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*
Load a texturepack from the 'textures' subfolder of a game
red-001
2018-01-16
*
Lua_api.txt: Various improvements
paramat
2018-01-15
*
Mapgen folder: Update and improve copyright information of files
paramat
2018-01-15
*
Lua_api.txt: Improve bullet point indentation consistency
ezhh
2018-01-13
*
Registration confirmation dialog: Fix grammar
Muhammad Rifqi Priyo Susanto
2018-01-13
*
Lua_api.txt: Add chat command params info
ezhh
2018-01-13
*
Add confirmation on new player registration (#6849)
Muhammad Rifqi Priyo Susanto
2018-01-13
*
Revert "Add an active object step time budget #6721"
Lars Hofhansl
2018-01-12
*
Add a build step to test non freetype builds (#6908)
Loïc Blot
2018-01-12
*
Forget to fix non freetype build in StaticText
Loic Blot
2018-01-12
*
Lua_api.txt: Fix, improve and add to Object Properties documentation
paramat
2018-01-12
*
Lua_api.txt: Improve and complete ABM documentation
paramat
2018-01-12
*
Settingtypes.txt: Correct value of 'max block send distance'
paramat
2018-01-12
*
Fix ambient occlusion and dark lines at mapblock borders
number Zero
2018-01-12
*
Fix off-by-one in log output line length (#6896)
Pedro Gimeno
2018-01-09
*
Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice()
Pedro Gimeno
2018-01-08
*
Lua API docs: Add warning that schematic placing is cached
Sokomine
2018-01-07
*
Fix naming conventions of noise userdata
rubenwardy
2018-01-07
*
Don't recalculate statustext initial color everytime & review fixes
Loic Blot
2018-01-05
*
GameUI refactor (part 7/7): Finish to include profiler things to GameUI
Loic Blot
2018-01-05
*
GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimpl...
Loic Blot
2018-01-05
*
GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI class
Loic Blot
2018-01-05
*
GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, Ga...
Loic Blot
2018-01-05
*
GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::in...
Loic Blot
2018-01-05
*
GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on St...
Loic Blot
2018-01-05
*
GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUI
Loic Blot
2018-01-05
*
Biomes: Add vertical biome blend (#6853)
Paramat
2018-01-05
*
Prevent Android from automatically locking display (#6876)
Wayward One
2018-01-04
*
Fix Wstringop-overflow warning from util/srp.cpp (#6855)
you
2018-01-04
*
[CSM] Don't load the IO library. (#6087)
red-001
2018-01-04
*
Mgv7: Add docs for the new floatland exponent parameter
paramat
2018-01-04
*
Fix crash on can_bypass_userlimit returning non-boolean
rubenwardy
2018-01-03
*
Mgv7 floatlands: Add exponent parameter
paramat
2018-01-03
*
Connected Nodeboxes: Add `disconnected` boxes
Thomas--S
2018-01-03
*
Tool.cpp/.h, lua_api/l_util.cpp: Tidy up code and remove dead code
Hybrid Dog
2018-01-03
*
Tool getDigParams: Fix selecting the best fitting time
Hybrid Dog
2018-01-03
*
Add unittests on ActiveObject and BanManager class (#6866)
Loïc Blot
2018-01-01
*
Update README.md copyright notice too
Loïc Blot
2018-01-01
*
Happy new year 2018: update LICENSE.txt
Loïc Blot
2018-01-01
*
Advanced settings: Add range check for float type
Muhammad Rifqi Priyo Susanto
2017-12-26
*
Fix rounding error in g/set_node caused by truncation to float
rubenwardy
2017-12-26
*
Add check to pause game on lost window focus
rubenwardy
2017-12-26
*
Line_of_sight: Improve using VoxelLineIterator
Dániel Juhász
2017-12-26
*
Wireshark plugin: Complete all commands. (#6841)
sofar
2017-12-26
*
Fix dancing text
number Zero
2017-12-25
*
- Clear colors when reading property info.
Rob Blanckaert
2017-12-25
*
Fix error if setting menu_last_game is not a valid game
nOOb3167
2017-12-22
*
Fix undefined behaviour on getting pointer to data in empty vector
nOOb3167
2017-12-22
*
Fix wrong scrolling (#6809)
Vitaliy
2017-12-21
*
Vector functions: Fix vector.direction() function, improve documentation (#6801)
Paramat
2017-12-21
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