| Commit message (Expand) | Author | Age |
* | fix integer overflow in mapgen (#11641) | JosiahWI | 2022-06-03 |
* | Properly keep noclip state in Game and ClientMap | sfan5 | 2022-06-03 |
* | Remove obsolete eye_height related workaround | sfan5 | 2022-06-03 |
* | Add helper functions to make tool usable n times (#12047) | Wuzzy | 2022-06-03 |
* | Rework main menu confirmation dialogs (#12356) | ROllerozxa | 2022-06-03 |
* | Docs: remove unimplemented `preserve` field in crafting recipes | Zughy | 2022-06-03 |
* | Fix use-after-free in node meta cleanup | sfan5 | 2022-05-29 |
* | Reject registering node with empty name | sfan5 | 2022-05-29 |
* | Minor code improvements around active block keeping | sfan5 | 2022-05-29 |
* | Immediately activate blocks when a player joins | sfan5 | 2022-05-29 |
* | Remove debug.get/setmetatable from security whitelist | stefan | 2022-05-29 |
* | Don't allow banning in singleplayer | sfan5 | 2022-05-29 |
* | Handle lua entity HP changes correctly (like punches) | sfan5 | 2022-05-29 |
* | Make sure real disconnect reason isn't overwritten | sfan5 | 2022-05-29 |
* | Fix linking with Postgres libs on older cmake versions | sfan5 | 2022-05-29 |
* | Remove remains of video mode querying | sfan5 | 2022-05-29 |
* | Get rid of node metadata when it becomes empty | sfan5 | 2022-05-29 |
* | Optimize Server::sendMetadataChanged a bit | sfan5 | 2022-05-29 |
* | Add API function to invoke player respawn | sfan5 | 2022-05-29 |
* | Protect a few more settings from being set from mods | sfan5 | 2022-05-29 |
* | Map opaque waving leaves to allfaces drawtype | sfan5 | 2022-05-29 |
* | Improve a translation string | sfan5 | 2022-05-29 |
* | Default settings, presets and configuration for dynamic shadows (#12359) | x2048 | 2022-05-29 |
* | Lua workflow: Use Leafo's Luarocks action | Lars Müller | 2022-05-28 |
* | Builtin: Optimize misc helpers (#12377) | Lars Müller | 2022-05-27 |
* | DevTest: Add nodes and items for testing overlays (#12304) | Wuzzy | 2022-05-27 |
* | Force-update shadows when the world is changed (#12364) | x2048 | 2022-05-26 |
* | Reduce size of ContentFeatures structure | sfan5 | 2022-05-26 |
* | Get rid of global buffer that would ruin concurrent MapBlock serialization | sfan5 | 2022-05-26 |
* | Improve code in mapblock_mesh.cpp a bit | sfan5 | 2022-05-26 |
* | Quantize light frustum calculations (#12357) | x2048 | 2022-05-23 |
* | Formally drop support for building with upstream Irrlicht | sfan5 | 2022-05-23 |
* | Fix hash implementation for SerializedBlockCache | sfan5 | 2022-05-23 |
* | Use unordered_map instead of map for MapSectors | Richard Try | 2022-05-23 |
* | Add missing concurrency protection in logger (#12325) | paradust7 | 2022-05-23 |
* | Fix no_texture.png for unknown nodes with ID < 125 (#12329) | Wuzzy | 2022-05-23 |
* | Docs: clarify spawn_by for decorations | Zughy | 2022-05-23 |
* | Add missing comma in example in lua_api.txt (#12339) | Wuzzy | 2022-05-22 |
* | Add relative numbers for commands by prepending ~ (#9588) | Wuzzy | 2022-05-22 |
* | Replace all uses of core::list with std::list (#12313) | paradust7 | 2022-05-22 |
* | Fixes needed to use irrArray backed by std::vector (#12263) | paradust7 | 2022-05-22 |
* | Bump IrrlichtMt version in CI | sfan5 | 2022-05-22 |
* | Don't ignore server disconnects in client code | sfan5 | 2022-05-21 |
* | Fixes to Android build + option to turn LuaJIT on/off for testing purposes (#... | paradust7 | 2022-05-21 |
* | Make no_screenshot image more clear (#12346) | Zughy | 2022-05-21 |
* | Patch built-in Lua to fix miscompile on Android (#12347) | paradust7 | 2022-05-21 |
* | Optimize JSON string (de)serialization routines | sfan5 | 2022-05-21 |
* | Improve testSerializeJsonString unit tests | sfan5 | 2022-05-21 |
* | Deprecate game.conf name, use title instead (#12030) | rubenwardy | 2022-05-21 |
* | Improve shadow filters (#12195) | x2048 | 2022-05-21 |