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* Translated using Weblate (Portuguese)Fernando Reis2016-05-01
* Translated using Weblate (German)Wuzzy2016-05-01
* Translated using Weblate (Chinese (China))YFdyh0002016-05-01
* Translated using Weblate (Russian)Stas Kies2016-05-01
* Translated using Weblate (Russian)Pavel Sokolov2016-05-01
* Translated using Weblate (Russian)Anton Tsyganenko2016-05-01
* Translated using Weblate (Russian)Alex “XShell” Schekoldin2016-05-01
* Translated using Weblate (Russian)Stas Kies2016-05-01
* Translated using Weblate (Spanish)Ever Medina2016-05-01
* Translated using Weblate (Portuguese (Brazil))Ian Giestas Pauli2016-05-01
* Translated using Weblate (French)Jean-Patrick G2016-04-30
* Fix POSIX C++11 buildShadowNinja2016-04-30
* Fix prepreprocessor error in thread.h (related to C++11 threads)Craig Robbins2016-04-30
* Mapgen: Make 3D noise tunnels' width settableparamat2016-04-28
* Fix race on thread creationShadowNinja2016-04-28
* Upgrade Android build to Gradle build systemShadowNinja2016-04-28
* Avoid teleporting player if /teleport coords are out-of-rangetenplus12016-04-29
* Android menu: Unified serverlistkilbith2016-04-28
* Builtin: Add basic_privs settingrubenwardy2016-04-28
* Mainmenu: Standardize the menu button order and sizesSmallJoker2016-04-28
* Handle particle spawners in env and delete expired idsobneq2016-04-28
* Android: Update dependencies, GMP was required as a dependencyMaksim Gamarnik2016-04-26
* Inventory: Make ItemStack with different metadata not stackableXunto2016-04-26
* tile.cpp: Automatically upscale lower resolution textureSmallJoker2016-04-25
* Make GUIEngine use pause_fps_max not fps_maxgregorycu2016-04-24
* Escape more strings: formspecs, item descriptions, infotexts...Ekdohibs2016-04-24
* Fix bug that was leading to oversized tooltips containing multiline text when...Xunto2016-04-23
* Fix mainmenu code downloading the public serverlist twice.Ekdohibs2016-04-22
* CONTRIBUTING: disallow signed git commitsest312016-04-22
* Make logging use a fixed-length buffer to avoid race conditions.Ekdohibs2016-04-21
* Biomes: Make dust fallback 'ignore' to fix y = 63 lightingparamat2016-04-21
* Textures: Replace menu background fallback dirt_bg.png with empty sky textureparamat2016-04-21
* Fix timer initialization.Auke Kok2016-04-21
* Mainmenu: Code cleaningkilbith2016-04-20
* Mainmenu: Unify favorite servers with main serverlistkilbith2016-04-20
* Mgv7: Combine mountain terrain generation with base terrain generationparamat2016-04-20
* falling: walk 4 additional diagonally down directions.Auke Kok2016-04-20
* Mainmenu: Still support favorites if send_pre_v25_init is disabledest312016-04-15
* mainmenu: Tidy up logic in is_server_protocol_compat() (#3997)SmallJoker2016-04-15
* Add option to disable entity selectionboxes. (#3992)TriBlade92016-04-14
* Fix inventory hud scalingrubenwardy2016-04-12
* Mgv7, mgflat, mgfractal: Tunnel generation code optimisationparamat2016-04-12
* Mgv5: Optimise tunnels, add biome material in entrancesparamat2016-04-12
* Mgvalleys: Don't let cavegen place biome nodes everywhereparamat2016-04-12
* Fix hotbar placement on displays with low screen densityPilzAdam2016-04-11
* Minimap: revert change from RGBA to IndexedAuke Kok2016-04-11
* Convert nodeupdate to non-recursiveAuke Kok2016-04-11
* Hud: Cache hud_scaling, fix minor style issueskwolekr2016-04-10
* Hud: Fix offset being ignored by inventory barrubenwardy2016-04-10
* Update CSRP-GMP to commit deaa11a7c29a73008est312016-04-10