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* Make add_entity return a reference to added entity (or nil)Perttu Ahola2012-01-02
* Clean up InvRef documentation in default/init.lua a bitPerttu Ahola2012-01-02
* Improve mini Lua referencePerttu Ahola2012-01-02
* Add ObjectRef:get_inventory() and add stuff to documentation commentsPerttu Ahola2012-01-02
* Working implementation of experimental:luafurnacePerttu Ahola2012-01-02
* Random fixes to InvRef related stuff and a broken luafurnacePerttu Ahola2012-01-02
* Add InvRef:get_list() and InvRef:set_list() and fix some things (untested)Perttu Ahola2012-01-02
* Add minetest.get_inventory(location), untestedPerttu Ahola2012-01-02
* A small robustness addition to ItemStackPerttu Ahola2012-01-02
* Rename InvStack to ItemStackPerttu Ahola2012-01-02
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-02
* Add default: to everything in default/init.lua (...hopefully doesn't break an...Perttu Ahola2012-01-01
* Fix segfault when generating stuff on world boundariesPerttu Ahola2012-01-01
* Correctly pop stuff from the Lua stack in script_load()Perttu Ahola2011-12-31
* Add virtual destructors to abstract classesGiuseppe Bilotta2011-12-28
* Fix mirrored sign texturePerttu Ahola2011-12-28
* Add wooden planks to creative inventoryPerttu Ahola2011-12-28
* Add EnvRef:get_objects_inside_radius(pos, radius)Perttu Ahola2011-12-28
* Add get_look_dir(), get_look_pitch() and get_look_yaw() for playersPerttu Ahola2011-12-28
* Fix minetest.env:get_player_by_name(nil) causing segfault and similar thingsPerttu Ahola2011-12-28
* Extend load screen maximum timePerttu Ahola2011-12-11
* Add minetest.get_modpath(modname)Perttu Ahola2011-12-11
* add_luaentity->add_entity in mods/experimentalPerttu Ahola2011-12-11
* Call this 0.4.dev-20111209-1Perttu Ahola2011-12-09
* Enforce modname naming conventionPerttu Ahola2011-12-04
* Delete unknown LuaEntities when punchedPerttu Ahola2011-12-04
* Improve /spawnentity a bitPerttu Ahola2011-12-04
* Rename EnvRef:add_luaentity to EnvRef:add_entityPerttu Ahola2011-12-04
* Add EnvRef:get_node_light(pos, timeofday)Perttu Ahola2011-12-04
* Properly use time_from_last_punch for limiting PvP punch damagePerttu Ahola2011-12-04
* Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improvesKahrl2011-12-04
* Check symlinks with stat() to know if they are directories or notPerttu Ahola2011-12-04
* Add support for unix filesystems which yield DT_UNKNOWN in dirent->d_type, fa...Perttu Ahola2011-12-04
* Fix player not dying when beated to death by other playerPerttu Ahola2011-12-04
* Fix getting two old-style minerals per digged nodePerttu Ahola2011-12-04
* Determine light_propagates from paramtypePerttu Ahola2011-12-04
* Add experimental TNT's old name as an aliasPerttu Ahola2011-12-04
* Add furnace to legacy aliasesPerttu Ahola2011-12-04
* Make ToolItem and MaterialItem to convert names by aliases at creation time t...Perttu Ahola2011-12-04
* Fix fence namePerttu Ahola2011-12-04
* Call this 0.4.dev-20111204-1Perttu Ahola2011-12-04
* Convert CraftItems directly to the name pointed by alias; necessary due to lu...Perttu Ahola2011-12-04
* Fix wrong checked node names in bucketPerttu Ahola2011-12-04
* Add some aliases to bucketPerttu Ahola2011-12-04
* Don't initialize ItemCAOs with stick.pngPerttu Ahola2011-12-04
* Fix craftitem aliasesPerttu Ahola2011-12-04
* Move default_treeprop.png to treeprop.pngPerttu Ahola2011-12-04
* Craftitem aliasesPerttu Ahola2011-12-04
* Fix log message in tooldef.cppPerttu Ahola2011-12-04
* Modify a commit in tooldef.cpp and nodedef.cppPerttu Ahola2011-12-04