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* Shaders: Remove special handling for liquids. (#4670)lhofhansl2016-10-26
* Adding LuaError on attempt to assign vectors with values out of rangeFoghrye42016-10-25
* ParticleSpawner: fix offset being added twiceGael-de-Sailly2016-10-25
* Windows: dont link to libraries that are already linked by cmakeadrido2016-10-25
* Shaders: Apply tone mapping before fog calculation.Lars Hofhansl2016-10-25
* Shaders: Harmonize Irrlicht and shader fog calculationsLars Hofhansl2016-10-24
* Lua_api.txt: Clarify 'override_meta' bool in 'set mapgen setting'paramat2016-10-21
* Damage flash: Reduce maximum alpha. Avoid fade overloadparamat2016-10-21
* Changes to static object storage limit and error messageparamat2016-10-20
* Chat commands: Trim whitespaces from input of `/privs` commandred-0012016-10-20
* Fix crash on attaching player to entityFoghrye42016-10-19
* Builtin: Add vector.floor helper functionrubenwardy2016-10-17
* Revert changes to toggleNoClip and toggleFreeMoveLars Hofhansl2016-10-17
* Don't use day light sky unless noclip and free_move are enabledLars Hofhansl2016-10-17
* Enable mod security by defaultShadowNinja2016-10-16
* Builtin/../chatcommands: Add /grantme commandred-0012016-10-16
* Emergeblocks: Fix occasional crashRogier2016-10-16
* Travis: Only trigger a compile, when C/C++ related files were touched (#4284)Tim2016-10-15
* Make documentation about ItemStack:set_{name,count,wear} clearersfan52016-10-15
* Builtin/../falling.lua: Code optimisationtenplus12016-10-14
* Use range-based fog instead of z-plane based.Lars Hofhansl2016-10-13
* Attached particle spawnersraymoo2016-10-13
* Don't use unordered maps for ProfilerGraph (fixes flickering)sfan52016-10-12
* Add a button for disabling all mods to world config. (#3900)red-0012016-10-12
* Add missing languages to the settingsSmallJoker2016-10-11
* Disable cmake message concerning WIN32 on non-windows systemsRogier2016-10-11
* A little cleanup since previous commitLoic Blot2016-10-09
* Environment cleanupLoic Blot2016-10-09
* Remove unused parameter of GUIVolumeChangeRui2016-10-09
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-08
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-08
* Optimize ClientIface::getPlayerNames(): return const ref instead a copy of al...Loic Blot2016-10-08
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-08
* Fix backwards compatibility issue introduced by close_on_enterrubenwardy2016-10-08
* Ensure std::unordered_ be used on MSVC 2010 too (#4600)SmallJoker2016-10-09
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-08
* Speed up emerge thread by using unordered map in a few places. Looking at 25%...gregorycu2016-10-08
* Ensure std::unordered_ will be used on supported MSVC compilersgregorycu2016-10-08
* Prevent attached models from disappearing during parent reload (#4128)Foghrye42016-10-08
* VoxelArea: faster iter function (#4490)HybridDog2016-10-08
* Remove some unused attributes/class functions in server.cpp/hLoic Blot2016-10-08
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-08
* Lua_api.txt: Add biome and nodeupdate documentationparamat2016-10-08
* Textures: Ignore unknown node in override.txtSmallJoker2016-10-08
* Fix C++11 Windows build of threading codesfan52016-10-06
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-06
* Fix narrow string compiling issue on MSVC2010SmallJoker2016-10-06
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-06
* Use relative position for nametagsSmallJoker2016-10-06
* Fix macosx build by disabling postgresql upgradeLoic Blot2016-10-06