Commit message (Collapse) | Author | Age | |
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* | Remove included SQLite3 | ShadowNinja | 2015-01-08 |
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* | Add SQLite3 libraries to buildbot | sfan5 | 2015-01-08 |
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* | Return step smoothing value to 23 | paramat | 2015-01-08 |
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* | Mapgen V6: Re-enable liquid flowing | kwolekr | 2015-01-07 |
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* | Remove accidentally added non-ft font files | sapier | 2015-01-08 |
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* | Fix armv7 using arm arch while arm uses armv7 | sapier | 2015-01-08 |
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* | Fix direction property of HUD | rubenwardy | 2015-01-07 |
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* | Fix emerge thread not cleaning up emerge queue on shutdown | sapier | 2015-01-07 |
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* | Switch android build to external sqlite3 | sapier | 2015-01-07 |
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* | Fix andorid build error | sapier | 2015-01-07 |
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* | Implement X11 dpi autodetection | sapier | 2015-01-06 |
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* | Fix buildbot (was broken by 04a1a446cf845a0db80d39fd0e42771aa07e4492) | sfan5 | 2015-01-06 |
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* | Fixes for android | sapier | 2015-01-06 |
| | | | | | | | | | Copy only minetest_game to apk by default Don't copy .git and .svn folders to apk Fix bouncing asset copy scrollbar due to long filepaths Reenable font scaling to fix broken menu on high dpi screens Implement minetest loglevel to android loglevel mapping Disable touch digging while moving around | ||
* | Add registered_ores and registered_decorations | ShadowNinja | 2015-01-05 |
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* | Prevent client crashing if an NDT_AIRLIKE node is dropped | Craig Robbins | 2015-01-05 |
| | | | | | The player dropping the node can either be themselves or another player (i.e. without this fix you can crash other people's clients) Thanks CWz for reporting the issue | ||
* | Shorten ManualMapVoxelManipulator to MMVManip | kwolekr | 2015-01-05 |
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* | Optionally specify propagateSunlight area in calcLighting | kwolekr | 2015-01-05 |
| | | | | This fixes the Mapgen V5 calcLighting segfault | ||
* | Fix off-by-one error in `string:split` implementation. | Diego Martínez | 2015-01-04 |
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* | Exclude vertical mapblock borders when setting light | kwolekr | 2015-01-04 |
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* | NodeDef: Clear NodeResolver related entries too in clear() | kwolekr | 2015-01-04 |
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* | Add minetest.generate_ores() and minetest.generate_decorations() | kwolekr | 2015-01-04 |
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* | Fix broken android version due to new openssl not linking correct to curl | sapier | 2015-01-05 |
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* | NodeResolver: Perform callback immediately if node registration phase finished | kwolekr | 2015-01-04 |
| | | | | Also add NodeResolver callbacks on the client | ||
* | Fix forgotten favourite list image update of simple menu | sapier | 2015-01-04 |
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* | Re-add lost way to debug simple menu on PC | sapier | 2015-01-04 |
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* | Switch to official openssl version and update to 1.0.1j | sapier | 2015-01-04 |
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* | Remove freezemelt documentation from lua_api.txt | Craig Robbins | 2015-01-04 |
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* | Remove freezemelt (the remainder of proller nonsense) | kwolekr | 2015-01-04 |
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* | Add warning about using deprecated fields in Mapgen API and update docs | kwolekr | 2015-01-04 |
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* | LuaVoxelManip: Error when given out-of-bounds area | kwolekr | 2015-01-04 |
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* | Lighting: Fix nearly all issues | kwolekr | 2015-01-04 |
| | | | | | | | | | | | The cause of a single light source seemingly being lit without spread was due to its creation in the +Y mapblock boundary layer during map generation, which was ignored as the overtop. This overtop explicitly needs to be omitted during sunlight propagation, however. To accomplish this, Mapgen::calcLighting() was split into separate functions taking separate parameters. Additionally, do not diminish light too early during spread. This fixes the output inconsistency between Map::updateLighting and Mapgen::calcLighting. | ||
* | Update bundled SQLite to 3.8.7.4 | Kahrl | 2015-01-04 |
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* | Deduplicate code and use stdlib in string functions | ShadowNinja | 2015-01-03 |
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* | Fix crash if NodeResolver destroyed before pending any node resolutions | kwolekr | 2015-01-03 |
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* | Rewrite lua_api.txt into Markdown format | Wuzzy | 2015-01-03 |
| | | | | | | Just Markdown, no variant of it. File name intentionally not changed to “lua_api.md” because of fear to break references to that file. The file can still be renamed later. | ||
* | More consistent progress bar from 0-100 on startup | sapier | 2015-01-02 |
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* | Speedup initial android startup on some devices by factor 10 or more | sapier | 2015-01-02 |
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* | Fix rounding error in font size making main menu and in game font sizes ↵ | sapier | 2015-01-02 |
| | | | | inconsistent | ||
* | MgV5/6/7: Generate dungeons above water level | paramat | 2015-01-01 |
| | | | | | | Use/add stone_surface_max_y to speed-optimise/guide dungeon generation MgV7: Don't let mountain terrain chop dungeons at mapchunk borders Make mountain terrain update stone_surface_max_y for caves in mountains | ||
* | Mgv7: Remove range limits on mountain height to enable modification through ↵ | paramat | 2015-01-01 |
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* | Fix map parameter load order | kwolekr | 2014-12-30 |
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* | Add display_gamma option for client | Craig Robbins | 2014-12-31 |
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* | Fix endian.h include for FreeBSD | Dmitry Marakasov | 2014-12-30 |
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* | Cleanup updateCameraDirection and fix random input not working | Craig Robbins | 2014-12-30 |
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* | Replace instances of height_min/height_max with y_min/y_max to remove ambiguity | kwolekr | 2014-12-30 |
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* | Decoration: Fix default parameter values | kwolekr | 2014-12-30 |
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* | Fix documentation for string functions | Diego Martínez | 2014-12-30 |
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* | Add support back for resolving group names in NodeResolver | kwolekr | 2014-12-29 |
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* | Fix some lingering code style issues | kwolekr | 2014-12-29 |
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* | Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity) | kwolekr | 2014-12-29 |
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