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Author
Age
*
Lua_api.txt: Document 'wielditem' visual in object properties
paramat
2018-02-05
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Item entity: Prevent motion in ignore nodes
paramat
2018-02-05
*
Add kill chat command (#6992)
Wuzzy
2018-02-04
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Make hud_get return aligment, offset and size. (#7006)
lisacvuk
2018-02-04
*
Remove unused light updating code
Dániel Juhász
2018-02-04
*
Refine movement anticheat again (#7004)
sfan5
2018-02-02
*
Fix liquid bottoms not being rendered
number Zero
2018-01-30
*
Add Android drivers to the video_driver drop-down menu
Wayward One
2018-01-30
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Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)
Loïc Blot
2018-01-30
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Make chat command + privilege help slightly more accurate (#6964)
Wuzzy
2018-01-29
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Apply physics overrides correctly during anticheat calculations (#6970)
sfan5
2018-01-28
*
[CSM] HUD Fix not updating server HUDs caused by 4f688d5
SmallJoker
2018-01-26
*
Fix issues with earlier CSM HUD commit (#6940)
red-001
2018-01-26
*
Main menu: Change tabs to 'Start Game' and 'Join Game' (#6955)
Tre
2018-01-25
*
Disable fall damage when "immortal" group set (#6946)
lisacvuk
2018-01-23
*
Add missing languages from menu (#6953)
Muhammad Nur Hidayat Yasuyoshi (MNH48.com)
2018-01-23
*
Intersects_protection(): Move from Minetest Game to builtin (#6952)
Paramat
2018-01-23
*
CSM: Remove screenshot API
red-001
2018-01-23
*
[CSM] Don't Load the package library (#6944)
red-001
2018-01-22
*
Change include from "cmake_config.h" to "config.h"
Wayward One
2018-01-21
*
[CSM] Remove `on_connect` callback (#6941)
red-001
2018-01-21
*
[CSM] Add functions to create particles and particlespawners. (#6072)
red-001
2018-01-20
*
Add minetest issue template (#6936)
Loïc Blot
2018-01-20
*
Game refactor [4/X]: keycache is now owned by InputHandler
Loic Blot
2018-01-20
*
Game refactor [3/X]: Move keycache to inputhandler
Loic Blot
2018-01-20
*
Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, ...
Loic Blot
2018-01-20
*
Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with ...
Loic Blot
2018-01-20
*
[CSM] Add basic HUD manipulation. (#6067)
red-001
2018-01-20
*
Biomes: Add 'get heat', 'get humidity', 'get biome data' APIs
paramat
2018-01-16
*
Load a texturepack from the 'textures' subfolder of a game
red-001
2018-01-16
*
Lua_api.txt: Various improvements
paramat
2018-01-15
*
Mapgen folder: Update and improve copyright information of files
paramat
2018-01-15
*
Lua_api.txt: Improve bullet point indentation consistency
ezhh
2018-01-13
*
Registration confirmation dialog: Fix grammar
Muhammad Rifqi Priyo Susanto
2018-01-13
*
Lua_api.txt: Add chat command params info
ezhh
2018-01-13
*
Add confirmation on new player registration (#6849)
Muhammad Rifqi Priyo Susanto
2018-01-13
*
Revert "Add an active object step time budget #6721"
Lars Hofhansl
2018-01-12
*
Add a build step to test non freetype builds (#6908)
Loïc Blot
2018-01-12
*
Forget to fix non freetype build in StaticText
Loic Blot
2018-01-12
*
Lua_api.txt: Fix, improve and add to Object Properties documentation
paramat
2018-01-12
*
Lua_api.txt: Improve and complete ABM documentation
paramat
2018-01-12
*
Settingtypes.txt: Correct value of 'max block send distance'
paramat
2018-01-12
*
Fix ambient occlusion and dark lines at mapblock borders
number Zero
2018-01-12
*
Fix off-by-one in log output line length (#6896)
Pedro Gimeno
2018-01-09
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Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice()
Pedro Gimeno
2018-01-08
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Lua API docs: Add warning that schematic placing is cached
Sokomine
2018-01-07
*
Fix naming conventions of noise userdata
rubenwardy
2018-01-07
*
Don't recalculate statustext initial color everytime & review fixes
Loic Blot
2018-01-05
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GameUI refactor (part 7/7): Finish to include profiler things to GameUI
Loic Blot
2018-01-05
*
GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimpl...
Loic Blot
2018-01-05
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