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Author
Age
*
Android: hardcode leveldb revision
est31
2016-02-22
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Fix getting pointed node
RealBadAngel
2016-02-22
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Add Lua interface to HTTPFetchRequest
Jeija
2016-02-22
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Fix HTTPFetchRequest performing a GET request if post_data is supplied
Jeija
2016-02-22
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Camera: remove auto tune FPS, single view range setting
RealBadAngel
2016-02-21
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Remove preload_item_visuals code
RealBadAngel
2016-02-21
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Dont make fastface if tile is not seamless
RealBadAngel
2016-02-21
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Restore simple settings tab and add advanced settings as dialog
BlockMen
2016-02-21
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Little collision.cpp cleanups
Loic Blot
2016-02-20
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Fix jumping at node edge
gregorycu
2016-02-19
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Don't print locale directory error message when GetText is disabled
ShadowNinja
2016-02-19
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Ignore spaces in secure.trusted_mods setting
Jeija
2016-02-19
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Minimap: show player markers
RealBadAngel
2016-02-19
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Camera: Don't count camera offset twice for Nametagged CAOs
RealBadAngel
2016-02-19
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Require request_insecure_environment to be called from the mod's main scope
ShadowNinja
2016-02-19
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Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16
paramat
2016-02-19
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HOTFIX: fix too agressive block culling
RealBadAngel
2016-02-18
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Move object nametags to camera
RealBadAngel
2016-02-18
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Clientiface: remove "value is dummy" from docs
est31
2016-02-16
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Mapblock mesh: Eliminate meshgen lags
RealBadAngel
2016-02-16
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Use vertices with tangents only when its needed.
RealBadAngel
2016-02-15
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Player::accelerateHorizontal/Vertical should be member of LocalPlayer
Loic Blot
2016-02-14
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Use proper variable types for uniform sampler layers
RealBadAngel
2016-02-14
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Formspec: fix broken irrlicht 1.7 build
RealBadAngel
2016-02-13
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Formspec: recreate item_image_button pressed state for its image and label
RealBadAngel
2016-02-13
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Remove unused 'm_selection_active' field
est31
2016-02-13
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v2d & aabbox3d<f32> & sky cleanups
nerzhul
2016-02-11
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Drop luaentity_common.h which is not included anywhere
Loic Blot
2016-02-11
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Use single box for halo mesh
RealBadAngel
2016-02-11
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Set proper GLSL pixel shader version
RealBadAngel
2016-02-11
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Dump shader programs on compile errors
RealBadAngel
2016-02-11
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Documentation: Remove now unused 'vertical spawn range'
paramat
2016-02-11
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Initialize facedir and wallmounted tables only once.
Diego Martinez
2016-02-11
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Log /clearobjects mode
Kahrl
2016-02-11
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Add '/clearobjects quick'
Kahrl
2016-02-11
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Fix backface culling when connecting to new servers.
Auke Kok
2016-02-10
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Fix inverted conditions in shader.cpp
Loic Blot
2016-02-09
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shader.cpp: don't test twice if shader programs are present
Loic Blot
2016-02-09
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FormSpec: Add StaticTextSpec and superimpose over item image buttons
RealBadAngel
2016-02-09
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Filmic HDR tone mapping
RealBadAngel
2016-02-09
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Remove ClientMap::m_camera_mutex
Kahrl
2016-02-09
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FindSpawnPos: Let mapgens decide what spawn altitude is suitable
paramat
2016-02-09
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Use inventory_image in the first place for inventory item mesh
RealBadAngel
2016-02-08
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Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-02-08
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builtin: Fix `print` crashing on nil "holes".
Diego Martinez
2016-02-08
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small drawItemStack cleanup
est31
2016-02-08
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Use meshes to display inventory items
RealBadAngel
2016-02-07
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Use tangent space meshes only when shaders are enabled
RealBadAngel
2016-02-07
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Add admin command which says who the administator is for the server.
Splizard
2016-02-04
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Implement OSX Travis builds
Pavel Puchkin
2016-02-04
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