Commit message (Collapse) | Author | Age | |
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* | Hide Wself-assign-overloaded and Wself-move unittest compilation warnings | HybridDog | 2021-09-17 |
| | | | | The warnings occured with the clang compiler | ||
* | Readd TGA to the list of valid texture formats. (#11598) | ROllerozxa | 2021-09-15 |
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* | Chop game background in mainmenu (#10796) | Lars Müller | 2021-09-14 |
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* | Add Windows-specific CreateTempFile() implementation | sfan5 | 2021-09-14 |
| | | | | Once again MSVC is the only compiler not supporting basic POSIX functionality. | ||
* | Fix broken handling of NodemetaChanged packets | sfan5 | 2021-09-12 |
| | | | | fixes #11610 | ||
* | Make sure relevant std::stringstreams are set to binary | sfan5 | 2021-09-11 |
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* | Clean up/improve some scriptapi error handling code | sfan5 | 2021-09-10 |
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* | Send to clients node metadata that changed to become empty (#11597) | Jude Melton-Houghton | 2021-09-10 |
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* | Split vector.new into 3 constructors | DS | 2021-09-10 |
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* | Dynamic_Add_Media v2 (#11550) | sfan5 | 2021-09-09 |
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* | Add missing zstd-libs to final Docker image | Buckaroo Banzai | 2021-09-07 |
| | | | Also add `minetestserver --version` command to verify docker build in CI | ||
* | Fix movement in random_input mode (#11592) | NeroBurner | 2021-09-05 |
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* | Add hint to error message on how to build with in-tree Irrlicht | 20kdc | 2021-09-05 |
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* | Fix falling mesh nodes being half size (#11389) | Wuzzy | 2021-09-01 |
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* | Update README for zstd changes | sfan5 | 2021-09-01 |
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* | Don't look for zlib and zstd manually on Windows | sfan5 | 2021-09-01 |
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* | Drop Ubuntu 16.04 from gitlab-ci, add 20.04 instead | sfan5 | 2021-09-01 |
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* | Check for required libzstd APIs in cmake | sfan5 | 2021-09-01 |
| | | | | It's very unlikely that anyone uses a zstd version this old, but if they do fail early. | ||
* | Switch MapBlock compression to zstd (#10788) | lhofhansl | 2021-08-31 |
| | | | | | | | * Add zstd support. * Rearrange serialization order * Compress entire mapblock Co-authored-by: sfan5 <sfan5@live.de> | ||
* | CI: Bump IrrlichtMt to 1.9.0mt3 | sfan5 | 2021-08-31 |
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* | Remove closing paren as weblink delimiter | pecksin | 2021-08-29 |
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* | Async-related script cleanups | sfan5 | 2021-08-28 |
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* | CI: Add macOS workflow (#11454) | fn ⌃ ⌥ | 2021-08-28 |
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* | Remove redundant on_dieplayer calls | savilli | 2021-08-28 |
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* | Joystick sensitivity for player movement (#11262) | NeroBurner | 2021-08-27 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit deprecates the forward, backward, left, and right binary inputs currently used for player movement in the PlayerControl struct. In their place, it adds the movement_speed and movement_direction values, which represents the player movement is a polar coordinate system. movement_speed is a scalar from 0.0 to 1.0. movement_direction is an angle from 0 to +-Pi: FWD 0 _ LFT / \ RGT -Pi/2 | | +Pi/2 \_/ +-Pi BCK Boolean movement bits will still be set for server telegrams and Lua script invocations to provide full backward compatibility. When generating these values from an analog input, a direction is considered active when it is 22.5 degrees away from either orthogonal axis. Co-authored-by: Markus Koch <markus@notsyncing.net> Co-authored-by: sfan5 <sfan5@live.de> | ||
* | Add group-based tool filtering for node drops (#10141) | Treer | 2021-08-27 |
| | | | | | | Supports both AND and OR requirements, e.g. * "a tool that's in any of these groups" * "a tool that's in all of these groups" | ||
* | Optimize vector length calculations (#11549) | Lean Rada | 2021-08-27 |
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* | Add debian 11 to Gitlab-CI (#11571) | Loïc Blot | 2021-08-27 |
| | | | | * feat(gitlab-ci): add debian 11 support | ||
* | fix: update to alpine 3.14 (#11570) | Loïc Blot | 2021-08-24 |
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* | Set policies through CMake 3.9 to allow enabling IPO (#11560) | JosiahWI | 2021-08-23 |
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* | Fix 6th line of infotext being cut off in half (#11456) | Wuzzy | 2021-08-23 |
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* | Inventory: Fix rare out-of-bounds access | SmallJoker | 2021-08-23 |
| | | | Co-authored-by: Thomas--S <info@thomas-stangl.de> | ||
* | Use utf-8 for the Irrlicht clipboard (#11538) | DS | 2021-08-23 |
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* | Fix server-only builds on older CMake versions (#11566) | sfan5 | 2021-08-23 |
| | | | closes #11564 | ||
* | HUD: Reject and warn on invalid stat types (#11548) | SmallJoker | 2021-08-21 |
| | | | | This comes into play on older servers which do not know the "stat" type. Warnings are only logged once to avoid spam within globalstep callbacks | ||
* | Allow lib/irrlichtmt to work for server builds (headers-only) | sfan5 | 2021-08-21 |
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* | Show status message when changing block bounds (#11556) | Wuzzy | 2021-08-21 |
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* | Validate staticdata and object property length limits (#11511) | sfan5 | 2021-08-19 |
| | | | | | | Some games provide users with enough freedom to create items with metadata longer than 64KB, preventing this from causing issues is on them but we'll still do the minimum not to abort the server if this happens. | ||
* | Fix scaled world-aligned textures being aligned inconsistently for ↵ | Wuzzy | 2021-08-19 |
| | | | | non-normal drawtypes | ||
* | Add fwgettext util function | rubenwardy | 2021-08-19 |
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* | Fix inconsistent integer comparison warnings | SmallJoker | 2021-08-17 |
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* | Clarify the meaning of "rightclick"/"use" in documentation (#11471) | Wuzzy | 2021-08-16 |
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* | Start sprite animation at the beginning (#11509) | Lean Rada | 2021-08-16 |
| | | | When setting a sprite animation, do not keep the last animation's frame number. Setting a new animation should start the animation at the start of the new animation. | ||
* | Cap iterations of imageCleanTransparent sanely | sfan5 | 2021-08-16 |
| | | | | fixes #11513 performance regression with 256x textures | ||
* | Fix access violation in create_schematic() (#11534) | Treer | 2021-08-16 |
| | | | | | fixes #11533 Schematics saved from y locations greater than 0 would cause an access violation if layer probabilities were specified | ||
* | Fix segfault caused by shadow map on exit | SmallJoker | 2021-08-12 |
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* | Add disable_settings to game.conf to get rid of "Enable Damage"/"Creative ↵ | Hugues Ross | 2021-08-12 |
| | | | | | | | | | Mode"/"Host Server" checkboxes (#11524) This adds support for disable_settings to game.conf. In this you can specify a list of settings that should not be visible in the "local game" (or however it is called nowadays) tab. Enable Damage, Creative Mode and Host Server are supported. Co-authored-by: Wuzzy <Wuzzy2@mail.ru> Co-authored-by: Aaron Suen <warr1024@gmail.com> Co-authored-by: rubenwardy <rw@rubenwardy.com> | ||
* | Move updating shadows outside of RenderingCore::drawAll. (#11491) | x2048 | 2021-08-12 |
| | | | | Fixes indirect rendering modes such as some 3D modes mentioned in #11437 and undersampled rendering. Does not fully fix anaglyph 3d mode. | ||
* | Fix a segfault caused by wrong textdomain lines in translation files (#11530) | DS | 2021-08-12 |
| | | | | | | * The problem were lines like these: "# textdomain:" * str_split does not add an empty last part if there is a delimiter at the end, but this was probably assumed here. | ||
* | Remove statement semicolons from a lua script | hecks | 2021-08-09 |
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