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* Fix MSVC build broken by 34d32ceSmallJoker2017-04-17
| | | | | `round` -> `myround` Remove superflous `floor` calls
* MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock ↵Perttu Ahola2017-04-17
| | | | | | | | | | | | | | | | | | | | | copying done in the main thread Cache size is configurable by the meshgen_block_cache_size (default 20 MB). New profiler stats: - MeshUpdateQueue MapBlock cache hit % - MeshUpdateQueue MapBlock cache size kB Removes one type of stutter that was seen on the client when received MapBlocks were being handled. (the "MeshMakeData::fill" stutter) Kind of related to at least #5239 Originally preceded by these commits, now includes them: - Move the mesh generator thread into src/mesh_generator_thread.{cpp,h} - mesh_generator_thread.cpp: Update code style - MeshUpdateThread: Modify interface to house a different implementation: Actual functionality will be changed by next commits. - MeshMakeData: Add fillBlockData() interface (so that caller can fill in stuff from eg. a MapBlock cache)
* Include container.h in util/thread.h. util/thread.h doesn't compile without itPerttu Ahola2017-04-17
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* Sneak: Add option for old move codeparamat2017-04-17
| | | | | | Temporary option for the old move code for specific old sneak behaviour. Enabled by setting the added 'new move' physics override to false. By default 'new move' is true.
* Remove an unused variable in Android BuildLoic Blot2017-04-17
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* Plug two minor Leaks (#5603)Auke Kok2017-04-17
| | | | | | | | | | * Resource leak: CHECK_FILE_ERR returns, without freeing chunk_name. Found with static analysis. * Resource leak: leaks `page` on error path. Found with static analysis.
* Android progressbar fix (#5601)Loïc Blot2017-04-16
| | | | | | | | | | | | | | | | | * Fix progressbar for Android Fixes #5599 Fixed #5403 * draw_load_screen: use texturesource this permits to unify texture loading code * scale progress bar * Add gl version check for GL_OES_texture_npot. This fixed the texture on loading screen * Remove two sanity checks pointed by @celeron55 * sfan5 comments + android ratio fixes
* Disable android leveldb by default (#5596)Nathanaël Courant2017-04-16
| | | | 1) Now leveldb is brick (thanks google) 2) By default, use SQLite3, this work perfectly and NOBODY not use LevelDB on Android :)
* Implement delayed server shutdown with cancelation (#4664)Loïc Blot2017-04-15
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* Minimap: Do a double-typecast to fix compiling with MSVCSmallJoker2017-04-15
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* Partial damage cheat fix: node damages server side (#4981)Loïc Blot2017-04-15
| | | | | | * Damage cheat fix: server side * Lava/Node damages overtime server side * lava hurt interval is only for old protocol
* NetworkPacket: don't copy push std::string and std::wstringLoic Blot2017-04-14
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* Fix wrong channel type in Client/Server CommandFactoriesLoic Blot2017-04-14
| | | | This is a u8 not a u16
* ClientIface::sendToAll: honor packet configuration (#5590)Loïc Blot2017-04-14
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* Fix android buildLoic Blot2017-04-14
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* [CSM] Add function to set minimap shape (#5569)bigfoot5472017-04-14
| | | | | | | | | | | | | | | | | | | | | | | | * [CSM] Add function to set minimap shape Also deprecates `toggle_shape`. * Oh fish, I messed that one up! * Fix Style * Sorry, I missed something I still had the `luamethod` call in there! * Add getters * Remove extra line * Remove useless variable Please review again @nerzhul . Thanks! * Satisfy nerzhul
* Only use palette if param_type2 is correctDániel Juhász2017-04-13
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* Add documentation for map block format 27 (#5576)Dániel Juhász2017-04-13
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* [CSM] Fix localplayer documentation (#5557)Vincent Glize2017-04-12
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* Fix inability to change metadata using stack:to_table() (#5547)numberZero2017-04-12
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* Fix fips_cipher_abort warning and other duplicate macrosLoic Blot2017-04-12
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* [CSM] Allow escaping chatcommands and add missing calls to gettext. (#5565)red-0012017-04-11
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* Replace occurrence of luaL_reg in l_localplayer (#5566)t0ny22017-04-11
| | | | Related to commit 41c5483. Replace a final occurrence of luaL_reg in src/script/lua_api/l_localplayer.cpp
* Sneak glitch: Detect ledge for 2-node climb-upparamat2017-04-11
| | | | | | | | | Re-creates the old sneak-jump behaviour in new code. Enabled by the 'sneak glitch' physics override. When a ledge is detected the jump speed modifier is set to the larger of 'physics override jump' and 1.3 to allow a 2-node climb-up. An unexpected side-effect is the simple sneak ladder working smoothly.
* [CSM] Use more gettext (#5553)red-0012017-04-10
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* [CSM] Move `.list_players` and `.disconnect` to builtin. (#5550)red-0012017-04-10
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* Clang-format fix for AndroidLoïc Blot2017-04-10
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* Clang-format styles fixes since previous commitLoïc Blot2017-04-10
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* Clang format: fix LINT on old PR which doesn't have LINT enabledLoic Blot2017-04-10
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* Hard-coded undersampling.number Zero2017-04-09
| | | | | | | | | | Adds uniform undersampling for the 3D rendered scene. GUI elements are not undersampled, resulting in better playability for users with low-performance platforms with readable fonts and formspecs. The undersampling setting can be set to 0 (disabled), 2, 3, 4 pixels which translates into a resolution reduction of x4, x9 or x16, and is significant.
* LocalPlayer api luaVincent Glize2017-04-08
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* Hardware coloring for itemstacksDániel Juhász2017-04-08
| | | | | | | | | | Adds the possibility to colorize item stacks based on their metadata. In the item/node definition you can specify palette (an image file) and color (fallback color if the item has no palette or metadata). Then you can add palette_index to the metadata. Dropped itemstacks with different colors do not merge.
* Move chat command handling code from C++ to Lua (#5528)red-0012017-04-08
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* Document that write_json will error on unserializable types. (#5539)raymoo2017-04-08
| | | Previously it was erroneously documented that it would save them as null.
* Prepare for Linux daily build packages (using Gitlab.com CI) (#5542)Loïc Blot2017-04-08
| | | * Prepare for Linux daily build packages (using Gitlab.com CI)
* Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat ↵Loïc Blot2017-04-08
| | | | | (#5541) We are bundling Lua5.1 which has same macro
* code style fix on src/script/cpp_api/s_client.hLoic Blot2017-04-08
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* [CSM] Add event on_connect player API lua (#5540)Vincent Glize2017-04-08
| | | | * Add event on_connect player API lua
* Fix cmake library default build problem since moving to lib/Loic Blot2017-04-07
| | | | Also make Lua library check a cmake module
* Pass clang-format on 14 trivial header files fixesLoic Blot2017-04-07
| | | | Also remove them from whitelist
* Fix signed/unsigned conversion warningrubenwardy2017-04-07
| | | | | There was no bug here (as I checked for negativeness), however it's good to get rid of warnings.
* Cavegen: Fix non-constant array initializer error for MSVCSmallJoker2017-04-07
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* Settings: Update documentation (#5534)SmallJoker2017-04-07
| | | | | | | | | | | | Now documented (sorted a-z): enable_console enable_particles creative_mode hud_scaling inventory_image_hack keymap_console keymap_zoom shader_path view_bobbing
* Clang-format: fix some header files and remove them from whitelistLoic Blot2017-04-07
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* Add the REQUIRE_LUAJIT option (#5526)YuGiOhJCJ2017-04-07
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* Windows: Skip cmd for release builds (#5416)adrido2017-04-07
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* Fix "error: ‘playerSAO’ was not declared"Auke Kok2017-04-06
| | | | | | | | Cause: 351cc2e79a7d78f7ec97ff9b33e4f0bad4042b19 A rebase issue missed a rename from playerSAO to playersao. Tested.
* Fix spacingEkdohibs2017-04-06
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* Fix problems when overriding the hand:Ekdohibs2017-04-06
| | | | | - If the hand can dig a node the item wielded can't, allow to dig it anyway. - Fix the API callbacks from setting the hand instead of the wielded item.
* Add Joystick type detection and Xbox controller supportrubenwardy2017-04-06
| | | | | | * Add joystick type detection (with joystick_type setting to override it) * Fix multiple joysticks from interfering with each other by only reading from one (add joystick_id setting) * Add support for Xbox controllers