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*
Add unittests to test player saving/loading (#4679)
Ner'zhul
2016-10-27
*
Cleanup
Dániel Juhász
2016-10-27
*
Use node lighting for liquid spreading
Dániel Juhász
2016-10-27
*
Improved lighting
Dániel Juhász
2016-10-27
*
Document item use callbacks (#4668)
raymoo
2016-10-27
*
Shaders: Remove special handling for liquids. (#4670)
lhofhansl
2016-10-26
*
Adding LuaError on attempt to assign vectors with values out of range
Foghrye4
2016-10-25
*
ParticleSpawner: fix offset being added twice
Gael-de-Sailly
2016-10-25
*
Windows: dont link to libraries that are already linked by cmake
adrido
2016-10-25
*
Shaders: Apply tone mapping before fog calculation.
Lars Hofhansl
2016-10-25
*
Shaders: Harmonize Irrlicht and shader fog calculations
Lars Hofhansl
2016-10-24
*
Lua_api.txt: Clarify 'override_meta' bool in 'set mapgen setting'
paramat
2016-10-21
*
Damage flash: Reduce maximum alpha. Avoid fade overload
paramat
2016-10-21
*
Changes to static object storage limit and error message
paramat
2016-10-20
*
Chat commands: Trim whitespaces from input of `/privs` command
red-001
2016-10-20
*
Fix crash on attaching player to entity
Foghrye4
2016-10-19
*
Builtin: Add vector.floor helper function
rubenwardy
2016-10-17
*
Revert changes to toggleNoClip and toggleFreeMove
Lars Hofhansl
2016-10-17
*
Don't use day light sky unless noclip and free_move are enabled
Lars Hofhansl
2016-10-17
*
Enable mod security by default
ShadowNinja
2016-10-16
*
Builtin/../chatcommands: Add /grantme command
red-001
2016-10-16
*
Emergeblocks: Fix occasional crash
Rogier
2016-10-16
*
Travis: Only trigger a compile, when C/C++ related files were touched (#4284)
Tim
2016-10-15
*
Make documentation about ItemStack:set_{name,count,wear} clearer
sfan5
2016-10-15
*
Builtin/../falling.lua: Code optimisation
tenplus1
2016-10-14
*
Use range-based fog instead of z-plane based.
Lars Hofhansl
2016-10-13
*
Attached particle spawners
raymoo
2016-10-13
*
Don't use unordered maps for ProfilerGraph (fixes flickering)
sfan5
2016-10-12
*
Add a button for disabling all mods to world config. (#3900)
red-001
2016-10-12
*
Add missing languages to the settings
SmallJoker
2016-10-11
*
Disable cmake message concerning WIN32 on non-windows systems
Rogier
2016-10-11
*
A little cleanup since previous commit
Loic Blot
2016-10-09
*
Environment cleanup
Loic Blot
2016-10-09
*
Remove unused parameter of GUIVolumeChange
Rui
2016-10-09
*
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
*
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...
Loic Blot
2016-10-08
*
Optimize ClientIface::getPlayerNames(): return const ref instead a copy of al...
Loic Blot
2016-10-08
*
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
Loic Blot
2016-10-08
*
Fix backwards compatibility issue introduced by close_on_enter
rubenwardy
2016-10-08
*
Ensure std::unordered_ be used on MSVC 2010 too (#4600)
SmallJoker
2016-10-09
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Loic Blot
2016-10-08
*
Speed up emerge thread by using unordered map in a few places. Looking at 25%...
gregorycu
2016-10-08
*
Ensure std::unordered_ will be used on supported MSVC compilers
gregorycu
2016-10-08
*
Prevent attached models from disappearing during parent reload (#4128)
Foghrye4
2016-10-08
*
VoxelArea: faster iter function (#4490)
HybridDog
2016-10-08
*
Remove some unused attributes/class functions in server.cpp/h
Loic Blot
2016-10-08
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
Loic Blot
2016-10-08
*
Lua_api.txt: Add biome and nodeupdate documentation
paramat
2016-10-08
*
Textures: Ignore unknown node in override.txt
SmallJoker
2016-10-08
*
Fix C++11 Windows build of threading code
sfan5
2016-10-06
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