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* Shaders: fix fog not affecting opaque liquidsRealBadAngel2016-02-23
* Sheet Ore: Eliminate crash caused by PcgRandom range max < minparamat2016-02-23
* GOTBLOCKS & DELETEBLOCKS: test packet size only oncenerzhul2016-02-23
* Fix android buildest312016-02-23
* Reset block send timer when invoking setBlock(s)NotSent()orwell962016-02-22
* Android: hardcode leveldb revisionest312016-02-22
* Fix getting pointed nodeRealBadAngel2016-02-22
* Add Lua interface to HTTPFetchRequestJeija2016-02-22
* Fix HTTPFetchRequest performing a GET request if post_data is suppliedJeija2016-02-22
* Camera: remove auto tune FPS, single view range settingRealBadAngel2016-02-21
* Remove preload_item_visuals codeRealBadAngel2016-02-21
* Dont make fastface if tile is not seamlessRealBadAngel2016-02-21
* Restore simple settings tab and add advanced settings as dialogBlockMen2016-02-21
* Little collision.cpp cleanupsLoic Blot2016-02-20
* Fix jumping at node edgegregorycu2016-02-19
* Don't print locale directory error message when GetText is disabledShadowNinja2016-02-19
* Ignore spaces in secure.trusted_mods settingJeija2016-02-19
* Minimap: show player markersRealBadAngel2016-02-19
* Camera: Don't count camera offset twice for Nametagged CAOsRealBadAngel2016-02-19
* Require request_insecure_environment to be called from the mod's main scopeShadowNinja2016-02-19
* Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16paramat2016-02-19
* HOTFIX: fix too agressive block cullingRealBadAngel2016-02-18
* Move object nametags to cameraRealBadAngel2016-02-18
* Clientiface: remove "value is dummy" from docsest312016-02-16
* Mapblock mesh: Eliminate meshgen lagsRealBadAngel2016-02-16
* Use vertices with tangents only when its needed.RealBadAngel2016-02-15
* Player::accelerateHorizontal/Vertical should be member of LocalPlayerLoic Blot2016-02-14
* Use proper variable types for uniform sampler layersRealBadAngel2016-02-14
* Formspec: fix broken irrlicht 1.7 buildRealBadAngel2016-02-13
* Formspec: recreate item_image_button pressed state for its image and labelRealBadAngel2016-02-13
* Remove unused 'm_selection_active' fieldest312016-02-13
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-11
* Drop luaentity_common.h which is not included anywhereLoic Blot2016-02-11
* Use single box for halo meshRealBadAngel2016-02-11
* Set proper GLSL pixel shader versionRealBadAngel2016-02-11
* Dump shader programs on compile errorsRealBadAngel2016-02-11
* Documentation: Remove now unused 'vertical spawn range'paramat2016-02-11
* Initialize facedir and wallmounted tables only once.Diego Martinez2016-02-11
* Log /clearobjects modeKahrl2016-02-11
* Add '/clearobjects quick'Kahrl2016-02-11
* Fix backface culling when connecting to new servers.Auke Kok2016-02-10
* Fix inverted conditions in shader.cppLoic Blot2016-02-09
* shader.cpp: don't test twice if shader programs are presentLoic Blot2016-02-09
* FormSpec: Add StaticTextSpec and superimpose over item image buttonsRealBadAngel2016-02-09
* Filmic HDR tone mappingRealBadAngel2016-02-09
* Remove ClientMap::m_camera_mutexKahrl2016-02-09
* FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat2016-02-09
* Use inventory_image in the first place for inventory item meshRealBadAngel2016-02-08
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-08
* builtin: Fix `print` crashing on nil "holes".Diego Martinez2016-02-08