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* Optimize ClientIface::getPlayerNames(): return const ref instead a copy of al...Loic Blot2016-10-08
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-08
* Fix backwards compatibility issue introduced by close_on_enterrubenwardy2016-10-08
* Ensure std::unordered_ be used on MSVC 2010 too (#4600)SmallJoker2016-10-09
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-08
* Speed up emerge thread by using unordered map in a few places. Looking at 25%...gregorycu2016-10-08
* Ensure std::unordered_ will be used on supported MSVC compilersgregorycu2016-10-08
* Prevent attached models from disappearing during parent reload (#4128)Foghrye42016-10-08
* VoxelArea: faster iter function (#4490)HybridDog2016-10-08
* Remove some unused attributes/class functions in server.cpp/hLoic Blot2016-10-08
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-08
* Lua_api.txt: Add biome and nodeupdate documentationparamat2016-10-08
* Textures: Ignore unknown node in override.txtSmallJoker2016-10-08
* Fix C++11 Windows build of threading codesfan52016-10-06
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-06
* Fix narrow string compiling issue on MSVC2010SmallJoker2016-10-06
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-06
* Use relative position for nametagsSmallJoker2016-10-06
* Fix macosx build by disabling postgresql upgradeLoic Blot2016-10-06
* Fix crash regression when chatting in the ncurses consoleest312016-10-06
* Travis: build matrix improvements + CPP11 buildLoic Blot2016-10-06
* Compilation fixLoic Blot2016-10-05
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-05
* Make some maps unordered to improve performanceLoic Blot2016-10-05
* Chat: new settings to prevent spamLoic Blot2016-10-05
* Mapblock_mesh_generate_special: Improve performanceparamat2016-10-04
* Textures: New 'smoke puff' texture from TNT modparamat2016-10-04
* Fix build/warning on non X11 platformsest312016-10-03
* Builtin/falling: Add fallback vector in case of nil 'wallmounted to dir'paramat2016-10-03
* Forceloading: Transient forceloadsraymoo2016-10-03
* Formspec: Add container[] and container_end[] elementsrubenwardy2016-10-03
* Allow nothing to be selected from formspec parameterssfan52016-10-02
* Fix typo in core.after (#4560)Rui2016-10-01
* Update default controls in README.txtWuzzy2016-09-30
* Mgv7: Avoid mid-air spawn on disabled mountain terrain, optimise functionparamat2016-09-30
* Fix android buildest312016-09-30
* Only include keycode unittests in client build (fixes #4559)sfan52016-09-29
* Add keycode.cpp unittestssfan52016-09-25
* Rewrite keycode.cpp (Keycode handling & names)sfan52016-09-25
* Conf.example: Re-add deleted noise parameter documentationparamat2016-09-23
* Update library versions in buildbotsfan52016-09-21
* Don't use ZLIB_WINAPI if the required DLL is not provided to CMakesfan52016-09-21
* Do not serialize empty NodeMetadatasfan52016-09-21
* Builtin: Change error to warning for light_source > 14paramat2016-09-21
* Increase default font size by 1James Stevenson2016-09-21
* Fix a typo and use proper deprecation notification systemest312016-09-19
* Register.lua: Throw error if node 'light_source' > core.LIGHT_MAXparamat2016-09-17
* Lua_api.txt: Add note of maximum value for node 'light_source'paramat2016-09-15
* Add an [invert:<mode> texture modifierThomas--S2016-09-15
* Collision: Improve performance by combining 6 vectors into 1 using a structShadowNinja2016-09-15