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* Add Android drivers to the video_driver drop-down menuWayward One2018-01-30
* Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)Loïc Blot2018-01-30
* Make chat command + privilege help slightly more accurate (#6964)Wuzzy2018-01-29
* Apply physics overrides correctly during anticheat calculations (#6970)sfan52018-01-28
* [CSM] HUD Fix not updating server HUDs caused by 4f688d5SmallJoker2018-01-26
* Fix issues with earlier CSM HUD commit (#6940)red-0012018-01-26
* Main menu: Change tabs to 'Start Game' and 'Join Game' (#6955)Tre2018-01-25
* Disable fall damage when "immortal" group set (#6946)lisacvuk2018-01-23
* Add missing languages from menu (#6953)Muhammad Nur Hidayat Yasuyoshi (MNH48.com)2018-01-23
* Intersects_protection(): Move from Minetest Game to builtin (#6952)Paramat2018-01-23
* CSM: Remove screenshot APIred-0012018-01-23
* [CSM] Don't Load the package library (#6944)red-0012018-01-22
* Change include from "cmake_config.h" to "config.h"Wayward One2018-01-21
* [CSM] Remove `on_connect` callback (#6941)red-0012018-01-21
* [CSM] Add functions to create particles and particlespawners. (#6072)red-0012018-01-20
* Add minetest issue template (#6936)Loïc Blot2018-01-20
* Game refactor [4/X]: keycache is now owned by InputHandlerLoic Blot2018-01-20
* Game refactor [3/X]: Move keycache to inputhandlerLoic Blot2018-01-20
* Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, ...Loic Blot2018-01-20
* Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with ...Loic Blot2018-01-20
* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-20
* Biomes: Add 'get heat', 'get humidity', 'get biome data' APIsparamat2018-01-16
* Load a texturepack from the 'textures' subfolder of a gamered-0012018-01-16
* Lua_api.txt: Various improvementsparamat2018-01-15
* Mapgen folder: Update and improve copyright information of filesparamat2018-01-15
* Lua_api.txt: Improve bullet point indentation consistencyezhh2018-01-13
* Registration confirmation dialog: Fix grammarMuhammad Rifqi Priyo Susanto2018-01-13
* Lua_api.txt: Add chat command params infoezhh2018-01-13
* Add confirmation on new player registration (#6849)Muhammad Rifqi Priyo Susanto2018-01-13
* Revert "Add an active object step time budget #6721"Lars Hofhansl2018-01-12
* Add a build step to test non freetype builds (#6908)Loïc Blot2018-01-12
* Forget to fix non freetype build in StaticTextLoic Blot2018-01-12
* Lua_api.txt: Fix, improve and add to Object Properties documentationparamat2018-01-12
* Lua_api.txt: Improve and complete ABM documentationparamat2018-01-12
* Settingtypes.txt: Correct value of 'max block send distance'paramat2018-01-12
* Fix ambient occlusion and dark lines at mapblock bordersnumber Zero2018-01-12
* Fix off-by-one in log output line length (#6896)Pedro Gimeno2018-01-09
* Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice()Pedro Gimeno2018-01-08
* Lua API docs: Add warning that schematic placing is cachedSokomine2018-01-07
* Fix naming conventions of noise userdatarubenwardy2018-01-07
* Don't recalculate statustext initial color everytime & review fixesLoic Blot2018-01-05
* GameUI refactor (part 7/7): Finish to include profiler things to GameUILoic Blot2018-01-05
* GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimpl...Loic Blot2018-01-05
* GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI classLoic Blot2018-01-05
* GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, Ga...Loic Blot2018-01-05
* GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::in...Loic Blot2018-01-05
* GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on St...Loic Blot2018-01-05
* GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUILoic Blot2018-01-05
* Biomes: Add vertical biome blend (#6853)Paramat2018-01-05
* Prevent Android from automatically locking display (#6876)Wayward One2018-01-04