| Commit message (Collapse) | Author | Age |
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This patch replaces the statement in the README about a build dependency of the
minetest binary on the package “build-essential” with a corresponding statement
about build dependencies on the three packages “g++”, “make”, and “libc6-dev”.
Though often used as a shorthand, “build-essential” is not a package used to
install packages that are essential for building software – “build-essential”
depends on packages that are essential for building Debian packages. Therefore,
the dependency on “build-essential” implies a dependency on a lot of packages that
are not actually necessary to build minetest (e.g. the Perl programming language).
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This search-and-replace implementation does not use Lua pattern-matching
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* Formspec: Fix priorities for version < 3
1) Introduce 'priority' to 'FieldSpec'
2) Sort elements based on 'priority'
3) Assign 'name' to the Item Image Button's image to show tooltips again
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'large_cave_depth', 'dungeon_ymin' and 'dungeon_ymax' are duplicated across many mapgens so should have been in class MapgenBasic from the start.
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Notably it tries to receive all queued packets
between server steps, not just one.
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Low-disruption first step towards removing the hardcoded cave liquid
code. Since MT 5.0.0 cave liquids can be defined and located by
biome definitions instead.
In games that do not yet use biome definitions to define and locate
cave liquids (MTGame does), lava will now appear below
y = water_level - 256 instead of below 'lava depth' (usually y = -256).
Therefore no change in most mapgens if using the default 'lava depth'.
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The upstream JsonCpp project has renamed the `json/features.h` file to
`json/json_features.h`. This patch fixes the JsonCpp installation search
by looking for `json/allocator.h` which has not been renamed on newer
versions of JsonCpp.
Fixes: https://github.com/minetest/minetest/issues/9119
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fixes #9104
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Previously this method would accidentally reset the locale
and break everything.
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fixes #8068
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Mods may want to to handle item interaction even if the item
is not marked usable (= server-side callback exists).
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This also fixes find_node_near restrictions being ineffective.
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Previously, randomwalk caves only extended beyond the mapchunk
borders horizontally, preventing vertical overlap and
interconnection.
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Preperation for server-sent CSM which will eventually need this.
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Previously, the only way to disable the 3D noise tunnels was to set
'cave width' > 1.0, however doing so did not disable the very intensive
noise calculations or the generation loop.
All the other types of cave generation (randomwalk caves, caverns)
can already be independently and completely disabled.
This feature is now needed more because the small randomwalk caves are
now available for use as an alternative to the 3D noise tunnels.
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caves (#8928)
Add mapgen parameters to set the range of the random number of
randomwalk caves per mapchunk, and to set the proportion that are
flooded with liquids.
Default values are, for now, unchanged from the previous hardcoded
values.
Add parameters to allow small randomwalk caves
Disabled by default for now as they have never been present in the
non-mgv6 mapgens.
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* Fix ban chatcommand description
* Correct ban API documentation
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This should have been done in #8904.
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"Deprecated" means that something is still in use, but is unsupported and needs to be removed.
"Obsolete" means it is already out of use.
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