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* (se)SerializeString: Include max length in the nameSmallJoker2020-10-01
| | | | | | | This commit clarifies the maximal length of the serialized strings. It will avoid accidental use of serializeString() when a larger string can be expected. Removes unused Wide String serialization functions
* Clean up serializationSmallJoker2020-10-01
| | | | | | | | This reverts 1a5b4b3 and further functions in serialize.cpp that are unused The intend for a sane NetworkPacket/stream replacement was good, but a wrapper class around i/ostream might be more versatile than introducing a new vector-based serialization class.
* Settings: Remove unused functionsSmallJoker2020-10-01
| | | | Make Settings-internal functions private
* Improve layout of main menu 'local' tab (#10366)Paramat2020-09-29
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* Improve MSVC cmake and update vcpkg instruction (#10407)k.h.lai2020-09-29
| | | | Remove unnecessary compiler flag for clang-cl Update vcpkg instruction in README.md
* Update wording of game descriptions in installer (#10441)LoneWolfHT2020-09-29
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* Android: replace InputDialogActivity on simple dialog window (#10034)Maksim2020-09-26
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* Patch fast/teleport vulnerability when attached to an entity (#10340)Elias Fleckenstein2020-09-26
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* Log server announce on updates and deletes too (#10177)Tyler Schwend2020-09-26
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* Enable LuaJIT on the Docker image (#10414)Buckaroo Banzai2020-09-26
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* Remove null bytes from TOCLIENT_BLOCKDATA (#10433)luk3yx2020-09-26
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* Correct erroneous reported max lag with prometheus (#10427)Buckaroo Banzai2020-09-25
| | | Co-authored-by: BuckarooBanzay <BuckarooBanzay@users.noreply.github.com>
* Fix horizontal/vertical merging bug of hardware-colored framed glass (#10417)Paramat2020-09-24
| | | | | | | | | | Previously, the param2-controlled horizontal/vertical merge feature (which was undocumented and forgotten) was always active, causing uses of param2 other than "glasslikeliquidlevel" to affect H/V merging. Only respect H/V merge bits when paramtype2 = "glasslikeliquidlevel". H/V merge bits and liquid level bits are designed to be used simultaneously.
* Replace MyEventReceiver KeyList with std::unordered_set (#10419)Vincent Robinson2020-09-23
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* Ability to remove minetest.after once set (#10103)tenplus12020-09-23
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* Settings: Fix unittest memory leak, change input typesSmallJoker2020-09-22
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* Fix chat/infotext overlap if many chat lines (#10399)Wuzzy2020-09-22
| | | Moves the infotext depending on the value of the recent_chat_messages value + 2 additional lines to account for the 2 debug mode lines + 1 additional line as "buffer" for better readability if chat is full.
* Settings: Fix crash on exit due to group double-freeSmallJoker2020-09-21
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* Record player existence in dymmy database.Lars2020-09-20
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* Clean up server-side translations, remove global variable (#10075)rubenwardy2020-09-16
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* lua_api.txt: author, release and title fields when downloading from ↵Zughy2020-09-16
| | | | | | ContentDB (#10129) Co-authored-by: Marco <4279489-marco_a@users.noreply.gitlab.com> Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Remove "generate normal maps" feature (#10313)hecks2020-09-14
| | | | | Erase all traces of normal "generation" from fragment shaders Remove the "feature" from the engine and default config Remove any leftover documentation of it
* Remove Thread::kill() and related unittest (#10317)Sebastien Marie2020-09-10
| | | | Closes: #6065
* Add NetBSD cpu affinity support code (#10378)David CARLIER2020-09-09
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* Darwin platform build fix (#10376)David CARLIER2020-09-09
| | | | the event header seemingly being generic with libevent thus renaming it. openal and opengl are deprecated on newer mac os releases thus suppressing the build warnings.
* Inventory: Protect Craft and Drop actions (#10353)SmallJoker2020-09-07
| | | Change dangerous pointer to unique_ptr for automated deletion.
* Prevent interacting with items out of the hotbar (#10359)Lejo2020-09-04
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* Devtest: Extend tooltips of many items and tools (#10312)Wuzzy2020-09-04
| | | Also show error message when using tools wrong
* Scale inventory image for scaled allfaces nodes (#10225)Wuzzy2020-09-04
| | | The inventory image size of the inventory image of nodes with drawtype allfaces (and related) is scaled as well if visual_scale is set (previously, the inventory image size was always the same)
* Fix inventory swapping not calling all callbacks (#9923)Lars Müller2020-09-04
| | | | | "Predicts" whether something will be swapped for allow callbacks, then calls callbacks a second time with swapped properties. Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
* Add 'ores' global mapgen flag (#10276)Paramat2020-09-03
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* Change default ambient occlusion gamma to 1.8 (#10185)sfan52020-09-01
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* Mark multiply and divide with two vectors as deprecated (Schur product and ↵DS2020-09-01
| | | | quotient) (#10329)
* [2] Code cleanup in serverpackethandler (#9349)HybridDog2020-09-01
| | | | | | * Code cleanup in serverpackethandler * do not define p_under unless a node is pointed * use switch-case and reduce indentation
* Fix #10349 game crashing if dropped an item with undefined light_source (#10351)Pierre-Yves Rollo2020-08-30
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* Fix dropped craftitems/tools not using light_source values (#9438)LoneWolfHT2020-08-30
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* Add compass HUD element (#9312)EvidenceB2020-08-29
| | | | | | Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com> Co-authored-by: Pierre-Yves Rollo <dev@pyrollo.com> Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
* Document normalmap textures (#10096)HybridDog2020-08-29
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* Add vector.offset (#10321)DS2020-08-29
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* Make bgcolor tint button background images (#9818)Hugues Ross2020-08-29
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* Prevent players accessing inventories of other players (#10341)Lars Müller2020-08-29
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* Mapgen: Fix on-by-default flags broken since eca6ee9 (#10318)SmallJoker2020-08-29
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* Fix luacheck warnings in builtin/common/tests (#10322)DS2020-08-29
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* Improve set_texture_mod documentation (#10339)karamel592020-08-27
| | | Properly documents the select_x_by_camera values
* Lua API: Register missing get_texture_mod function (#10338)karamel592020-08-27
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* Android: drop simple MainMenu (#10227)Maksim2020-08-27
| | | | The default (PC-style) MainMenu works great on Android. Provides access to ContentDB and allows players to create many worlds in a few clicks. Makes the interface consistent and eliminates player confusion.
* NetBSD build fix proposal. (#10308)David CARLIER2020-08-25
| | | Fixing thread naming call and let the class setting RANDOM_MIN/RANDOM_MAX.
* shaders: Fix transparency on GC7000L (#10036)mntmn2020-08-25
| | | Workaround for the missing GL_ALPHA_TEST implementation in Mesa (etnaviv driver).
* Properly handle mod-errors in on_shutdownDesour2020-08-24
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* darken tabheader background color (#10299)Kezi2020-08-23
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