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* mapformat WIPPerttu Ahola2012-03-22
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* Add output levels --info and --trace (--verbose is now more verbose)Perttu Ahola2012-03-22
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* Move headers from socket.h to socket.cppPerttu Ahola2012-03-22
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* Fix UDPSocket's debug outputPerttu Ahola2012-03-22
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* Log at info level when a banned client connectsPerttu Ahola2012-03-22
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* Add more information to lua_api.txtPerttu Ahola2012-03-22
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* Update Lua API documentation and move it into doc/lua_api.txtPerttu Ahola2012-03-22
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* Goddamn MSVC pow overload ambiguitiesPerttu Ahola2012-03-21
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* Add ScopeProfilerType SPT_GRAPH_ADDPerttu Ahola2012-03-21
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* Add different automatic profiler graph drawing style for relative-ish plotsPerttu Ahola2012-03-21
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* Add more graph colors, add mainloop_dtime graph, make statustext fade away ↵Perttu Ahola2012-03-21
| | | | faster
* Modify and clean main loop to allow measuring the proper timesPerttu Ahola2012-03-21
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* Profiler graphPerttu Ahola2012-03-21
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* Use atof() in mystof(), because istringstream>>float randomly causes a ↵Perttu Ahola2012-03-21
| | | | segfault on mingw
* Attempt to fix some minor memory leaksPerttu Ahola2012-03-20
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* Call this 0.4.dev-20120320Perttu Ahola2012-03-20
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* Fix various things being too fast to break by handPerttu Ahola2012-03-20
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* Remove .hgignore and .hgtags (mercurial isn't used anymore)Perttu Ahola2012-03-20
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* Add mods/mesetint/mods_here.txt to be installed on RUN_IN_PLACE buildsPerttu Ahola2012-03-20
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* Fix mod pathsPerttu Ahola2012-03-20
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* Fix for MSVC and move stuff around a bit in CMakeLists.txt and ↵Perttu Ahola2012-03-20
| | | | src/CMakeLists.txt
* Update vc10 build script example in README.txtPerttu Ahola2012-03-20
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* Move icon files to misc/Perttu Ahola2012-03-20
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* Flatten share/ and user/ in the source and for the RUN_IN_PLACE buildPerttu Ahola2012-03-20
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* Move share/builtin.lua to share/builtin/builtin.luaPerttu Ahola2012-03-19
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* Move client textures to the correct placePerttu Ahola2012-03-19
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* Rework directory structurePerttu Ahola2012-03-19
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* Add the mod search path user/mods/gameidPerttu Ahola2012-03-19
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* Make Lua error output in log clearerPerttu Ahola2012-03-19
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* Do not error() on digprop_* calls but print a warningPerttu Ahola2012-03-19
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* Unknown nodes can be dugPerttu Ahola2012-03-19
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* Warn instead of completely removing minetest.digprop_whatever() Lua functionsPerttu Ahola2012-03-19
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* Remove minetest.digprop_whatever() Lua functions (because they are useless now)Perttu Ahola2012-03-19
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* Update README.txt a bitPerttu Ahola2012-03-19
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* Update version to 0.4.dev-20120318Perttu Ahola2012-03-18
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* Attempt to fix build for MSVCPerttu Ahola2012-03-18
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* Fix getVisibleBrightness() to return sunlight visibility correctly even if ↵Perttu Ahola2012-03-18
| | | | not much of world has been loaded
* Make some things diggable by hand by using a special group ↵Perttu Ahola2012-03-18
| | | | oddly_breakable_by_hand; also fill in some other groups
* Fix old world search path for non-run-in-place buildPerttu Ahola2012-03-18
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* Move doc/changelog.txt and doc/ancient_main_comment.txt into old/Perttu Ahola2012-03-18
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* Disable word wrap in vertical texts in main menuPerttu Ahola2012-03-18
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* Fix installation in cmake project filesPerttu Ahola2012-03-18
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* "or" -> "||" in content_mapblock.cppPerttu Ahola2012-03-18
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* Fix and tune starsPerttu Ahola2012-03-18
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* Do not clear address in main menu if starting a singleplayer game by double ↵Perttu Ahola2012-03-18
| | | | clicking the world
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
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* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-16
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* Add Client::getEnv() and remove some unnecessary wrappersPerttu Ahola2012-03-15
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* Revert old 4BS/s walk speed for nowPerttu Ahola2012-03-15
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* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl2012-03-15
| | | | light, removed footprints