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*
Run automated tests when lua files change (#12184)
x2048
2022-04-30
*
Update mods_here.txt to mention installing mods via CDB (#11876)
qwerty123a2
2022-04-29
*
Clean up some auth packet handling related code
sfan5
2022-04-28
*
Fix password changing getting stuck if wrong password is entered once
sfan5
2022-04-28
*
Apply disallow_empty_password to password changes too
sfan5
2022-04-28
*
Fix race condition in registration leading to duplicate create_auth calls
sfan5
2022-04-28
*
Refactor local time getter functions (#12221)
Oblomov
2022-04-28
*
Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)
paradust7
2022-04-28
*
Show unknown node in debug screen (#12230)
Wuzzy
2022-04-28
*
DevTest: Fix armorball sprite (#12228)
Wuzzy
2022-04-28
*
Support CSS Color Module Level 4 (#12204)
Lars Müller
2022-04-27
*
Fix texture packs not showing as enabled in mainmenu
rubenwardy
2022-04-24
*
Fix invalid queued package element and path (#12218)
Alex
2022-04-24
*
DevTest: Add more test weapons and armorball modes (#11870)
Wuzzy
2022-04-24
*
Fix worldaligned textures
Giuseppe Bilotta
2022-04-24
*
Fix some textures not being sent correctly to older clients
Giuseppe Bilotta
2022-04-24
*
Fix typo: vector.check() ought to be vector.check(v)
Lars Müller
2022-04-24
*
Use mod names/titles instead of technical names (#12192)
olive
2022-04-24
*
Builtin: Allow to revoke unknown privileges
SmallJoker
2022-04-24
*
Fix some debug info showing despite being disabled in the UI (#12205)
Lars Müller
2022-04-21
*
Update docs to reference CSS Color Module Level 3
Lars Müller
2022-04-21
*
Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)
paradust7
2022-04-16
*
Send chat error when attemping to /set a secure setting (#12193)
olive
2022-04-16
*
upright_sprite: Fix walk animation in first person (#12194)
SmallJoker
2022-04-15
*
Implement shadow offsets for the new SM distortion function (#12191)
x2048
2022-04-14
*
Fix item entity Z-fighting
Lars Mueller
2022-04-10
*
Remove unneeded ObjectRef setter return values (#12179)
Lars Müller
2022-04-10
*
Don't test overflow behavior for VoxelArea extents
ShadowNinja
2022-04-08
*
Remove generate-texture-normals.sh
ShadowNinja
2022-04-08
*
Fix typo and update settings files
ShadowNinja
2022-04-08
*
Fix spaces generated by settings file generator
ShadowNinja
2022-04-08
*
Use CMake's -B, --build, and --install options
ShadowNinja
2022-04-08
*
Fix OOB read in trim("")
ShadowNinja
2022-04-08
*
Remove duplicate test for trim
ShadowNinja
2022-04-08
*
Update directory name sanitization
ShadowNinja
2022-04-08
*
Add tests for sanitizeDirName
ShadowNinja
2022-04-08
*
Add additional reserved directory names
ShadowNinja
2022-04-08
*
Auto-detect level of parallelism
ShadowNinja
2022-04-08
*
Remove duplication in config.h
ShadowNinja
2022-04-08
*
Spacing fixes
ShadowNinja
2022-04-08
*
Treat empty XDG_CACHE_HOME same as unset
ShadowNinja
2022-04-08
*
Use build directory for builds
ShadowNinja
2022-04-08
*
Fix compiler warnings
ShadowNinja
2022-04-08
*
Remove reference to a removed file in devtest (followup to #12157)
Dmitry Kostenko
2022-04-07
*
Remove obsolete commented code (follow up to #12166)
Dmitry Kostenko
2022-04-07
*
Adjust shadowmap distortion to use entire SM texture (#12166)
x2048
2022-04-07
*
Disentangle map implementations (#12148)
Jude Melton-Houghton
2022-04-07
*
Enable shadows by default in devtest (#12157)
x2048
2022-04-07
*
Compile Lua as C++ (#11683)
Jude Melton-Houghton
2022-04-07
*
Fix -mwindows flag not being applied anymore
sfan5
2022-04-03
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