| Commit message (Collapse) | Author | Age |
|
|
|
|
|
|
|
|
|
|
| |
* Code modernization: src/p*, src/q*, src/r*, src/s* (partial)
* empty function
* default constructor/destructor
* for range-based loops
* use emplace_back instead of push_back
* C++ STL header style
* Spelling: vertice -> vertex
|
|
|
|
|
|
|
|
|
|
|
| |
* Code modernization: src/n*, src/o*
* empty function
* default constructor/destructor
* for range-based loops
* use emplace_back instead of push_back
* remove unused IWritableNodeDefManager::clone()
* C++ STL header style
* Pointer constness in some functions
|
|
|
|
| |
initialisation code (#6281)
|
|
|
|
| |
* remove sector meta loading/saving from files which targets dead code (differs_from_disk is always empty)
* this remove empty ServerMapSector and ClientMapSector, remove MapSector childs
|
|
|
| |
This object is from 0.3 era and was never used since 0.4.X and GenericCAO usage
|
|
|
|
|
|
|
|
| |
* empty function
* default constructor/destructor
* for range-based loops
* use emplace_back instead of push_back
* remove some unused headers in some cpp variable
|
|
|
|
|
|
|
|
|
| |
* empty function
* default constructor/destructor
* remove unused Map::emergeSector(a,b)
* for range-based loops
* migrate a dirs[7] table to direction tables
* remove various old unused function
|
| |
|
|
|
|
|
|
| |
* Make world creation menu automatically generate a name.
* Name is now initialy empty, and generated if player tries to create a world without a name.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Optimize headers (part 2)
* less debug.h in headers
* less remoteplayer.h for everybody
* Cleanup (part 2)
* camera.h: mesh.h
* mapgen.h: mapnode.h
* serverenvironment.h: mapblock.h
* nodedef.h: shader.h
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Modernize various files (src/m*)
* range-based for loops
* code style
* C++ headers instead of C headers
* Default operators
* empty function
Thanks to clang-tidy
|
|
|
|
|
|
|
|
| |
* server.cpp: unroll setting when sending mapblocks
* Improve a little bit performance when sending mapblocks massively
* Use a range based for
* Code style fixes
|
| |
|
| |
|
|
|
|
|
|
|
| |
* range-based for loops
* code style
* C++ headers instead of C headers
* Default operators
|
|
|
|
|
|
|
|
|
| |
* range-based for loops
* emplace_back instead of push_back
* code style
* C++ headers instead of C headers
* Default operators
* empty stl function
|
|
|
|
|
|
|
|
|
| |
* range-based for loops
* emplace_back instead of push_back
* code style
* C++ headers instead of C headers
* Default operators
* empty stl function
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Modernize src/c* src/d* and src/e* files
* default operator
* redundant init
* delete default constructors on CraftDefinition childs (never used)
* fix some missing init values
* const ref fix reported by clang-tidy
* ranged-based for loops
* simple conditions & returns
* empty stl function instead of size
* emplace_back stl function instead of push_back + construct temp obj
* auto for some iterators
* code style fixes
* c++ stl headers instead of C stl headers (stdio.h -> cstdio)
|
|
|
|
| |
* Migrate cpp headers to pragma once
|
|
|
|
|
|
|
|
|
|
|
|
| |
* clientobject, clouds, collision, clientsimpleobject: code modernization
* use range-based for loops
* simplify some tests
* various code style fixes
* use emplace_back instead of push_back when necessary
* use auto on some iterators
* use default operator when needed
* unroll v3s16 creation on collisionMoveSimple
|
|
|
| |
Minetest performance improvement has been huge since months, server step reduction will permit to handle client events a little bit faster without too many penalty costs due to core engine
|
| |
|
|
|
|
|
|
|
|
|
| |
* use range-based for loops
* simplify some tests
* various code style fixes
* remove debugprint in ClientMap::getBackgroundBrightness, debug code was not intended to be there
* remove unused fields in MapDrawControl
* use emplace_back instead of push_back when necessary
|
|
|
|
|
| |
* use range-based for loops
* use refs on some exceptions & one setter
|
|
|
|
|
|
|
|
| |
* New lighting curve
* Make polynomial lighting curve
* Update default lighting settings
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
reached (#6258)
* ClientInterface: add a function to verify (correctly) if user limit was reached
CS_HelloSent is a better indicator of active slots than CS_Created, which are session objects created after init packet reception
Switch existing checks to ClientInterface::isUserLimitReached()
Use range-based for loop for getClientIds() used function too
This will fix #6254 (not the memory overhead if init is flooded)
|
|
|
|
| |
* Cleanup various headers to reduce compilation times
|
|
|
|
|
| |
* Range based for loops
* Empty operator on stl containers
|
| |
|
|
|
|
|
|
|
|
| |
* Various code style fixes
* Use range based for loops
* Use empty instead of empty objects
* Use C++11 default keyword for trivial constructors and destructors
* Drop some useless casts
* Use emplace_back instead of push_back to improve performance of some vectors push
|
|
|
|
|
|
| |
* Use for range based loops
* Simplify some tests
* Code style fixes
|
|
|
|
|
|
|
| |
* Use more for range based loops
* Simplify some tests
* Code style fixes
* connection.h: better PeerChange constructor instead of creating uninitalized object and then affect variables
|
| |
|
|
|
|
|
| |
Add a comment about the auto-generated minetest.conf.example possibly
appearing in the bin folder.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
* Modernize many for loops
* Use constness on many loops
* use empty function on many strings tests
* various code style fixes
|
|
|
|
|
|
|
|
| |
* Use various modern for loops
* Make some loop iterator constants, whereas there weren't
* Use empty on some size() > 0 tests
* Various little codestyle fixes
* Fix an hidden scope variable in Server::SendBlockNoLock
|
|
|
|
|
| |
* Properly use v3f default constructor
* v3f d_wanted = target_speed - m_speed; and d_wanted = target_speed * 0.1f - m_speed * 0.1f; can be factorized to d_wanted = (target_speed - m_speed) * 0.1f; => d_wanted *= 0.1f;
|
|
|
|
|
|
| |
* Use Environment interface instead of ClientEnvironemnt
* Don't create slippery variable and then re-affect it
* itemgroup_get return a int, properly test != 0 to be clearer
|
| |
|
|
|
|
| |
Document behaviour for older clients.
|
| |
|
| |
|
|
|
|
| |
To make it sound less confusing to players
|
|
|
|
|
|
| |
With the cloud API, the cloud_height setting has become obsolete
and replaceable by a mod. It, and supporting code, can be
removed.
|
|
|
|
| |
error log
|
| |
|