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*
Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCaves
paramat
2016-02-02
*
Mgvalleys: use standard caves
Duane Robertson
2016-01-31
*
Fix OSX building issue caused by ad884f2
Pavel Puchkin
2016-01-29
*
Don't pass non-const references to collision methods
est31
2016-01-29
*
New timer design.
Auke Kok
2016-01-29
*
Clocksource: use a better clock if available.
Auke Kok
2016-01-29
*
Don't print whole json data buffer to errorstream on error
est31
2016-01-28
*
Translated using Weblate (Italian)
Paolo DGZ
2016-01-25
*
Translated using Weblate (Hungarian)
Kisbenedek Márton
2016-01-25
*
Translated using Weblate (Dutch)
Tobyplowy
2016-01-25
*
Translated using Weblate (Portuguese (Brazil))
Ian giestas pauli
2016-01-25
*
Translated using Weblate (Portuguese (Brazil))
Ian giestas pauli
2016-01-25
*
Translated using Weblate (Portuguese)
Ian giestas pauli
2016-01-25
*
Translated using Weblate (Japanese)
Rui
2016-01-25
*
Translated using Weblate (Japanese)
Rui
2016-01-25
*
Translated using Weblate (Danish)
Peter Mikkelsen
2016-01-25
*
Translated using Weblate (Chinese (China))
Jun Zhang
2016-01-25
*
Fix world config menu ignoring `name` in `mod.conf`.
Diego Martinez
2016-01-23
*
Backface culling: Ignore setting in tiledef from old servers.
Auke Kok
2016-01-23
*
Fix compilation warning if compiling for android with c++11
est31
2016-01-23
*
Fix texture tear issue
RealBadAngel
2016-01-23
*
Fix C++11 compilability
est31
2016-01-23
*
Liquid flow: Prevent water spreading on ignore
paramat
2016-01-20
*
Allow per-tiles culling.
Auke Kok
2016-01-20
*
EmergeManager: Do not queue duplicate block requests
kwolekr
2016-01-19
*
Fix Settings::remove() always returning true
Kahrl
2016-01-19
*
Show infotext with description for item entities
RealBadAngel
2016-01-18
*
Correct overflowing rivers in Valleys mapgen.
Duane Robertson
2016-01-18
*
Fix wield item glitch
RealBadAngel
2016-01-18
*
corrected minetest.pos_to_string()
Pinky Snow
2016-01-16
*
Fix error message in settings tab overlapping 'save' button
Rogier
2016-01-16
*
Prevent spawning in rivers with valleys mapgen. Remove unecessary whitespace.
Duane Robertson
2016-01-16
*
Make ItemStack:set_count(0) clear the item stack
sfan5
2016-01-15
*
Make all mesh manipulators in mesh.cpp work with any vertex type
Kahrl
2016-01-15
*
Add Valleys mapgen.
Duane Robertson
2016-01-14
*
Mgv7/flat/fractal: Place biome top node on tunnel entrance floor
paramat
2016-01-14
*
Mapgen: Various fixes and improvements
paramat
2016-01-11
*
Mgflat: Set blank default spflags. Unhide
paramat
2016-01-10
*
Fix the checking of flags values in the settings tab
Rogier
2016-01-10
*
Improve parsing of setting types from settingtypes.txt for settings tab
Rogier
2016-01-10
*
Cache disable_anticheat and check it for "interacted_too_far"
ASL97
2016-01-09
*
Actually add Doxygen main page
ShadowNinja
2016-01-09
*
New 3D Mode: Pageflip
Dalai Felinto
2016-01-09
*
Simplify custom games packaging
Pavel Puchkin
2016-01-09
*
Fix screenshot links in AppData file
sfan5
2016-01-09
*
fixed spelling
Pinky Snow
2016-01-09
*
Replace instance of readsome with read in decompressZlib Make decompressZlib ...
gregorycu
2016-01-09
*
Clarified what get_node does.
Robert Zenz
2016-01-09
*
Update lua_api.txt
slemonide
2016-01-09
*
Fix redis error reporting
est31
2016-01-08
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