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Author
Age
*
Add MetricsBackend with prometheus counter support
Loic Blot
2020-04-29
*
Fix breath_bar scaling; delay breath_bar hiding by one second (#8271)
ANAND
2020-04-28
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cmake: Silence warnings. (#9750)
orbea
2020-04-28
*
Rewrite builtin item entity to use collision info
sfan5
2020-04-27
*
Expose collision information to LuaEntity on_step
sfan5
2020-04-27
*
Remove /LTCG from when compiling with clang-cl (#9765)
k.h.lai
2020-04-27
*
Fix detection of in-place path_locale when RUN_IN_PLACE=0
sfan5
2020-04-27
*
Add STATIC_LOCALEDIR to BUILD_INFO and move it to version.cpp
sfan5
2020-04-27
*
Forbid object:attach(obj, ...) (#9762)
Loïc Blot
2020-04-27
*
Script: Enforce type checks if not nil (#9748)
SmallJoker
2020-04-27
*
Fix truncation warning for F1000_MIN, F1000_MAX
sfan5
2020-04-27
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script: Put getGuiEngine() inside a client-only #ifdef
sfan5
2020-04-27
*
builtin: Correctly indicate failure in /spawnentity
sfan5
2020-04-27
*
script: Fix add_entity returning unusable ref if object deleted in on_activate
sfan5
2020-04-27
*
Add PostgreSQL authentication backend (#9756)
Loïc Blot
2020-04-27
*
Add new command /revokeme <priv> (#9584)
David Leal
2020-04-26
*
Remove unused lookup table from noise.cpp
sfan5
2020-04-26
*
Fix mapgen settings in minetest.conf being ignored (#9737)
sfan5
2020-04-26
*
Fix UpdateBonePosition() breaking animations (#9577)
theviper121
2020-04-26
*
Add `animated_image` to clickthrough elements (#9724)
v-rob
2020-04-25
*
Fix DPI scaling on Windows
sfan5
2020-04-25
*
mapblock_mesh: Optimize a few things (#9713)
sfan5
2020-04-25
*
Ensure game is shutdown if server throws exception (#9742)
Paul Ouellette
2020-04-25
*
Simplify how parseElement splits element string (#9726)
Pierre-Yves Rollo
2020-04-25
*
Add server side translations capability (#9733)
EvidenceB Kidscode
2020-04-25
*
Add LevelDB auth database. (#9476)
luk3yx
2020-04-23
*
Camera: Fix shootline line offsets II (#9730)
SmallJoker
2020-04-23
*
Android: add OpenGL ES 2 support (#9715)
Maksim
2020-04-22
*
minetest.serialize: Reversible number serialization (#9722)
HybridDog
2020-04-22
*
Fix configuration caching in log_deprecated (#9697)
HybridDog
2020-04-22
*
Improve protocol-level receiving code (#9617)
sfan5
2020-04-20
*
Fix build badge since switching to github actions
Loïc Blot
2020-04-20
*
Replace travis with github actions (#9641)
Loïc Blot
2020-04-20
*
Fix alias handling of get_content_id (#9712)
sfan5
2020-04-19
*
Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)
Danila Shutov
2020-04-19
*
Shaders: Complete 478e753. OpenGL 4.3 compatiblity
SmallJoker
2020-04-18
*
script: Move SAO usability check so that it covers all functions (#9698)
sfan5
2020-04-18
*
Formspec: allow lists to change size and existence while the formspec is open...
DS
2020-04-18
*
Apply a scrollbar's default value to scroll containers (#9699)
DS
2020-04-18
*
serverpackethandler: Reduce pkt->getPeerId() invocations and more (#9689)
HybridDog
2020-04-18
*
Android: fix handling non-latin characters on older Android devices (#9309)
Maksim
2020-04-17
*
Document which noise APIs add world seed to noiseparams seed (#9693)
Paramat
2020-04-17
*
Rename "subgame" to "game" in 2 error messages (#9680)
Wuzzy
2020-04-17
*
Add an option to disable unittest build, & disable them on Docker build (#9677)
Loïc Blot
2020-04-16
*
Drop -Wabi useless flag (#9676)
Loïc Blot
2020-04-16
*
Android: fix formspec input for AArch64 devices (#9685)
Maksim
2020-04-16
*
Camera: Fix shooting line offsets (#9681)
SmallJoker
2020-04-16
*
Swap out -ffast-math for a safe subset of optimization flags (#9682)
sfan5
2020-04-16
*
Optimize get_objects_inside_radius calls (#9671)
Loïc Blot
2020-04-16
*
Android: add Android Studio support, completely redone java part (#9066)
Maksim
2020-04-15
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