Commit message (Collapse) | Author | Age | |
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* | Node highlighting. | RealBadAngel | 2014-09-17 |
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* | Fix typo in comment in chat.cpp | Kahrl | 2014-09-14 |
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* | Simplify and optimize schematic replacements | ShadowNinja | 2014-09-11 |
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* | Fix another typo in example configuration | ShadowNinja | 2014-09-11 |
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* | Fix typo in default configuration file | William Teder | 2014-09-11 |
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* | Log unhandled exceptions in connectionthreads to errorstream | sapier | 2014-09-06 |
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* | Fix access to invalid data on reception of packet with size 0 | sapier | 2014-09-06 |
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* | Change screenshot colorformat properly | BlockMen | 2014-09-03 |
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* | Don't save alpha channel in screenshots (fixes #1451) | BlockMen | 2014-09-03 |
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* | Add LuaVoxelManip methods: get_node_at() and set_node_at() | kwolekr | 2014-09-01 |
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* | Update Mapgen VoxelManipulator on buffer invalidation | kwolekr | 2014-09-01 |
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* | Save previously generated blocks on Mapgen blitback | kwolekr | 2014-09-01 |
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* | Fix only one texture being updated on window resize breaking sidebyside and ↵ | sapier | 2014-08-29 |
| | | | | topbottom 3d modes | ||
* | Fix interlaced 3d mode second image being flipped on compiling against ↵ | sapier | 2014-08-29 |
| | | | | irrlicht >= 1.8 | ||
* | Remove invalid doc about minetest.get_time_us() | sapier | 2014-08-25 |
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* | Add missing doc for minetest.get_us_time() | sapier | 2014-08-25 |
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* | Allow use all 6 faces for special tiles. | RealBadAngel | 2014-08-25 |
| | | | | Protocol version bump. | ||
* | Fix retval of entity.get_staticdata beeing lost while profiling is enabled | sapier | 2014-08-24 |
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* | Add lua exception handling test code | sapier | 2014-08-23 |
| | | | | Catch some error situations when mod used without thinking about it | ||
* | Fix LuaJIT exception wrapper | Kahrl | 2014-08-23 |
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* | Fix seg fault if popping from empty stack (L-system trees) | Craig Robbins | 2014-08-23 |
| | | | | | | | | | | | | | | | | | | See: https://github.com/minetest/minetest/issues/1525 Background Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack. ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error Commit Description This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace. L-Systems fix randomness Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree Resolves: https://github.com/minetest/minetest/issues/1469 Fix l-system crash when treedef random_level not set by Lua | ||
* | Add video driver selection to settings menu (based uppon idea from ↵ | sapier | 2014-08-23 |
| | | | | webdesigner97) | ||
* | Minimal game: add /dummyball <count> command | Kahrl | 2014-08-23 |
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* | Fix chat messages capturing mouse interactions for menu/formspecs | sapier | 2014-08-23 |
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* | Use pause_fps_max also on multiplayer | SmallJoker | 2014-08-22 |
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* | Add ^[mask texture modifier | sfan5 | 2014-08-22 |
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* | Reduce time of red screen when damaged | SmallJoker | 2014-08-22 |
| | | | | 10 seconds in PvP is very long and annoying. | ||
* | ban.cpp refactoring | Selat | 2014-08-22 |
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* | Fix to to too two times | sapier | 2014-08-22 |
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* | Add player name length checks | sapier | 2014-08-22 |
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* | Fix "ghost" blocks if block update is "on wire" while player digs nodes | sapier | 2014-08-22 |
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* | Improve timeout calculation | sapier | 2014-08-22 |
| | | | | gf | ||
* | Correct spelling mistakes in documentation | rubenwardy | 2014-08-22 |
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* | Fix wrong Icon name in minetest.desktop | sapier | 2014-08-22 |
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* | Remove buildable_to nodes without dropping item when replaced by a falling node | Casimir | 2014-08-22 |
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* | Pass light sources in blue channel of vertex color instead of decoded light ↵ | RealBadAngel | 2014-08-21 |
| | | | | | | for all special drawtypes. Plus some style fixes and optimizations. | ||
* | Don't call a player event without having player to do a event for | sapier | 2014-08-21 |
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* | Fix caption of config mods button (simple menu) | sapier | 2014-08-19 |
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* | Mod profiling support | sapier | 2014-08-19 |
| | | | | | | | | | Config settings: profiling = true/false (gather statistics) detailed_profiling = true/false (break mod times to callbacks) Chat commands: save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel) | ||
* | Make scrollbar scale according to DPI and scaling factor | sapier | 2014-08-16 |
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* | Let lighting be done only CPU side. Remove finalColorBlend implementation ↵ | RealBadAngel | 2014-08-16 |
| | | | | from shaders. | ||
* | Revert "Fix inventory items blinking on item preloading" | sapier | 2014-08-16 |
| | | | | | The fix didn't work on some systems sadly this wasn't detected prior merge, as preload is disabled by default now there's not gonna be a fix for it. | ||
* | Fix inventory items blinking on item preloading | sapier | 2014-08-16 |
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* | Remove temporary file at safeWriteToFile() | selat | 2014-08-16 |
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* | Makefile support for build without leveldb | sapier | 2014-08-16 |
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* | Add sqlite3 backend hack for android | sapier | 2014-08-16 |
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* | Fix the *CDP display | SmallJoker | 2014-08-15 |
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* | Fix mainmenu game initialisation | BlockMen | 2014-08-14 |
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* | Make faces shading correct for all possible modes. | RealBadAngel | 2014-08-14 |
| | | | | | Skip shading for lightsources and top of the nodes. Fixes liquid sources and flowing surfaces having different brightness. | ||
* | Move #includes from version.h to version.cpp | Kahrl | 2014-08-10 |
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