Commit message (Collapse) | Author | Age | |
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* | Set proper field background colors in Irrlicht 1.8 | Perttu Ahola | 2012-12-06 |
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* | Raise default maximum render distance to 240 | Perttu Ahola | 2012-12-06 |
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* | Fix automagic render distance tuner | Perttu Ahola | 2012-12-06 |
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* | Add #include guards to base64.h | Matthew I | 2012-12-03 |
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* | Try to add a bit of topside brightness when not using shaders | Perttu Ahola | 2012-12-02 |
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* | Tweak shader randomly a bit | Perttu Ahola | 2012-12-02 |
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* | Default to preload_item_visuals=true | Perttu Ahola | 2012-12-02 |
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* | Don't send player position from client to server if the player hasn't moved | MirceaKitsune | 2012-12-02 |
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* | Fix minetest.get_node_drops(). It should always return list of item names, ↵ | Ilya Zhuravlev | 2012-12-02 |
| | | | | not ItemStack(s). | ||
* | Smooth day-night transitions | Perttu Ahola | 2012-12-02 |
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* | Const-correct util/serialize.h | Perttu Ahola | 2012-12-02 |
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* | Handle day-night transition in shader and make light sources brighter when ↵ | Perttu Ahola | 2012-12-02 |
| | | | | shaders are used | ||
* | Get rid of jordan4ibanez's insane digging animation speed | Perttu Ahola | 2012-12-02 |
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* | Fix tile MaterialType to make sense and make lava surface be shader'd lower ↵ | Perttu Ahola | 2012-12-02 |
| | | | | like water | ||
* | Install shaders properly | Perttu Ahola | 2012-12-02 |
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* | Remove accidental vim swap file | Perttu Ahola | 2012-12-02 |
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* | Add enable_shaders to minetest.conf.example | Perttu Ahola | 2012-12-02 |
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* | Add checkboxes for shaders and on-demand item visual generation | obneq | 2012-12-02 |
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* | Implement a global shader parameter passing system and useful shaders | Perttu Ahola | 2012-12-02 |
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* | ShaderSource and silly example shaders | Kahrl | 2012-12-02 |
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* | Add setting preload_item_visuals | Perttu Ahola | 2012-12-02 |
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* | On-demand item meshes and textures | Perttu Ahola | 2012-12-02 |
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* | Modify some client log message levels | Perttu Ahola | 2012-12-02 |
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* | New elements in formspec, item_image and item_image_button. | RealBadAngel | 2012-12-01 |
| | | | | Fixed also game bug drawing dragged item behind fields, buttons etc. | ||
* | Only check attachment for nodes with group attached_node | PilzAdam | 2012-12-01 |
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* | Add the group attached_node | PilzAdam | 2012-12-01 |
| | | | | Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable. | ||
* | Merge support for anaglyph stereo | PilzAdam | 2012-12-01 |
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| * | Add anaglyph settings to minetest.conf.example | MirceaKitsune | 2012-11-13 |
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| * | Default anaglyph to 0.1 | MirceaKitsune | 2012-11-13 |
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| * | Anaglyph stereo support, created by xyz | MirceaKitsune | 2012-11-13 |
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* | | Add the ability for client to check if image exists | Perttu Ahola | 2012-11-30 |
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* | | Log /grant and /revoke command usage | DannyDark | 2012-11-30 |
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* | | Make dragged itemstack following the mouse cursor much smoother | Jürgen Doser | 2012-11-30 |
| | | | | | | | | by using the cursor coordinates directly, instead of updating them only when a mouse event is seen. | ||
* | | Ignore directories beginning with a "." when searching for mods | Matthew I | 2012-11-30 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is not a problem on POSIX systems (these directories are ignored by the POSIX implementation of fs::GetDirListing() in filesys.cpp), but these directories still are reported on Windows systems. This becomes a problem when mod authors use version control systems that create directories like ".git" or ".svn" and collectMods() picks up on them. It has also been suggested that ignoring such directories would allow for the easily disabling mods by inserting a "." in front of their name. This quick fix simply makes collectMods() ignore directories beginning with a ".". | ||
* | | Run scriptapi_on_shutdown() thread-safely and remove some old crap | Perttu Ahola | 2012-11-30 |
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* | | Add shutdown hook interface to Lua API | Matthew I | 2012-11-30 |
| | | | | | | | | | | | | | | | | | | | | Scripts can call minetest.register_on_shutdown() to register a shutdown hook. Document that minetest.register_on_shutdown() callbacks may not be run If the server crashes, it is unlikely that callbacks registered using minetest.register_on_shutdown() will be called. | ||
* | | Add congestion control settings to minetest.conf | Perttu Ahola | 2012-11-29 |
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* | | Full protocol 13 compatibility on server side | Perttu Ahola | 2012-11-29 |
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* | | Make strict and non-strict protocol version checking to work more like expected | Perttu Ahola | 2012-11-29 |
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* | | Allow server to accept protocol 13 clients altough they don't work too well | Perttu Ahola | 2012-11-29 |
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* | | Ranged support of protocol version on server side | Perttu Ahola | 2012-11-29 |
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* | | Support serialization of protocol 13 ContentFeatures | Perttu Ahola | 2012-11-29 |
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* | | unit test: TestNodedefSerialization | Perttu Ahola | 2012-11-29 |
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* | | Modify new ObjectProperties format to such that 0.4.3 will eat it | Perttu Ahola | 2012-11-29 |
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* | | Fix Taoki's messed up generic object command ids | Perttu Ahola | 2012-11-29 |
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* | | Change version to 0.4.4-dev because... ehm... why it wasn't that already? | Perttu Ahola | 2012-11-29 |
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* | | Fix head shifting downards in glass, nodeboxes... | Calinou | 2012-11-28 |
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* | | Fix mesh glitches on MapBlock boundaries | Perttu Ahola | 2012-11-27 |
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* | | Revert "Use wielditem drawtype for all nodes in item_entity" | Perttu Ahola | 2012-11-27 |
| | | | | | | | | This reverts commit ffad18e42442fed10c312adc989fc62b74e05896. | ||
* | | Fix forgotten material properties for meshes (also seems to have been ↵ | MirceaKitsune | 2012-11-27 |
| | | | | | | | | forgotten for cubes previously). This allows transparent png images to work properly |