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*
Clean headers a bit
Perttu Ahola
2011-11-29
*
Allocate MapBlock::m_node_metadata on heap to allow less header bloat
Perttu Ahola
2011-11-29
*
Generic NodeMetadata text input
Perttu Ahola
2011-11-29
*
Generalize selection boxes
Perttu Ahola
2011-11-29
*
Set the BS constant to be floating-point; this removes the need for floating ...
Perttu Ahola
2011-11-29
*
Clean code and modify comments in mapnode_contentfeatures.h
Perttu Ahola
2011-11-29
*
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
*
Scripting: Allow multiple global step callbacks and improve documentation
Perttu Ahola
2011-11-29
*
Handle undefined objects better
Perttu Ahola
2011-11-29
*
Scripting WIP: Add global environment step function on_step
Perttu Ahola
2011-11-29
*
Scripting WIP: dynamic object stuff
Perttu Ahola
2011-11-29
*
ServerRemotePlayer implements ServerActiveObject
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP; Lua entity step callback works
Perttu Ahola
2011-11-29
*
Add textures in data/textures (appeared to not have been added)
Perttu Ahola
2011-11-29
*
random scripting work-in-progress
Perttu Ahola
2011-11-29
*
Add the default.lua script
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Move images to data/textures and fix some path stuff; hope that installation ...
Perttu Ahola
2011-11-29
*
Make it actually build
Perttu Ahola
2011-11-29
*
Add Lua
Perttu Ahola
2011-11-29
*
Better spawn position finding and checking
Perttu Ahola
2011-11-13
*
Update changelog and call this 0.3.1
Perttu Ahola
2011-11-09
*
Fix water-glass and water-lava surfaces
Perttu Ahola
2011-11-08
*
Call this 0.3.dev-20111108
Perttu Ahola
2011-11-08
*
Reset block usage timer on client only if it is very probably drawn
Perttu Ahola
2011-11-08
*
Make Connection::Receive return the data via a SharedBuffer reference, so the...
Kahrl
2011-11-07
*
utility.h: Change Buffer's interface to be more compatible with SharedBuffer'...
Kahrl
2011-11-07
*
Add new Connection test in test.cpp in case needed in the future (commented o...
Perttu Ahola
2011-11-07
*
Infinite packet flood test for debugging the new network layer
Perttu Ahola
2011-11-07
*
Command-line signal handling for Windows
Constantin Wenger
2011-11-06
*
Make water invisible next to underwater glass
Perttu Ahola
2011-11-05
*
Improve "compile on Windows" section in readme
Perttu Ahola
2011-11-05
*
Call this version 0.3.dev-20111104
Perttu Ahola
2011-11-04
*
Add option to set water opaque (mainly for stylistic choice)
Perttu Ahola
2011-11-03
*
Fix flowing liquid spacing; water and lava next to each other will glitch a b...
Perttu Ahola
2011-11-03
*
Update /README.txt, remove duplicate /doc/README.txt and update CMakeLists.tx...
Perttu Ahola
2011-11-03
*
Make CONTENT_IGNORE to not block the view when occlusion culling
Perttu Ahola
2011-11-03
*
Disable mipmapping because it is sometimes ugly
Perttu Ahola
2011-11-03
*
Possible fix to bases of islands/hills getting culled out too early
Perttu Ahola
2011-11-03
*
Tune occlusion culling a bit more
Perttu Ahola
2011-11-03
*
Tune occlusion culling a bit
Perttu Ahola
2011-11-03
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