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Author
Age
...
*
Add the group attached_node
PilzAdam
2012-12-01
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Merge support for anaglyph stereo
PilzAdam
2012-12-01
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Add anaglyph settings to minetest.conf.example
MirceaKitsune
2012-11-13
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Default anaglyph to 0.1
MirceaKitsune
2012-11-13
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Anaglyph stereo support, created by xyz
MirceaKitsune
2012-11-13
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Add the ability for client to check if image exists
Perttu Ahola
2012-11-30
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Log /grant and /revoke command usage
DannyDark
2012-11-30
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Make dragged itemstack following the mouse cursor much smoother
Jürgen Doser
2012-11-30
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Ignore directories beginning with a "." when searching for mods
Matthew I
2012-11-30
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Run scriptapi_on_shutdown() thread-safely and remove some old crap
Perttu Ahola
2012-11-30
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Add shutdown hook interface to Lua API
Matthew I
2012-11-30
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Add congestion control settings to minetest.conf
Perttu Ahola
2012-11-29
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Full protocol 13 compatibility on server side
Perttu Ahola
2012-11-29
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Make strict and non-strict protocol version checking to work more like expected
Perttu Ahola
2012-11-29
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Allow server to accept protocol 13 clients altough they don't work too well
Perttu Ahola
2012-11-29
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Ranged support of protocol version on server side
Perttu Ahola
2012-11-29
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Support serialization of protocol 13 ContentFeatures
Perttu Ahola
2012-11-29
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unit test: TestNodedefSerialization
Perttu Ahola
2012-11-29
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Modify new ObjectProperties format to such that 0.4.3 will eat it
Perttu Ahola
2012-11-29
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Fix Taoki's messed up generic object command ids
Perttu Ahola
2012-11-29
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Change version to 0.4.4-dev because... ehm... why it wasn't that already?
Perttu Ahola
2012-11-29
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Fix head shifting downards in glass, nodeboxes...
Calinou
2012-11-28
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Fix mesh glitches on MapBlock boundaries
Perttu Ahola
2012-11-27
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Revert "Use wielditem drawtype for all nodes in item_entity"
Perttu Ahola
2012-11-27
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Fix forgotten material properties for meshes (also seems to have been forgott...
MirceaKitsune
2012-11-27
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Default server step to 0.1s and sync object/player update intervals to it
Perttu Ahola
2012-11-26
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Use wielditem drawtype for all nodes in item_entity
PilzAdam
2012-11-26
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Remove unnecessary util/serialize.h from content_mapblock.cpp
Perttu Ahola
2012-11-26
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Const-correct SharedBuffer::SharedBuffer(const T *t, unsigned int size)
Perttu Ahola
2012-11-26
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Move util/serialize.h out from staticobject.h for smaller header dependencies
Perttu Ahola
2012-11-26
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Move a function from clientserver.h to clientserver.cpp
Perttu Ahola
2012-11-26
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Proper versioning of new network-serialized stuff
Perttu Ahola
2012-11-26
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New PROTOCOL_VERSION scheme (allow client to support a range of versions)
Perttu Ahola
2012-11-26
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Fix LuaEntitySAO::getClientInitializationData() and bump the related version
Perttu Ahola
2012-11-26
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Bump version to 0.4.4 as this isn't compatible with 0.4.3
Perttu Ahola
2012-11-26
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Update ContentFeatures serialization format now as PROTOCOL_VERSION was changed
Perttu Ahola
2012-11-25
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RealBadAngel's patch which allows the lua api to read pressed player keys. Th...
MirceaKitsune
2012-11-25
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A bunch of fixes
MirceaKitsune
2012-11-25
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Allow Vanessa's texture filtering / mipmap patch to work on models, as well a...
MirceaKitsune
2012-11-25
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Fix more things I forgot for attached players. Such players will now properly...
MirceaKitsune
2012-11-25
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Update attachments at the ending of the addToScene function for parents. And ...
MirceaKitsune
2012-11-25
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Send animations, bone overrides and attachments in entity initialization. Cli...
MirceaKitsune
2012-11-25
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Enable client-side attachments, add detachment code
MirceaKitsune
2012-11-25
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Fix some remaining issues with attachments, now they work. Tested with object...
MirceaKitsune
2012-11-25
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Complete the attachment framework.
MirceaKitsune
2012-11-25
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Framework for the attachment system, new object property which allows changin...
MirceaKitsune
2012-11-25
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Get the new animation framework properly working
MirceaKitsune
2012-11-25
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Joint positioning and rotation code, and fix a problem related to their lua API
MirceaKitsune
2012-11-25
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Allow the LUA API to set animations to meshes as well as the animation speed....
MirceaKitsune
2012-11-25
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Get the mesh working through the memory cache properly. Most credit goes to c...
MirceaKitsune
2012-11-25
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