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Author
Age
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Merge remote-tracking branch 'queatz/mmb10'
Perttu Ahola
2011-08-30
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Middle mouse click will move 10 items around at a time.
JacobF
2011-08-25
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Merge remote-tracking branch 'queatz/furnace-is-not-blackhole'
Perttu Ahola
2011-08-30
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Don't remove furnace if something is inside it.
JacobF
2011-08-24
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Merge remote-tracking branch 'queatz/furnace-is-not-out-nor-can-rat-escape'
Perttu Ahola
2011-08-30
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Merged 2 branches because they relied on each other.
JacobF
2011-08-25
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Merge remote-tracking branch 'queatz/privs'
Perttu Ahola
2011-08-30
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If a user doesn't have build rights, don't allow them to move items to and fr...
JacobF
2011-08-23
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The password box in the mainmenu is focused if there is already a name and ad...
JacobF
2011-08-23
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Lava is now better visible inside water. (a crappy hack)
Perttu Ahola
2011-08-23
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Inventory transparency; very loosely based on sapier's commits.
Perttu Ahola
2011-08-23
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if creative mode and player has no build privileges, cannot drop items.
Perttu Ahola
2011-08-22
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Fixed water mesh generation acting weird next to sand
Perttu Ahola
2011-08-22
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Fix byte count in serialization of "F1000"
Perttu Ahola
2011-08-22
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Fixed some protocol comment errors in clientserver.h and elsewhere
Perttu Ahola
2011-08-22
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Hopefully fix 'dangling water'
Giuseppe Bilotta
2011-08-22
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Possibly fixed the extremely rare PeerNotFound loop bug.
Perttu Ahola
2011-08-22
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Update README.txt
Perttu Ahola
2011-08-22
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Merge remote-tracking branch 'oblomov/me_cmd'
Perttu Ahola
2011-08-22
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Change way commands are displayed in chat window
Giuseppe Bilotta
2011-08-22
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Introduce hotkey for calling up a command window
Giuseppe Bilotta
2011-08-22
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Send KEY_END when (re)creating a text input
Giuseppe Bilotta
2011-08-22
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/me command
Giuseppe Bilotta
2011-08-22
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Server now supports replies without prefix
Giuseppe Bilotta
2011-08-22
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Defines for server command context flags
Giuseppe Bilotta
2011-08-22
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Remove distinction between /# and / commands
Giuseppe Bilotta
2011-08-22
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Merge remote-tracking branch 'oblomov/new_input'
Perttu Ahola
2011-08-22
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Overhaul the input system
Giuseppe Bilotta
2011-08-22
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Fix typos in key names
Giuseppe Bilotta
2011-08-22
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Flowing lava updates lighting
Perttu Ahola
2011-08-22
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Merge remote-tracking branch 'oblomov/liquid_fixes'
Perttu Ahola
2011-08-22
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Optimize for viscosity 1
Giuseppe Bilotta
2011-08-16
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Viscous fluids
Giuseppe Bilotta
2011-08-16
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Make sure all neighbors of changed fluids are activated
Giuseppe Bilotta
2011-08-16
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Let the liquids flow in the open
Giuseppe Bilotta
2011-08-16
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Ensure air neighbors to liquids that can flow are enqueued for transformation
Giuseppe Bilotta
2011-08-16
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Ensure param2 is set correctly in transformLiquids
Giuseppe Bilotta
2011-08-16
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Use defines for liquid levels
Giuseppe Bilotta
2011-08-16
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transformLiquid: small optimization and whitespace cleanup
Giuseppe Bilotta
2011-08-16
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Merge branch 'lava'
Perttu Ahola
2011-08-22
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small fix to transformLiquids
Perttu Ahola
2011-08-15
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Fixed liquid mesh generation
Perttu Ahola
2011-08-15
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Add lava to creative inventory (hmm, we're shortly running out of creative in...
Perttu Ahola
2011-08-15
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Hopefully fixed msvc "'sqrt' : ambiguous call to overloaded function"
Perttu Ahola
2011-08-15
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Non-vertex-alpha texture material for lava
Perttu Ahola
2011-08-15
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modified mapgen to generate less lava
Perttu Ahola
2011-08-15
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Added #define WATER_ALPHA in content_mapnode.cpp
Perttu Ahola
2011-08-15
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tuned lava/universal damage code
Perttu Ahola
2011-08-15
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lava!
Perttu Ahola
2011-08-15
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Implemented MEET_OTHER
Perttu Ahola
2011-08-16
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