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* New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam2013-03-29
* Update Credits tabkwolekr2013-03-29
* Fix node replacement in not-quite-loaded chunks0gb.us2013-03-29
* Fix last singlenode modificationkwolekr2013-03-29
* Don't replace existing nodes in singlenode mapgenkwolekr2013-03-29
* Prevent infinite loop with invalid Inventory formatkwolekr2013-03-27
* Fix parameter list of obj:set_attach() and obj:set_bone_position()PilzAdam2013-03-28
* Closed add object <-> object collision handlingsapier2013-03-28
* README.txt: Add some build stuffPerttu Ahola2013-03-26
* Vary ore sheet y position by noisekwolekr2013-03-24
* Ensure ore can fit in OreSheet::generate()kwolekr2013-03-24
* Use minetest.register_ore() in minimalPilzAdam2013-03-24
* Add more error checking to l_register_orekwolekr2013-03-24
* Fix indentation of lua_api.txtPerttu Ahola2013-03-24
* Update lua_api.txtkwolekr2013-03-24
* Add Ore infrastructure and l_register_ore()kwolekr2013-03-24
* Mapgen indev: float islands, larger far biomesproller2013-03-24
* Allow spawning particles from the server, from luaJeija2013-03-23
* Move rightclickable to the proper placePilzAdam2013-03-23
* Include backface_culling flag in serialization format for TileDefsJürgen Doser2013-03-23
* Set of changes to build mineTest using Visual Studio 11.0. These affectMukul Sati2013-03-24
* 6d facedirRealBadAngel2013-03-23
* Merge pull request #563 from proller/guestproller2013-03-23
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| * Random guest name and finite liquid checkboxproller2013-03-23
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* Add singlenode mapgen; generates solely the node 'mapgen_singlenode', default...Perttu Ahola2013-03-22
* CMakeLists.txt: Add games/common to be installed when availablePerttu Ahola2013-03-22
* Support game-specific minetest.confPerttu Ahola2013-03-21
* lua_api.txt: Document paths, games and common mod loadingPerttu Ahola2013-03-21
* Update buildwin32.sh to get minetest/commonPerttu Ahola2013-03-21
* Update README.txt to instruct to get minetest/common tooPerttu Ahola2013-03-21
* Common mods supportPerttu Ahola2013-03-21
* Allow falling nodes to pass through solid "buildable_to" nodes.Splizard2013-03-19
* Git-ignore SQLite build filesJuhani Numminen2013-03-19
* Fix Map::initBlockMake to actually use chunksize settingkwolekr2013-03-18
* Prevent passing nil to unpack() in minetest.afterPilzAdam2013-03-19
* Add jungle grass to jungleskwolekr2013-03-17
* Don't erase modified_blocksIlya Zhuravlev2013-03-17
* Add FPS limit to menu cloudsShadowNinja2013-03-17
* lua methods set_look_pitch and set_look_yawRealBadAngel2013-03-17
* Fix new_style_waterPilzAdam2013-03-17
* Add missing settings to minetest.conf.examplePilzAdam2013-03-17
* Allow minetest.after to take a variable number of argumentsJeija2013-03-17
* build with ogles2 driverproller2013-03-16
* Some minor cleanups from the last commitkwolekr2013-03-16
* initial mapgen indev version with farscale feature and huge cavesproller2013-03-16
* Make saplings only grow on dirt or grass, make jungle tree trunks only replac...kwolekr2013-03-16
* Re-add jungles, apple treeskwolekr2013-03-16
* Optimize Mapgen::updateLighting(), add setLighting()kwolekr2013-03-15
* Liquid fine tuningproller2013-03-14
* Remove 'tape and glue', update Credits tabkwolekr2013-03-14