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* Use mod names/titles instead of technical names (#12192)olive2022-04-24
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* Builtin: Allow to revoke unknown privilegesSmallJoker2022-04-24
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* Fix some debug info showing despite being disabled in the UI (#12205)Lars Müller2022-04-21
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* Update docs to reference CSS Color Module Level 3Lars Müller2022-04-21
| | | as the named color "rebeccapurple" is unavailable, Level 4 clearly isn't supported; the link should not point to a dev version of the spec either
* Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)paradust72022-04-16
| | | | | | | Stop scaling images to POT immediately when loaded. The 'combine' modifier hardcodes X and Y coordinates, and so behaves incorrectly if applied to a scaled image. Images emitted by generateImage() are already scaled to POT before being used as a texture, so nothing should break.
* Send chat error when attemping to /set a secure setting (#12193)olive2022-04-16
| | | | | Attempting to /set a secure setting will now say that is disallowed. Previously this would shut down the server. Reading secure settings via /set is still allowed.
* upright_sprite: Fix walk animation in first person (#12194)SmallJoker2022-04-15
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* Implement shadow offsets for the new SM distortion function (#12191)x20482022-04-14
| | | | | | | | * Move shadow position calculation to vertex shaders * Animate entire scene before rendering shadows to prevent lagging of shadows * Remove unnecessary use of PolygonOffsetFactor * Apply normal offset to both nodes and objects * Rename getPerspectiveFactor -> applyPerspectiveDistortion * Remove perspective distortion from fragment shaders
* Fix item entity Z-fightingLars Mueller2022-04-10
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* Remove unneeded ObjectRef setter return values (#12179)Lars Müller2022-04-10
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* Don't test overflow behavior for VoxelArea extentsShadowNinja2022-04-08
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* Remove generate-texture-normals.shShadowNinja2022-04-08
| | | | Minetest does not use normal maps any more.
* Fix typo and update settings filesShadowNinja2022-04-08
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* Fix spaces generated by settings file generatorShadowNinja2022-04-08
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* Use CMake's -B, --build, and --install optionsShadowNinja2022-04-08
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* Fix OOB read in trim("")ShadowNinja2022-04-08
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* Remove duplicate test for trimShadowNinja2022-04-08
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* Update directory name sanitizationShadowNinja2022-04-08
| | | | | Only ASCII spaces have to be handles specially, and leading spaces are also disallowed.
* Add tests for sanitizeDirNameShadowNinja2022-04-08
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* Add additional reserved directory namesShadowNinja2022-04-08
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* Auto-detect level of parallelismShadowNinja2022-04-08
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* Remove duplication in config.hShadowNinja2022-04-08
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* Spacing fixesShadowNinja2022-04-08
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* Treat empty XDG_CACHE_HOME same as unsetShadowNinja2022-04-08
| | | | This matches the XDG base directory spec.
* Use build directory for buildsShadowNinja2022-04-08
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* Fix compiler warningsShadowNinja2022-04-08
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* Remove reference to a removed file in devtest (followup to #12157)Dmitry Kostenko2022-04-07
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* Remove obsolete commented code (follow up to #12166)Dmitry Kostenko2022-04-07
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* Adjust shadowmap distortion to use entire SM texture (#12166)x20482022-04-07
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* Disentangle map implementations (#12148)Jude Melton-Houghton2022-04-07
| | | | Fixes violation of Liskov substitution principle Fixes #12144
* Enable shadows by default in devtest (#12157)x20482022-04-07
| | | | | | * Move all shadow control to util_commands * Shadows are now controlled with /set_shadow Co-authored-by: sfan5 <sfan5@live.de>
* Compile Lua as C++ (#11683)Jude Melton-Houghton2022-04-07
| | | Co-authored-by: sfan5 <sfan5@live.de>
* Fix -mwindows flag not being applied anymoresfan52022-04-03
| | | | closes #12165
* Add depth sorting for node faces (#11696)x20482022-04-02
| | | | Use BSP tree to order transparent triangles https://en.wikipedia.org/wiki/Binary_space_partitioning
* Increase the ratio between shadow range and viewing rangeDmitry Kostenko2022-04-02
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* Avoid negation of comparison operator (luacheck warning)Dmitry Kostenko2022-04-01
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* Limit shadow map to the viewing range (#12158)x20482022-03-31
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* Tune shadow perspective distortion (#12146)x20482022-03-31
| | | | | * Pass perspective distortion parameters as uniforms * Set all perspective bias parameters via ShadowRenderer * Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance
* Store vector metatable in registryJude Melton-Houghton2022-03-29
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* Optimize swapping nodes with equivalent lightingJude Melton-Houghton2022-03-29
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* Fix the documentation of InvRef:get_lists() and clean up code (#12150)DS2022-03-29
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* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-26
| | | * Also Disable shadows when sun/moon is hidden. Fixes #11972.
* Improve lua vector helper class doumentation (#12090)DS2022-03-19
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* Fix memory leak in EmergeManagerDaroc Alden2022-03-14
| | | | EmergeManager keeps a copy of the BiomeGen that it creates, but never deletes it.
* Fix footsteps for players whose collision box min y != 0 (#12110)Gregor Parzefall2022-03-14
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* Fix undefined behavior in TileLayer (#12125)Daroc Alden2022-03-11
| | | Initialize the values properly
* Remove direct OpenGL(ES) dependencysfan52022-03-09
| | | | | IrrlichtMt now provides this for us (see last commit) fixes #12041
* Use Irrlicht bindings for GL callsfan52022-03-09
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* Fix memory leak from SpatialAreaStore (#12120)Daroc Alden2022-03-09
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* Reuse normal offset calculation for nodesDmitry Kostenko2022-03-07
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