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*
Add eased 3d point-value noise functions
kwolekr
2014-11-12
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Add Generator Element Management framework
kwolekr
2014-11-12
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Wielded fixes. Add shaders support.
RealBadAngel
2014-11-13
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Fix profiler values not being updated (F6) and not being logged
Craig Robbins
2014-11-11
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Serverlist: announce mg_name from map_meta.txt instead of minetest.conf
Kahrl
2014-11-10
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Merge pull request #1825 from Zeno-/control_key_cache
Zeno-
2014-11-10
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Create faster key cache for main game loop (client)
Craig Robbins
2014-11-10
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Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example
paramat
2014-11-09
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Add tooltips to main menu subgames button bar
Wuzzy
2014-11-09
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Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
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Stop inserting empty lines at end of minetest.conf file each time it is rewri...
Craig Robbins
2014-11-08
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Fix regressions and minor improvements in refactor_the_game
Craig Robbins
2014-11-08
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Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ...
paramat
2014-11-08
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Speed up removing a node (less block mesh updates).
RealBadAngel
2014-11-08
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Fix dump() indentation with non-tab indents
ShadowNinja
2014-11-08
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Add last_login field to auth.txt
Ryan Newell
2014-11-08
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Replace setting unlimited_player_transfer_distance with player_transfer_distance
SmallJoker
2014-11-08
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Address issues related to refactoring the_game
Craig Robbins
2014-11-03
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Fix regression: mouse wheel couldn't scroll from last hotbar item to first
Kahrl
2014-11-02
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Cleanup and (mostly) document util/string.h and (very) minor refactoring
Craig Robbins
2014-11-02
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Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warnings
Kahrl
2014-11-02
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Fix unit tests failing if IPv6 not available
Craig Robbins
2014-11-02
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Modified dtime calculation method in limitFps()
Craig Robbins
2014-11-02
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Refactor the_game() to make it more understandable and maintainable.
Craig Robbins
2014-11-02
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Split up mapgen.cpp
kwolekr
2014-11-01
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Fix erroneous lua_pop parameter
kwolekr
2014-10-30
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Fix uninitialized variable warning
kwolekr
2014-10-30
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mapgen: Resolve nodes in ctor rather than makeChunk
kwolekr
2014-10-30
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Check minetest.hud_change() parameters on conversion (Fix #1714)
kwolekr
2014-10-30
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Fix bug introduced by me (Zeno)
Craig Robbins
2014-10-29
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Add option to enable mesh caching, add wallmounted for meshes.
RealBadAngel
2014-10-29
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Added names colours and refactored parseColorString()
Craig Robbins
2014-10-29
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Refactor decoration-related code
kwolekr
2014-10-29
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Fix various indentation issues
PenguinDad
2014-10-28
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Fix #1733: An unhandled exception occurred: GetPeer: Peer not found (possible...
Craig Robbins
2014-10-28
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Add notice when only minimal is installed
rubenwardy
2014-10-28
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Add NodeResolver documentation
kwolekr
2014-10-28
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Prevent invalid memory access under failure conditions
kwolekr
2014-10-28
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Change license of noise implementation to Simplified BSD
kwolekr
2014-10-27
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Add support for eased 3d noise
kwolekr
2014-10-27
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Add NodeResolver and clean up node name -> content ID resolution system
kwolekr
2014-10-26
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Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Kahrl
2014-10-24
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Remove remenants of mob code
Pavel Puchkin
2014-10-23
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Fix syntax error in Japanese translation
Rui
2014-10-23
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Fix broken plantlike drawtype.
RealBadAngel
2014-10-22
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Add Indonesian Language
srifqi
2014-10-22
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Translated using Weblate (Japanese)
Rui
2014-10-22
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Search for subgames using $MINETEST_SUBGAME_PATH.
David Thompson
2014-10-22
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Recalculate normals for cached meshes.
RealBadAngel
2014-10-21
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Fix some indentation in nodedef.cpp
Kahrl
2014-10-20
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