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* Better mod loading error handlingPerttu Ahola2011-12-03
* Add world/mods to mod search pathPerttu Ahola2011-12-03
* Remove accidental stupid naming in craftitem examplePerttu Ahola2011-12-03
* Enforced mod global naming convention and better error reportingPerttu Ahola2011-12-03
* Fix script error reporting a bitPerttu Ahola2011-12-02
* Fix ActiveObject creation for fast player respawnsPerttu Ahola2011-12-02
* Fix sending of player hp (was sent all the time)Perttu Ahola2011-12-02
* Remove unnecessary debug output from mods/default/init.luaPerttu Ahola2011-12-02
* Show bare hand when no item is selectedPerttu Ahola2011-12-02
* Set version to 0.4.dev-20111202-1Perttu Ahola2011-12-02
* Fix mod licensing and add a mention about sound licensing in README.txtPerttu Ahola2011-12-02
* Script-defined creative inventoryPerttu Ahola2011-12-02
* Rename "build" privilege to "interact" (backwards-compatibly, of course)Perttu Ahola2011-12-02
* Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"Perttu Ahola2011-12-02
* Remove obsolete createPickedUpItem()Perttu Ahola2011-12-02
* Add time_from_last_punch to Lua APIPerttu Ahola2011-12-02
* Add a note about mods being under CC BY-SA 3.0 like texturesPerttu Ahola2011-12-02
* + middle-click now empties the inventory slot properlyMark Holmquist2011-12-02
* Add enable_pvp settingPerttu Ahola2011-12-02
* Make unlimited player transfer distance configurablePerttu Ahola2011-12-02
* Fix player double damagePerttu Ahola2011-12-02
* Make hitting players make a visual damage flash to the player texture and the...Perttu Ahola2011-12-02
* Don't hide players in pitch black (like oerkkis)Perttu Ahola2011-12-02
* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-02
* Fix /give(me) commands a bit in default modPerttu Ahola2011-12-02
* Fix the previous commitPerttu Ahola2011-12-02
* Enforce PLAYER_INVENTORY_SIZE in ObjectRef::l_inventory_set_listPerttu Ahola2011-12-02
* Print out PROTOCOL_VERSIONs if server is incompatible with clientPerttu Ahola2011-12-02
* Higher default map save and unload intervalPerttu Ahola2011-12-02
* Don't send objects or map data before definitions have been sentPerttu Ahola2011-12-02
* Make players be again visible from a long distancePerttu Ahola2011-12-02
* Remove stuff made obsolete by making players more ActiveObject-like and raise...Perttu Ahola2011-12-01
* Players are more like objects + related stuffPerttu Ahola2011-12-01
* Player-is-SAO WIPPerttu Ahola2011-12-01
* Fix non-fancy leaves not making faces with waterPerttu Ahola2011-12-01
* Make non-fancy leaf texture to go in texture atlas tooPerttu Ahola2011-12-01
* Add ServerActiveObject::removingFromEnvironment()Perttu Ahola2011-12-01
* Remove +"^[forcesingle" from ContentFeatures::setInventoryTexture, because 1)...Perttu Ahola2011-12-01
* Fix getTextureRaw to always return an image that is not in the texture atlas ...Perttu Ahola2011-12-01
* Fix loading of legacy MaterialItems (was loaded as a quite random type)Perttu Ahola2011-12-01
* Fix texture atlas not being created correctlyPerttu Ahola2011-12-01
* Include the freedesktop.org-standard .desktop file in misc/ to aid package ma...Perttu Ahola2011-12-01
* Remove old stuff from misc/Perttu Ahola2011-12-01
* Fix processing of the default_password setting. It is now actually used as th...Kahrl2011-12-01
* Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock differently...Kahrl2011-12-01
* Wireshark dissector: correct messed up field namesKahrl2011-12-01
* Wireshark dissector: Add TOSERVER_RESPAWN and TOCLIENT_DEATHSCREEN, plus some...Kahrl2011-12-01
* Enable simple drag and drop in inventoryPerttu Ahola2011-12-01
* Inventory move-to-slot hilightingPerttu Ahola2011-12-01
* Note in init.lua the methods specific to the "generic" node metadataPerttu Ahola2011-12-01