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* Enhance caves for mgv7, add ravineskwolekr2013-04-27
* Minor hud.cpp cleanupkwolekr2013-04-25
* Ability to change the crosshair using texturesEsteban I. Ruiz Moreno2013-04-25
* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-25
* Tune finite liquids, indev huge cavesproller2013-04-25
* Fix serverlist on -DRUN_IN_PLACE=0 (use path_user instead of path_share)Zeg92013-04-25
* Move player collisionbox to player classsapier2013-04-25
* kahrl is backPilzAdam2013-04-25
* Transform alpha channel as well in shaderkwolekr2013-04-25
* Fix compatibility of RBA's NDT_GLASSLIKE_FRAMEDPerttu Ahola2013-04-25
* Improve getFree*ActiveObjectId to reduce common case cpu usage drasticalysapier2013-04-24
* Add new drawtype GLASSLIKE_FRAMEDRealBadAngel2013-04-24
* Added support to disable built-in HUD elementsDiego Martínez2013-04-24
* Fixes possible crash when using hud_change with "align" or "offset"Diego Martínez2013-04-23
* Fix to: addUpdateMeshTaskWithEdgeRealBadAngel2013-04-23
* Add option to use texture alpha channelkwolekr2013-04-23
* Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0Perttu Ahola2013-04-23
* Grow dirt_with_snow instead of dirt_with_grass if snow is above itPilzAdam2013-04-23
* Add minetest.get_player_ip()ShadowNinja2013-04-23
* Add option to not prepend "Server -!- " to messages sent with minetest.chat_s...ShadowNinja2013-04-23
* Added offset support for HUD itemsDiego Martínez2013-04-23
* Added support for alignment in HUD itemsDiego Martínez2013-04-23
* Translation to Portuguese of Brazil for Minetesteduardojsm2013-04-22
* mgv7: Implement getGroundLevelAtPoint(), fix layer of topnodes at chunk Y bou...kwolekr2013-04-21
* Fix findSpawnPos()kwolekr2013-04-21
* Fix hud_change stat argument retrievalkwolekr2013-04-21
* Class-ify caves & move to cavegen.cpp, fix cave regression, add caves to Mapg...kwolekr2013-04-21
* Add direction parameter to statbars in HUD APIkwolekr2013-04-20
* Fix Lua HUD documentationkwolekr2013-04-18
* Add dutch translationLS-Steeef2013-04-18
* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-18
* Lua HUDJonathon Anderson2013-04-18
* Merge pull request #654 from ShadowNinja/remove_old_makefiledarkrose2013-04-14
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| * Remove old Makefile(that is what git is for)ShadowNinja2013-04-14
* | Fix double free, null texture dropkwolekr2013-04-12
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* Swing the camera down when the player lands on the ground, based on the veloc...MirceaKitsune2013-04-11
* Fix masterserver javascript: adjustable output idproller2013-04-11
* Bugfixes to get_craft_recipe and get_all_craft_recipes.RealBadAngel2013-04-10
* fix bug in scriptapi line_of_sightsapier2013-04-10
* fix objects colliding with its own collision boxessapier2013-04-09
* fix emergemanager memory leakssapier2013-04-09
* fix various memory leakssapier2013-04-09
* fix extruded items texture leaksapier2013-04-09
* Use system wide LuaJIT if aviable.RealBadAngel2013-04-08
* fix memory leak on sound shutdownsapier2013-04-07
* fix memory leak in loadMediasapier2013-04-07
* addon extended resource accountingsapier2013-04-07
* fix inventory image texture leaksapier2013-04-07
* fix memory leaks introduced by invalid gettext usagesapier2013-04-07
* replace Server smart pointer with conventional one to gain control over dtor ...sapier2013-04-07