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*
Fix crash due to missing pointer validation
Loic Blot
2017-07-02
*
Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
Loïc Blot
2017-07-02
*
Camera: Improve arm inertia
Jean-Patrick Guerrero
2017-07-02
*
Dungeons: Add setting to prevent projecting dungeons
paramat
2017-07-02
*
Include TILE_MATERIAL_OPAQUE in shaders header (#6086)
stujones11
2017-07-01
*
C++11 cleanup inventorymanager (#6077)
Vincent Glize
2017-07-01
*
Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'
stujones11
2017-07-01
*
Create a filesystem abstraction layer for CSM and only allow accessing files ...
red-001
2017-06-30
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Mapgen: Remove unnecessary 'this->' from constructors (#6069)
Paramat
2017-06-30
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Change the server description after a search (#6074)
Vincent Glize
2017-06-29
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Mgv7: Fix undefined 'float_mount_height'
paramat
2017-06-28
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Fix for empty key/value when reading item string with wear but no metadata (#...
Jesse McDonald
2017-06-27
*
Fix msvc annoyances (#5963)
adrido
2017-06-27
*
Fix arm inertia limit case
kilbith
2017-06-27
*
Fix undefined behaviour in arm movement when dividing by zero
Loic Blot
2017-06-26
*
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-26
*
Fix Camera::add_arm_inertia -> addArmInertia
Loic Blot
2017-06-26
*
Add Arm Inertia (#6050)
kilbith
2017-06-26
*
Ores: Make 'absheight' flag non-functional
paramat
2017-06-26
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Revert "Ores: Make 'absheight' flag non-functional"
Loic Blot
2017-06-25
*
Inventory: Fix wrong stack size behaviour and item loss (#6039)
SmallJoker
2017-06-25
*
Mgv7: Clean up divide-by-zero fix
paramat
2017-06-25
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Ores: Make 'absheight' flag non-functional
paramat
2017-06-25
*
Helper methods for hardware colorization (#5870)
Dániel Juhász
2017-06-24
*
Emit liquid sound if the player walks in liquid (#6040)
Dániel Juhász
2017-06-24
*
C++11 cleanup on constructors guiEngine (#6036)
Vincent Glize
2017-06-24
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Game::showOverlayMessage: securise function
Loic Blot
2017-06-24
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Mgv7: Avoid divide-by-zero errors
paramat
2017-06-24
*
Mgvalleys: Use existing 'lava_max_height' value in CavesRandomWalk
paramat
2017-06-24
*
Show param1 and param2 in debug screen (#6031)
Wuzzy
2017-06-23
*
LINT fix
Loïc Blot
2017-06-22
*
Fix CSM crash caused by move to C++11. (#6027)
red-001
2017-06-22
*
CavesRandomWalk: Make 'lava_depth' a mapgen parameter
paramat
2017-06-22
*
Add minetest.rgba function that returns ColorString from RGBA or RGB values
Gael-de-Sailly
2017-06-22
*
Cpp11 initializers: last src root changeset (#6022)
Loïc Blot
2017-06-21
*
Fix render order of overlays (#6008)
Dániel Juhász
2017-06-21
*
C++11 cleanup on constructors dir network (#6021)
Vincent Glize
2017-06-21
*
C++11 cleanup on constructors dir client (#6012)
Vincent Glize
2017-06-21
*
Fix console resize issue when maximising game window (#6023)
Ezhh
2017-06-21
*
Mgv5/v7/fractal: Add 'large_cave_depth' parameter to replace fixed value
paramat
2017-06-21
*
Inventory: Make addItem for empty ItemStacks respect max stack size
Jesse McDonald
2017-06-21
*
Merge cguittfont lib in irrlicht change folder. (#6016)
Loïc Blot
2017-06-20
*
Fix console not being properly resized after window size changed (#6020)
Zeno-
2017-06-20
*
Automatic item and node colorization (#5640)
Dániel Juhász
2017-06-20
*
Add new travis required configuration for trusty
Loïc Blot
2017-06-20
*
Fix 1 more warning reported by GCC
Loic Blot
2017-06-20
*
Fix 2 warnings reported by GCC
Loic Blot
2017-06-20
*
C++11 cleanup on constructors (#6000)
Vincent Glize
2017-06-19
*
Remove IrrlichtDevice unused pointer from ClientActiveObject class & childs (...
Loïc Blot
2017-06-19
*
find_nodes_in_area: Extend maximal count to U32_MAX (#5277)
SmallJoker
2017-06-19
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