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* Content store: Add show_nonfree_packages setting to advanced settings (#7846)Paramat2018-11-08
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* Content store: Add setting to filter non-free packages (#7766)rubenwardy2018-11-08
| | | | Defaulting to hiding in order to help with Debian/etc distribution. This could be changed at a later date.
* Improve content store layout (#7806)random-geek2018-11-08
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* New sneak: Smoothen the climb up event (#7727)SmallJoker2018-11-08
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* Formspecs: Fix text clipped by scrollbars (#7816)random-geek2018-11-06
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* Fix string.split returning an empty table if string starts with sepearator ↵Pierre-Yves Rollo2018-11-01
| | | | | | | (#7827) Calling string.split(":A:B:C:D", ":") returns an empty array. This is due to first empty string not making repeat loop decreasing max_split which has a 0 value when reaching until. Changing max_splits default value from -1 to -2 fixes that issue.
* Framed glasslike: Fix z-fighting, improve codestyle (#7826)Paramat2018-10-31
| | | | | | | Increase inset distance of glass faces that is meant to avoid z-fighting. Note: Enabling basic shaders made the z-fighting more likely to happen.
* Framed glasslike: Fix and document top/base textures feature (#7824)Paramat2018-10-30
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* Remove un-needed header inclusionstujones112018-10-29
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* Move touchscreen input handling to base GUIModalMenu classstujones112018-10-29
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* Advanced settings: Fix noise parameter flags (#7819)Paramat2018-10-28
| | | Populate the 'checkboxes' table with bools when creating the editing formspec.
* Windows: Cpack wix installer (#6153)adrido2018-10-26
| | | | | | Create CPack WIX msi Installer for RUN_IN_PLACE=0 builds Correct paths on Windows for RUN_IN_PLACE=0 Install only required font files Games have their own components, and "minimal" is optional
* Ease selection of entities behind nodes (#7739)SmallJoker2018-10-26
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* clear_craft: Return false if recipe not found, don't throw error (#7804)Paramat2018-10-24
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* Mainmenu: Clean up and improve advanced settings dialogues (#7802)SmallJoker2018-10-20
| | | | | | | | Improvements: 1. Formspec size and description box are calculated last 2. Width and height are now adjustable per setting type 3. Error message (dialogdata.error_message) shortens the description field and is placed below 4. Add more spacing for larger fonts 5. More comments and extensible by setting different height and width values
* Settingtypes.txt: Various language improvements, document stable mapgens (#7801)Paramat2018-10-20
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* Android buttons: Inset 'rare controls', inset and resize 'gear icon' (#7792)Paramat2018-10-19
| | | | | Previously these were both inconsistently close to the screen edge. 'gear icon' has been enlarged to match the width of 'zoom' and 'aux' buttons.
* Advanced settings tree menu: Resize, fix clipped values (#7790)Paramat2018-10-18
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* Add release information to appdata file (#7771)Carles Pastor Badosa2018-10-16
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* Add disable_repair group to prevent tool repair (#7381)Wuzzy2018-10-16
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* Advanced settings menu: Centre setting edit box (#7778)Paramat2018-10-11
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* Settingtypes.txt: Limit comments to 90 columns to fix clipped lines (#7777)Paramat2018-10-11
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* Add a warning to the 'chunksize' setting (#7775)Paramat2018-10-10
| | | Several users have been causing problems by increasing this value.
* Add core.remove_detached_inventory (#7684)SmallJoker2018-10-10
| | | | Breaks backwards compatibility for good Bump protocol version
* Various grammar improvements (#7769)Paramat2018-10-06
| | | | In builtin//pkgmgr.lua, README.md and settingtypes.txt. Based on 2 pull requests by comradekingu.
* F5 debug info: Use full words for NSEW directions for readability (#7461)Paramat2018-10-06
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* Player hand list: require init by modsSmallJoker2018-10-04
| | | | | Mods will now have to initialize the list/slot in order to define the default player hand. They may use the inventory callbacks to prevent abuse of this list.
* Dig particles: Various improvements (#7714)Paramat2018-10-04
| | | | | | | | Improve codestyle. Add clarifying comments. Use 'movement_gravity' setting and physics override instead of hardcoded value. Halve number of particles in final 'node dug' burst. Avoid extremely small, near-invisible particles. Increase velocity to increase number emerging from within a cubic node.
* Fix Mapgen Valleys getSpawnLevelAtPoint() (#7756)Treer2018-10-03
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* Night clouds: Boost brightness for a moonlit appearence (#7748)Paramat2018-10-01
| | | | | | | | | | | Previously, night clouds were almost indistinguishable from night sky, especially since a recent commit that made night sky brighter. They were lacking the beautiful luminosity caused by being lit by the permanently-full moon. When 'directional_colored_fog = false' allow the dawn/dusk cloud brightness boost to apply through the night too. Set an identical minimum cloud brightness for when 'directional_colored_fog = true'.
* Remove settings properly (#7676)SmallJoker2018-09-30
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* Software inventorycube (#7651)Vitaliy2018-09-29
| | | Fixes missing/upside-down images on Android.
* Add test_config.h to gitignore (#7708)ClobberXD2018-09-29
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* Fix temporary path crash in TestAuthDatabase (#7753)SmallJoker2018-09-28
| | | The constructor of TestAuthDatabase was called immediately, at a time when the settings weren't initialized properly yet.
* Fix stretched stars bug, change render orderAspen2018-09-27
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* Builtin//misc_helpers: Various fixes (#7737)Paramat2018-09-23
| | | | | Remove unused variable 'seplen'. Fix 'cparam2'->'param2'. Do not initialise variable 'p' twice.
* Fix various code issues found by cppcheck (#7741)Paramat2018-09-23
| | | | | Mapgen Singlenode: Remove 'flags' that duplicates a 'class Mapgen' member. Dungeongen: Initialise 'MMVManip *vm' to 'nullptr'. Inventorymanager: Remove assignment error 'found = '.
* Fix "Hunk #1 FAILED at 9 (different line endings)."Lourens-Rich2018-09-23
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* Make OpenGL preference configurable, default to LEGACY (#7666)SmallJoker2018-09-22
| | | | | This partially reverts 1ec5028 Add option OPENGL_GL_PREFERENCE
* Light curve: Simplify and improve code, fix darkened daytime sky (#7693)Vitaliy2018-09-16
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* Inv deSerialize(): Prevent infinite loop, error on failure (#7711)SmallJoker2018-09-14
| | | Throws an error about potentially damaged player inventories but proceeds converting the rest of them
* markAliasDeprecated: Fix MSVC buildSmallJoker2018-09-11
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* Particles: Make collision with objects optional (#7682)Paramat2018-09-08
| | | | | | Also set it to false for node dig particles, as they are often created and high in number. Improve particle documentation.
* Menu content tab: Fix clipped description and missing depends (#7703)SmallJoker2018-09-07
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* get_node_drops: Make empty drop return empty table (#7592)tenplus12018-08-30
| | | This stops get_node_drops from returning an empty string when using drop = "" and instead returns the supposed empty table instead {}
* Shaders: Fix comment line (#7668)xzcx2018-08-30
| | | Fixed comment as finalColorBlend() does not exist in the code base.
* Damage flash/hurt tilt: Make shorter to reduce player blindness (#7399)Paramat2018-08-29
| | | | | | | | | | Damage flash is shortened from 0.98-1.27s to 0.25s-0.33s to reduce player in-game blindness, especially useful for combat situations. It is also visually more comfortable. Camera hurt tilt is made slightly shorter to match in duration. Both flash and camera tilt are now of similar length to a typical damage sound, such as the one used by Minetest Game which is 0.27s. The 3 effects become more synchronised and unified.
* Play damage sound on player death (#7679)Paramat2018-08-28
| | | | Also run CSM 'on_damage_taken' callback. Improve function logic and remove 'return'.
* Content tab: Fix clipped text in texture pack button (#7667)Paramat2018-08-22
| | | | Wider buttons to not clip 'Disable Texture Pack' text when using a small game window (1024x600, the default).
* Change mapgen order to ores > dungeons > decorations (#7656)Paramat2018-08-20
| | | | | | | | | | | Previously dungeons > decorations > ores. Decorations depend on the node they are placed on, and ore types are increasingly able to place large continuous volumes of nodes, such as strata. Decorations are increasingly being used underground. The new order avoids a node being changed by ore generation after a decoration has been placed on it. The new order also avoids ores appearing in the walls of a dungeon if the wall nodes match the local stone node.