Ahola2012-06-16
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