| Commit message (Collapse) | Author | Age |
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Currently translated at 42.9% (580 of 1350 strings)
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Currently translated at 4.0% (54 of 1350 strings)
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Currently translated at 92.0% (1243 of 1350 strings)
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Currently translated at 91.8% (1240 of 1350 strings)
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Currently translated at 57.3% (774 of 1350 strings)
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Currently translated at 57.1% (771 of 1350 strings)
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Currently translated at 6.2% (85 of 1350 strings)
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Currently translated at 6.3% (86 of 1350 strings)
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Currently translated at 99.9% (1349 of 1350 strings)
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Currently translated at 99.9% (1349 of 1350 strings)
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Currently translated at 99.9% (1349 of 1350 strings)
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Currently translated at 99.9% (1349 of 1350 strings)
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Currently translated at 91.9% (1241 of 1350 strings)
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Currently translated at 88.8% (1200 of 1350 strings)
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Currently translated at 46.3% (626 of 1350 strings)
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Currently translated at 90.5% (1222 of 1350 strings)
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Currently translated at 90.5% (1222 of 1350 strings)
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Currently translated at 8.0% (108 of 1350 strings)
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Currently translated at 99.0% (1337 of 1350 strings)
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Currently translated at 100.0% (1350 of 1350 strings)
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Currently translated at 77.8% (1051 of 1350 strings)
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Currently translated at 100.0% (1350 of 1350 strings)
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Currently translated at 13.5% (183 of 1350 strings)
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Currently translated at 99.6% (1345 of 1350 strings)
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Currently translated at 99.6% (1345 of 1350 strings)
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Currently translated at 90.2% (1218 of 1350 strings)
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Currently translated at 98.5% (1331 of 1350 strings)
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Currently translated at 70.0% (946 of 1350 strings)
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Currently translated at 70.0% (946 of 1350 strings)
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Currently translated at 98.9% (1336 of 1350 strings)
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Currently translated at 30.1% (407 of 1350 strings)
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Currently translated at 0.5% (7 of 1350 strings)
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Currently translated at 63.7% (860 of 1350 strings)
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Currently translated at 100.0% (1350 of 1350 strings)
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Currently translated at 22.3% (302 of 1350 strings)
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Corrects a typo introduced in 5e9dd166
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fixes #10806
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The change that turns nodeboxes and meshes opaque when possible is kept,
as is the compatibility code that warns modders to adjust their nodedefs.
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Includes minimal support code for practical reasons.
We'll need it for a slightly different purpose next commit.
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In compiler design especially, leaving behavior as "undefined" is a _strong_ condition that basically states that all possible integrity is violated; it's the kind of thing that happens when, say, dereferencing a pointer with unknown provenance, and most typically leads to a crash, but can result in all sorts of spectacular errors--thus, "it is undefined" how your program will melt down.
The pure-Lua implementation of `key_value_swap` does not permit UB _per se_ (assuming the implementation of Lua itself is sound), but does deterministically choose the value to which a key is mapped (the last in visitation order wins--since visitation order is arbitrary, _some_ value _will_ be chosen). Most importantly, the program won't do something wildly unexpected.
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Remove old defaults system
Introduce priority-based fallback list
Use new functions for map_meta special functions
Change groups to use end tags
Unittest changes:
* Adapt unittest to the new code
* Compare Settings objects
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Fixes the PcgRandom::PcgRandom linker issue, caused by inconsistent data type definition.
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