Commit message (Collapse) | Author | Age | |
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* | Settingtypes.txt: Correct value of 'max block send distance' | paramat | 2018-01-12 |
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* | Fix ambient occlusion and dark lines at mapblock borders | number Zero | 2018-01-12 |
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* | Fix off-by-one in log output line length (#6896) | Pedro Gimeno | 2018-01-09 |
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* | Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice() | Pedro Gimeno | 2018-01-08 |
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* | Lua API docs: Add warning that schematic placing is cached | Sokomine | 2018-01-07 |
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* | Fix naming conventions of noise userdata | rubenwardy | 2018-01-07 |
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* | Don't recalculate statustext initial color everytime & review fixes | Loic Blot | 2018-01-05 |
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* | GameUI refactor (part 7/7): Finish to include profiler things to GameUI | Loic Blot | 2018-01-05 |
| | | | | | | | | | Other changes: * Add GameUI clarification comment * Move force_fog_off & disable_camera_update flags from GameUI to Game, it's not UI related * Properly init GameUI::Flags * Move toggleChat toggleHud & toggleProfiler to GameUI * Add gameui.cpp to LINT whitelist | ||
* | GameUI refactor (part 6/X): Move Game::guitext_profiler & ↵ | Loic Blot | 2018-01-05 |
| | | | | | | | showStatusTextSimple to GameUI class Other enhancements: * Move showStatusTextSimple to GameUI class & rename to showTranslatedStatusText | ||
* | GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI class | Loic Blot | 2018-01-05 |
| | | | | | | Other enhancements: * Move update_profiler_gui to Game class * Move updateChat to Game class | ||
* | GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, ↵ | Loic Blot | 2018-01-05 |
| | | | | | | | | GameRunData::statustext_time to GameUI class Other enhancements: * Simplify setStatusText to showStatusText, as it shows the label too (preventing almost every setStatusText to call setStatusTextTime(0) * Add unittests | ||
* | GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, ↵ | Loic Blot | 2018-01-05 |
| | | | | | | | | Game::infotext to GameUI class Other enhancements: * Drop unused GameRunData::time_of_day * Little GameUI::update code path optimizations | ||
* | GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on ↵ | Loic Blot | 2018-01-05 |
| | | | | | | | StaticText Other enhancements: * C++ friendlyness for addStaticText() -> move to static StaticText::add() | ||
* | GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUI | Loic Blot | 2018-01-05 |
| | | | | | | | | | | Game class is too huge and has too specialization on various subjects, like UI, formspecs, client, renderer. Start to move UI related things to GameUI object and cleanup them Other improvements: * updateChat: more performance on error messages by remove string copies * Initialize all game class members in definition instead of constructor (with nullptr instead of NULL) * Drop unused Client::show{GameChat,GameHud,Profiler,GameFog} * Add GameUI unittests | ||
* | Biomes: Add vertical biome blend (#6853) | Paramat | 2018-01-05 |
| | | | | Add 'vertical blend' parameter to biome registration that defines how many nodes above the biome's 'y max' limit the blend will extend. | ||
* | Prevent Android from automatically locking display (#6876) | Wayward One | 2018-01-04 |
| | | | As mentioned in #5759 | ||
* | Fix Wstringop-overflow warning from util/srp.cpp (#6855) | you | 2018-01-04 |
| | | | | * Fix Wstringop-overflow warning from util/srp.cpp | ||
* | [CSM] Don't load the IO library. (#6087) | red-001 | 2018-01-04 |
| | | | | | | | | | * [CSM] Don't load the IO library. * Rename the function to match the Lua API function name and add a missing `const` * Add a comment to explain some strange code and fix the other issues pointed out by shadowninja. | ||
* | Mgv7: Add docs for the new floatland exponent parameter | paramat | 2018-01-04 |
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* | Fix crash on can_bypass_userlimit returning non-boolean | rubenwardy | 2018-01-03 |
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* | Mgv7 floatlands: Add exponent parameter | paramat | 2018-01-03 |
| | | | | | Allows more control over shape of floatland mountain terrain. Terrain shape is unchanged. | ||
* | Connected Nodeboxes: Add `disconnected` boxes | Thomas--S | 2018-01-03 |
| | | | | | | | | | | | | | | | The `disconnected_*` boxes are the opposites of the `connect_*` ones, i.e. when a node has no suitable neighbours on the respective side, the according disconnected box is drawn. * disconnected_top * disconnected_bottom * disconnected_front * disconnected_left * disconnected_back * disconnected_right * disconnected (when there is *no* neighbour) * disconnected_sides (when there are *no* neighbours to the sides) | ||
* | Tool.cpp/.h, lua_api/l_util.cpp: Tidy up code and remove dead code | Hybrid Dog | 2018-01-03 |
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* | Tool getDigParams: Fix selecting the best fitting time | Hybrid Dog | 2018-01-03 |
| | | | | | Previously, time was compared with result_time before dividing it by the level difference. | ||
* | Add unittests on ActiveObject and BanManager class (#6866) | Loïc Blot | 2018-01-01 |
| | | | | | | * Add unittests on ActiveObject and BanManager class This also permit to fix a bug in ban manager setting bans modified when no modification occurs | ||
* | Update README.md copyright notice too | Loïc Blot | 2018-01-01 |
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* | Happy new year 2018: update LICENSE.txt | Loïc Blot | 2018-01-01 |
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* | Advanced settings: Add range check for float type | Muhammad Rifqi Priyo Susanto | 2017-12-26 |
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* | Fix rounding error in g/set_node caused by truncation to float | rubenwardy | 2017-12-26 |
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* | Add check to pause game on lost window focus | rubenwardy | 2017-12-26 |
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* | Line_of_sight: Improve using VoxelLineIterator | Dániel Juhász | 2017-12-26 |
| | | | | | This commit rewrites line_of_sight with VoxelLineIterator. Stepsize is no longer needed, the results will be always accurate. | ||
* | Wireshark plugin: Complete all commands. (#6841) | sofar | 2017-12-26 |
| | | | | | This still leaves plenty of data undecoded, but just having the packet types all covered 100% for 0.4.16 will make looking at traces a lot simpler than seeing half the packets show up as unknown. | ||
* | Fix dancing text | number Zero | 2017-12-25 |
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* | - Clear colors when reading property info. | Rob Blanckaert | 2017-12-25 |
| | | | | - Set vertex colors on upright_sprites. | ||
* | Fix error if setting menu_last_game is not a valid game | nOOb3167 | 2017-12-22 |
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* | Fix undefined behaviour on getting pointer to data in empty vector | nOOb3167 | 2017-12-22 |
| | | | | `&vector[0]` is undefined if vector.empty(), causing build failure on MSVC | ||
* | Fix wrong scrolling (#6809) | Vitaliy | 2017-12-21 |
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* | Vector functions: Fix vector.direction() function, improve documentation (#6801) | Paramat | 2017-12-21 |
| | | | vector.direction() now returns a normalised vector with direction p1 to p2. | ||
* | Allow 'default' parameter in 'settings:get_bool' function | Jordan Irwin | 2017-12-17 |
| | | | | | | Default value is used when the setting key is not found in the config file. If default value is not set, 'nil' is returned. #6188 | ||
* | Adjust default console height | Ezhh | 2017-12-17 |
| | | | #6797 | ||
* | Give subgames the ability to disallow specific mapgens (#6792) | Ezhh | 2017-12-16 |
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* | Fix items turning black (#6780) | Vitaliy | 2017-12-16 |
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* | Change Normal Map setting to be less ambigous | Tre | 2017-12-16 |
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* | Zoom: Add 'disabled by game or mod' message | paramat | 2017-12-14 |
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* | Minimap messages: Improve 'disabled by server' message | paramat | 2017-12-14 |
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* | Add callback to preserve node metadata as item metadata | ashtrayoz | 2017-12-14 |
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* | Chat: Remove prompt history duplicates (#6762) | SmallJoker | 2017-12-14 |
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* | directiontables: Fix MSVC compiler error (#6785) | adrido | 2017-12-14 |
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* | Update light decoding table size (#6696) | Vitaliy | 2017-12-12 |
| | | | | Fix old undiminish_light bug | ||
* | Builtin: Fix handle_node_drops crash with nil digger | SmallJoker | 2017-12-12 |
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