Commit message (Collapse) | Author | Age | |
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* | Fix use-after-free in node meta cleanup | sfan5 | 2022-05-29 |
| | | | | bug introduced in 8908a9101608d3343023b470743ef63f1c44b0b7 | ||
* | Reject registering node with empty name | sfan5 | 2022-05-29 |
| | | | | fixes #10769 | ||
* | Minor code improvements around active block keeping | sfan5 | 2022-05-29 |
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* | Immediately activate blocks when a player joins | sfan5 | 2022-05-29 |
| | | | | | | issue: #10884 This makes it possible for objects to immediately be activated, but doesn't guarantee it since blocks may still need be emerged. | ||
* | Remove debug.get/setmetatable from security whitelist | stefan | 2022-05-29 |
| | | | | fixes #12216 | ||
* | Don't allow banning in singleplayer | sfan5 | 2022-05-29 |
| | | | | fixes #11819 | ||
* | Handle lua entity HP changes correctly (like punches) | sfan5 | 2022-05-29 |
| | | | | fixes #11975 | ||
* | Make sure real disconnect reason isn't overwritten | sfan5 | 2022-05-29 |
| | | | | bug introduced in 2f32044273d107e82fb1c35d4a0f616fa480cdf0 | ||
* | Fix linking with Postgres libs on older cmake versions | sfan5 | 2022-05-29 |
| | | | | closes #12149 | ||
* | Remove remains of video mode querying | sfan5 | 2022-05-29 |
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* | Get rid of node metadata when it becomes empty | sfan5 | 2022-05-29 |
| | | | | fixes #8943 | ||
* | Optimize Server::sendMetadataChanged a bit | sfan5 | 2022-05-29 |
| | | | | The distance check also never worked as intended, now fixed. | ||
* | Add API function to invoke player respawn | sfan5 | 2022-05-29 |
| | | | | closes #12272 | ||
* | Protect a few more settings from being set from mods | sfan5 | 2022-05-29 |
| | | | | Of those settings main_menu_script has concrete security impact, the rest are added out of abundance of caution. | ||
* | Map opaque waving leaves to allfaces drawtype | sfan5 | 2022-05-29 |
| | | | | fixes #9842 | ||
* | Improve a translation string | sfan5 | 2022-05-29 |
| | | | | fixes #11442 | ||
* | Default settings, presets and configuration for dynamic shadows (#12359) | x2048 | 2022-05-29 |
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* | Lua workflow: Use Leafo's Luarocks action | Lars Müller | 2022-05-28 |
| | | | | instead of installing outdated packages which lead to failing workflows | ||
* | Builtin: Optimize misc helpers (#12377) | Lars Müller | 2022-05-27 |
| | | | Also add formspec_escape unit test | ||
* | DevTest: Add nodes and items for testing overlays (#12304) | Wuzzy | 2022-05-27 |
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* | Force-update shadows when the world is changed (#12364) | x2048 | 2022-05-26 |
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* | Reduce size of ContentFeatures structure | sfan5 | 2022-05-26 |
| | | | | | | On my system this is a reduction from 4664 to 3704 bytes. This is not for the sake of saving RAM but ensuring commonly used structures fit into caches better. | ||
* | Get rid of global buffer that would ruin concurrent MapBlock serialization | sfan5 | 2022-05-26 |
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* | Improve code in mapblock_mesh.cpp a bit | sfan5 | 2022-05-26 |
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* | Quantize light frustum calculations (#12357) | x2048 | 2022-05-23 |
| | | | | | | | * Quantize light frustum calculations Reduces shadow flicker * Fix function name to match conventions | ||
* | Formally drop support for building with upstream Irrlicht | sfan5 | 2022-05-23 |
| | | | | It stopped working with (at least) the last commit. | ||
* | Fix hash implementation for SerializedBlockCache | sfan5 | 2022-05-23 |
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* | Use unordered_map instead of map for MapSectors | Richard Try | 2022-05-23 |
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* | Add missing concurrency protection in logger (#12325) | paradust7 | 2022-05-23 |
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* | Fix no_texture.png for unknown nodes with ID < 125 (#12329) | Wuzzy | 2022-05-23 |
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* | Docs: clarify spawn_by for decorations | Zughy | 2022-05-23 |
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* | Add missing comma in example in lua_api.txt (#12339) | Wuzzy | 2022-05-22 |
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* | Add relative numbers for commands by prepending ~ (#9588) | Wuzzy | 2022-05-22 |
| | | | | | | | | | | | | | | | | | | | * Add relative numbers for commands by prepending ~ * Some builtin code cleanup * Disallow nan and inf in minetest.string_to_area * Remove unused local variable teleportee (makes Luacheck happy) * Clean up core.string_to_pos * Make area parsing less permissive * Rewrite tests as busted tests * /time: Fix negative minutes not working Co-authored-by: Lars Mueller <appgurulars@gmx.de> | ||
* | Replace all uses of core::list with std::list (#12313) | paradust7 | 2022-05-22 |
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* | Fixes needed to use irrArray backed by std::vector (#12263) | paradust7 | 2022-05-22 |
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* | Bump IrrlichtMt version in CI | sfan5 | 2022-05-22 |
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* | Don't ignore server disconnects in client code | sfan5 | 2022-05-21 |
| | | | | | If the server stops talking to us without saying bye we should actually end the in-game session with an error message. | ||
* | Fixes to Android build + option to turn LuaJIT on/off for testing purposes ↵ | paradust7 | 2022-05-21 |
| | | | | (#12334) | ||
* | Make no_screenshot image more clear (#12346) | Zughy | 2022-05-21 |
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* | Patch built-in Lua to fix miscompile on Android (#12347) | paradust7 | 2022-05-21 |
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* | Optimize JSON string (de)serialization routines | sfan5 | 2022-05-21 |
| | | | | | | stringstreams were shown to be slow when reading/writing single characters and there is lots of potential by having functions perform on existing buffers whenever possible. | ||
* | Improve testSerializeJsonString unit tests | sfan5 | 2022-05-21 |
| | | | | | this also removes the requirement that / is escaped, there is no reason for doing so. | ||
* | Deprecate game.conf name, use title instead (#12030) | rubenwardy | 2022-05-21 |
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* | Improve shadow filters (#12195) | x2048 | 2022-05-21 |
| | | | | | | | | | * Rewrite shadow filtering for the new distortion * Calculate penumbra radius using a single sample * Avoid peter-panning effect due to filtering of short shadows * Add adaptive filter quality for soft shadows * Avoid sharp shadows on surfaces without normals (e.g. plants) * Increase default and maximum soft shadow radius * Make line numbers in shader errors match the code | ||
* | Fix lighting of upright_sprite entities (#12336) | x2048 | 2022-05-20 |
| | | | Use MeshNode materials to set the light since ReadOnlyMaterials is now false | ||
* | Fix lighting of the wield mesh (#12341) | x2048 | 2022-05-20 |
| | | | | | * Assign node light to player before final color blend. Fixes day/night lightbank ratio for wield meshes * Update wield mesh light when changing mesh | ||
* | Use std::map instead of core::map (#12301) | paradust7 | 2022-05-18 |
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* | Remove confusing message in keybindings menu | savilli | 2022-05-17 |
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* | Add vcs-browser and contribute URLs to Appdata | JakobDev | 2022-05-17 |
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* | DevTest: Fix broken PNG textures | Wuzzy | 2022-05-17 |
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