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* Update README.md (#8700)Zaoqi2019-07-21
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* Add /help formspec for commands and privileges (#8385)SmallJoker2019-07-20
| | | | | * Trigger for 'all' as well * Add description textarea, double-click to copy
* Improve documentation of mapgen aliases (#8693)Paramat2019-07-20
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* Document the deprecation of hardcoded cave liquids (#8692)Paramat2019-07-20
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* travis: Disable macOS buildsfan52019-07-17
| | | | | The build often hits the 50m time limit or fails with spurious errors. It can be re-enabled when/if we figure out how to solve this.
* Optimize getting active objects a bit. #8674Lars Hofhansl2019-07-16
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* Use vector.dot and vector.cross in vector.angleHybridDog2019-07-16
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* Add vector.dot and vector.crossHybridDog2019-07-16
| | | | Mostly copied from MarkuBu's code
* Dungeons: Make multiple large rooms possible (#8678)Paramat2019-07-16
| | | | | | | | | Re-add the random size range for large rooms. Remove 'first_room_large' bool. Add 'large_room_chance' parameter that can disable large rooms, specify 1 large room, or specify a chance for large rooms. If 1 or a chance is specified, the first generated room is large, to take advantage of the intersection checks that are done for the 1st room only.
* Docs: Clarify where to check for 'protection_bypass' (#8675)SmallJoker2019-07-14
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* Move more dungeon parameter selection to mapgens (#8653)Paramat2019-07-09
| | | | | | | | | | Move 'num_dungeons' to 'DungeonParams'. Add new parameter 'num_rooms' to replace 'rooms_min' and 'rooms_max', so that the mapgen has complete control over the number of rooms. Add new bool 'first_room_large' so that the mapgen chooses this instead of a hardcoded 1 in 4 chance. Add new parameter 'room_size_large' to replace 'room_size_large_min' and 'room_size_large_max', so that the mapgen has complete control over this.
* Do predict when sneak-place to node with on_rightclickDS-Minetest2019-07-08
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* Improve ABM time budget handling. #8645Lars Hofhansl2019-07-07
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* Document ObjectRef:remove under Lua entity (#8659)ANAND2019-07-08
| | | | | This was previously documented under the general ObjectRef section with a note that this won't work on players. So I think this would fit better with Lua entity-only methods. This PR also changes the title of the Lua entity-only section from `LuaEntitySAO-only` to `Lua entity only`.
* Improve grammar and formatting in the READMEHugo Locurcio2019-07-05
| | | | | | | | This also clarifies the fact that Minetest saves `minetest.conf` when closing Minetest for the first time, rather than when starting it for the first time. This also fixes the default key for the pitch move mode which is now P.
* Update biome definition dungeon node documentation (#8650)Paramat2019-07-01
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* Dungeongen: Remove most hardcoded dungeon nodes (#8594)Paramat2019-06-30
| | | | | | | | | | | | | | | Biome-defined dungeon nodes was added as a feature to MT 5.0.0. So now remove most of the hardcoded dungeon node code that assumes a game has stone, sandstone, desert stone, and no other stone types. If biome-defined dungeon nodes are not found, dungeon nodes fall back to the 'cobble' mapgen alias if present, if not present they fall back to biome-defined 'stone'. Remove now-unnecessary mapgen aliases from MapgenBasic. Non-mgv6 games now only need to define 3 to 5 mapgen aliases. Document dungeon parameters. Make c_lava_source fallback to c_water_source as both are used as cave liquids.
* Optimize and unify mesh processing (#7851)Vitaliy2019-06-28
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* Add compatible, consistent coordinate system to FormSpecs. (#8524)v-rob2019-06-27
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* Increase upper limit of display_gamma to 10 (#8618)ANAND2019-06-27
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* Add support for 9-sliced backgrounds (#8600)rubenwardy2019-06-22
| | | | | 9-slice textures are commonly used in GUIs to allow scaling them to match any resolution without distortion. https://en.wikipedia.org/wiki/9-slice_scaling
* Fix segfault on quitting with open node formspec (#8608)SmallJoker2019-06-21
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* Improve buildbot scriptPierre-Yves Rollo2019-06-21
| | | | | | | | | | PR created under the employment of EvidenceBKidscode * Variables to set git repositories urls (allows to build from another repo) * Variables to set git branch to build from (allows to build from non-master branch) * Variables to change built name * Make -j uses the proper number of processors (autodetect) * Changed toolchain from win32 to adpat it to non-debian distros
* Fix handling of --color and --worldlist command line argumentsMarkus Mattes2019-06-21
| | | | | | | | They verify the provided value and error if a wrong value got provided command line description for color was differnt on win32 but code did not handle any differenc extended the command line description for world and worldname that it is clear that they only start a local game if used with --go Fixes #7875
* Exclude vscode editor files from sourceMarkus Mattes2019-06-21
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* Update README copyright notice to 2019 (#8606)Vilhelm Prytz2019-06-19
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* Mapgen Carpathian: Add optional rivers (#7977)Paramat2019-06-19
| | | | | Rivers are disabled by default and will not be added to existing worlds. Rewrite getSpawnLevelAtPoint() to be simpler and more consistent with generateTerrain().
* Android: Use system provided path for default TMPFolder setting (#8505)stujones112019-06-15
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* Update Github templates (#8593)rubenwardy2019-06-13
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* Use CDB author and name in installed package's config (#8550)Paul Ouellette2019-06-10
| | | | They are used for tracking the package, so should match ContentDB.
* Settings: Disallow space characters entirelySmallJoker2019-06-10
| | | | | Lua API: > Setting names can't contain whitespace or any of ="{}#
* Formspecs: Close on metadata removal (#8348)SmallJoker2019-06-10
| | | | Formspecs will now close as soon the formspec string in the node metadata turns invalid.
* Add disable_jump to liquids and ladders (#7688)SmallJoker2019-06-10
| | | | | Remove second nodedef check by improving the colliding node detection Also remove the 2nd check in old_move, correct standing node a bit
* Add compatibility to vcpkg buildsystem (#8317)adrido2019-06-10
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* Save forceloaded blocks file periodically (#8535)Thomas Rudin2019-06-10
| | | | | saves the forceloaded blocks periodically. checks every 10 seconds if the forceloaded blocks got changed in-game and persists them on-disk if that's the case
* Damage: Play no damage sound when immortal (#8350)SmallJoker2019-06-09
| | | | Add isImmortal server-side for proper enable_damage handling Rework log messages
* Remove modstore leftovers. Fix core.show_path_select_dialog documentation ↵DS2019-06-07
| | | | | (#8572) This was forgotten in #5852.
* HTTP API: Allow binary downloads and headers (#8573)SmallJoker2019-06-06
| | | | Add minetest.features.httpfetch_binary_data
* Dungeons: Settable density noise, move number calculation to mapgens (#8473)Paramat2019-06-01
| | | | | | | | | | | | Add user-settable noise parameters for dungeon density to each mapgen, except V6 which hardcodes this noise parameter. Move the calculation of number of dungeons generated in a mapchunk out of dungeongen.cpp and into mapgen code, to allow mapgens to generate any desired number of dungeons in a mapchunk, instead of being forced to have number of dungeons determined by a density noise. This is more flexible and allows mapgens to use dungeon generation to create custom structures, such as occasional mega-dungeons.
* Fix persistent ^[brighten after damage again (#5739)SmallJoker2019-05-26
| | | | | | | | | The old texture modifier is restored by passing `m_previous_texture_modifier`. Either copy it manually or let the function parameter do that. Victims so far: 8e0b80a Apr 2018 eb2bda7 May 2019
* override.txt: Fix crash due to CRLF endings (#8439)David G2019-05-25
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* Do not drag-place stack into 'craftpreview' slot (#8514)SmallJoker2019-05-25
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* Add IGUIScrollbar implementation with variable bar sizes (#8507)stujones112019-05-24
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* Fix forgotten PlayerSAO cast in a90f2efSmallJoker2019-05-21
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* Make autoforward simulate the 'up' key (#8249)DS2019-05-21
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* Check for out-of-bounds breath when setting breath_max (#8493)ANAND ツ2019-05-21
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* Fix API site build (#8551)Paul Ouellette2019-05-21
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* l_mapgen.cpp: Fix LINT broken since b1b40feSmallJoker2019-05-21
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* Prioritise craft recipesHybridDog2019-05-20
| | | | | | When multiple recipes are applicable, the recipes are prioritised in this order: toolrepair < shapeless with groups < shapeless < shaped with groups < shaped For cooking and fuel, items are prioritised over item groups
* Test crafting hash type only once for a recipeHybridDog2019-05-20
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