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* Fix documentation for string functionsDiego Martínez2014-12-30
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* Add support back for resolving group names in NodeResolverkwolekr2014-12-29
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* Fix some lingering code style issueskwolekr2014-12-29
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* Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr2014-12-29
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* Add core.get_mapgen_names() to Main Menu API (and use it)kwolekr2014-12-29
| | | | Also rewrite mapgen registration for static initialization
* Expose mapgen parameters on scripting initkwolekr2014-12-29
| | | | | Add minetest.get_mapgen_params() Deprecate minetest.register_on_mapgen_init()
* Ignore downloaded public serverlist if public_serverlist is falseKahrl2014-12-30
| | | | | Fixes #1807: When the server list finishes downloading, the local server list resets in certain conditions
* Center status text for better visibility.Kodexky2014-12-30
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* Add extra buttons to Android GUI. All icons are licensed by freepik.com ↵Kodexky2014-12-30
| | | | under CC BY 3.0
* Update Japanese TranslationRui2014-12-30
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* Add util/bump_version.shKahrl2014-12-30
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* Fix -Wtype-limits warnings and remove disabling of -Wtype-limitsCraig Robbins2014-12-29
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* Print unit test failures to dstreamkwolekr2014-12-29
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* FontEngine: Don't use file extension to check font file compatibilitykwolekr2014-12-29
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* LuaVoxelManip: Remove blank allocatorkwolekr2014-12-29
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* LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, ↵kwolekr2014-12-28
| | | | set_metadata
* Fix MSVC compiler warning about passing this pointer in initializer listsapier2014-12-28
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* Faster string.split implementation.Diego Martinez2014-12-28
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* MainMenu: Save 'hide gamemods' and 'hide modpack contents' checkbox state ↵fz722014-12-28
| | | | (fixes #1960)
* Skip further loading of client if there was an exit signalChristophe Piveteau2014-12-28
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* Decoration: Add height_min and height_max parameterskwolekr2014-12-28
| | | | | Also set default height_min/height_max to -31000 and 31000, respectively, for ore and biomes
* Cavegen: Fix copy & paste error (solves #2020)kwolekr2014-12-28
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* Biome API: Add shore top and shore filler nodes, underwater node, water top ↵paramat2014-12-28
| | | | node. Add water top depth and shore height parameters. Remove water dust node
* Ore: Add Vein ore typekwolekr2014-12-28
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* Ore: Add Blob ore typekwolekr2014-12-28
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* PseudoRandom: Expose constant PSEUDORANDOM_MAXkwolekr2014-12-28
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* LuaVoxelManip: Add option to allocate blank datakwolekr2014-12-27
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* VoxelManipulator: Remove unnecessary deallocation stepskwolekr2014-12-27
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* Set fallback content if resolving content vector requires everythingkwolekr2014-12-27
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* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-27
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* Uncomment version patch fieldkwolekr2014-12-26
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* Bump version to 0.4.11kwolekr2014-12-24
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* Conf.example: Correct grammar and spelling. Shorten some lines. Move a few ↵paramat2014-12-25
| | | | lines into correct sections. Remove finite liquid reference. Make indentation consistent
* Fix fs::GetRecursiveSubPaths trying to get directory lists for filesShadowNinja2014-12-24
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* Large increase in performanceCraig Robbins2014-12-24
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* Increase indentation throughout file for clarity. Correct mistakes. Shorten ↵paramat2014-12-24
| | | | | | lines. Make more consistent Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* State biome API heat and humidity noise parameters in positional formatparamat2014-12-24
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Conf.example: Fix typoparamat2014-12-23
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* Update MinGW toolchain downloads used by travissfan52014-12-23
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* Silence misc. warningskwolekr2014-12-23
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* Make limiting of the reflow liquids queue size optionalCraig Robbins2014-12-23
| | | | | If liquid_queue_purge_time == 0 then disable the queue size limiting and make this the default setting Additionally, liquid_loop_max now defaults to 100000
* Update mapgen stuff in minetest.confparamat2014-12-22
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* Temporarily fix always bright wieldhand with shaders enabledkwolekr2014-12-22
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* Regenerate server_flags_creative.png from XCFKahrl2014-12-21
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* Fix weird (and wrong) comment in test.cppKahrl2014-12-21
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* lua_api.txt: improve noise documentation. Remove previous eased 3D noise ↵paramat2014-12-20
| | | | format example
* Re-add hacky fix for underwater grass, to fix mgv7 user's biomesparamat2014-12-20
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* Change TileSpec::frames to be std::vector not std::mapunknown2014-12-21
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Fix visual_scale for plantlike nodes (again)Vanessa Ezekowitz2014-12-19
| | | | | | fixes #1989 move the plant to the bottom of its node properly, without affecting its scale. See isue #1989
* Temporarily set default biome in builtinkwolekr2014-12-18
| | | | | This should probably be removed when minetest_game has proper biomes. If I hear "the whole map is just stone!" again after this, I am going to detonate.