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* Handle SQLITE_BUSY errors gracefullyRogier2015-12-30
| | | | | | This allows other applications (e.g. minetestmapper) to interrogate the database while minetest is running, without causing an almost certain minetest crash.
* Add macos/freebsd missing endian.h include and add win endianness infoqiukeren2015-12-29
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* Revert "Refactoring and code style fixes in preparation of adding mesh typed ↵Sapier2015-12-29
| | | | | | | | items" This reverts commit f14e7bac54af65e3d3d99f89f23f114b17058e49. Reverted due to missinterpretation of agreement, obvious dislike and me not interested in doing fights for feature I don't actually need
* Revert "Add support for using arbitrary meshes as items"Sapier2015-12-29
| | | | | | This reverts commit 91bafceee6606fab79db1bde4cba01b84fed65c7. Reverted due to missinterpretation of agreement, obvious dislike and me not interested in doing fights for feature I don't actually need
* Make collisionMoveSimple time overflow message written to log/show up at max ↵Sapier2015-12-29
| | | | once per step
* Add support for using arbitrary meshes as itemsSapier2015-12-29
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* Refactoring and code style fixes in preparation of adding mesh typed itemsSapier2015-12-29
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* shutdown when requested from lua in singleplayer tooest312015-12-29
| | | | | | | Before, minetest.request_shutdown didn't shut down singleplayer instances or server instances from the server tab. This commit fixes this. Fixes #3489.
* Database backends: fix bug, and small speedupest312015-12-29
| | | | | -> Redis backend: break from switch to fix bug -> Dummy and redis backends: reserve the count so that creating the list is faster
* Alphabetical sorting of texture packs in menu (fixes #3487)jeanpatrick.guerrero@gmail.com2015-12-26
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* Update URLs for buildbot & travissfan52015-12-26
| | | | The freehoster these files were hosted on is shutting down soon-ish, they're now hosted on my VPS.
* Add missing documentation of automatic_face_movement_max_rotation_per_sec ↵Sapier2015-12-25
| | | | entity parameter
* Android: shorten initial progress bar text way more simpleSapier2015-12-23
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* Android: Tell make about sub-makes to speed up buildest312015-12-23
| | | | | | | | | | | | | | | | | | | | | Before, sub-makes called by make were called without make knowing they were sub-makes. This however led make's jobserver not do its tasks, and the build process ended up with inefficient parralelisation. This commit fixes this by applying the two ways the make manual tells about: putting + to the start of the line (used when ndk-build is invoked), and exchanging "make" with "$(MAKE)". Before, make complained with messages like: make[2]: warning: jobserver unavailable: using -j1. Add `+' to parent make rule. This complaint can now only been seen for openssl. openssl has issues if make gets exchanged with $(MAKE): if exchanged, above error message is multiplied for various subdirs of the openssl source tree. On a 4 core box, "make -j 4" build time from "make clean_all" cleaned source tree could be improved from 15:34 minutes to 10:45 minutes. This means a speedup of 45%.
* Translated using Weblate (Italian)Gianluca Luparini2015-12-22
| | | | Currently translated at 43.8% (345 of 787 strings)
* Translated using Weblate (Japanese)Rui2015-12-21
| | | | Currently translated at 40.0% (315 of 787 strings)
* Translated using Weblate (Dutch)Rogier2015-12-21
| | | | | | Currently translated at 95.1% (749 of 787 strings) Squashed two translation commits to one
* Translated using Weblate (Russian)Anton Tsyganenko2015-12-21
| | | | | | Currently translated at 48.7% (384 of 787 strings) Squashed two translation commits to one
* Translated using Weblate (Italian)Luca Argentieri2015-12-21
| | | | Currently translated at 43.8% (345 of 787 strings)
* Translated using Weblate (Czech)Jakub Vaněk2015-12-21
| | | | | | Currently translated at 56.6% (446 of 787 strings) Squashed two translation commits to one
* Translated using Weblate (Chinese (Taiwan))Jeff Huang2015-12-21
| | | | Currently translated at 59.7% (470 of 787 strings)
* Translated using Weblate (Hebrew)ChaosWormz2015-12-21
| | | | Currently translated at 3.1% (25 of 787 strings)
* Translated using Weblate (Japanese)Rui2015-12-21
| | | | Currently translated at 39.8% (314 of 787 strings)
* Translated using Weblate (Czech)Jakub Vaněk2015-12-21
| | | | | | Currently translated at 49.0% (386 of 787 strings) Squashed two translation commits to one
* Translated using Weblate (Lojban)senpi2015-12-21
| | | | Currently translated at 11.4% (90 of 787 strings)
* Translated using Weblate (Lithuanian)Liudas Ališauskas2015-12-21
| | | | | | Currently translated at 30.7% (242 of 787 strings) Squashed two translation commits to one
* Translated using Weblate (Estonian)Kristjan Räts2015-12-21
| | | | Currently translated at 23.7% (187 of 787 strings)
* Translated using Weblate (Italian)Andrea Di Pietro Ulla2015-12-21
| | | | Currently translated at 42.0% (331 of 787 strings)
* Fix lua object:get_properties() being brokenSapier2015-12-21
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* Fix missing localization for objHybridDog2015-12-20
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* Android: Fix extra files being copied to the APKShadowNinja2015-12-20
| | | | | | | dcb91cf0c0c9a20622feeb4e5e8104ffbc9fa8ec hacked around the biggest issue this caused, but wasted a lot of CPU time and disk space It also still included a lot of other unwanted files. This removes all of `doc/` except the license, and also removes the server list.
* Fix missing popest312015-12-20
| | | | | | | | | | | Previous commit 70ea5d552e283bd5bce3278cbf3819bd87ba2602 "Add support for limiting rotation of automatic face movement dir entitys" by sapier has broken minetest's feature to open worlds. This was due to a missing stack pop operation. Thanks to @oleastre for reporting this bug and suggesting the fix.
* Add support for limiting rotation of automatic face movement dir entitysSapier2015-12-19
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* Android: Implement Autohiding button bars to cleanup screenSapier2015-12-18
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* Android: Remove unused build target curl_binarySapier2015-12-17
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* Android: Don't put html docs to apkSapier2015-12-17
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* Android: Remove non freetype fonts from apkSapier2015-12-17
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* Android: Fix pressed buttons not beeing cleared on opening menuSapier2015-12-17
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* Add option to give every object a nametagBlockMen2015-12-15
| | | | or change the nametag text of players
* Get movement setting instead of hard coded valueasl972015-12-15
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* Mgfractal: Add 3D and 4D fractalsparamat2015-12-15
| | | | | | | | | | | | 3D Mandelbrot/Mandelbar 3D Christmas Tree 3D Mandelbulb 3D Cosine Mandelbulb 4D Mandelbulb Plus corresponding julia set for each Add credits for formulas Rename parameter 'formula' to 'fractal' Speed optimisations
* Fix events on WindowsBlockMen2015-12-11
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* Fix android buildest312015-12-11
| | | | | | | | | | Fix android build since commit 696148e29889b2923f926b27f76979454676506d "Fix Event implementation" by @ShadowNinja. Fixes #3444. Thanks @kwolekr for pointing out the fix.
* Fix some setting documentationest312015-12-10
| | | | | | | * Horizontal and vertical are used wrongly. Use height and width because horizontal/vertical describes different things. Thanks @kilbith for pointing out. * Update minetest.conf.example and settings_translation_file.cpp * Correct maximum/minimum copy paste mistake.
* Speed up and make more accurate relief mappingRealBadAngel2015-12-10
| | | | using linear + binary search.
* Fix Event implementationShadowNinja2015-12-07
| | | | | | On non-windows platforms this just used a semaphore, which meant that multiple calls to signal() would result in wait() returning multiple times.
* Add seperate cache pathShadowNinja2015-12-07
| | | | | This is set to the XDG cache path where possible. It's set to the app's cache path on Android.
* Fix threshold typeest312015-12-07
| | | | | | | | | | | Fix the type of the threshold value for mapgen. The commit a78dd7f2b6b0e1fefdbaa1ae21b722dd4459e4f4 "Fix spelling of noise_threshold" has changed it to be read as int, but it can have non-integral values too. Thanks to @kwolekr for pointing this out.
* lua_api.txt: add blank lines before * listsest312015-12-07
| | | | | If rendered as markdown, lists need a blank line before them so that they are recognized as such.
* Mapgen: Add propagate_shadow bool to calcLightingparamat2015-12-07
| | | | | | | | | | To terminate unwanted shadows from floatlands or realms above Also add to LuaVoxelManip calc_lighting for use in mapgen mods Remove the 2 argument calcLighting, mapgens now use the 5 argument form to specify the volumes for propagateSunlight and spreadLight In mgsinglenode replace calcLighting with setLighting and clean-up use of tabs and spaces