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* removed a leftover debug printPerttu Ahola2011-05-14
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* removed unnecessary commentPerttu Ahola2011-05-14
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* Added key configuration in the configuration file.Perttu Ahola2011-05-14
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* merged CiaranG's changes: the glass blockPerttu Ahola2011-05-09
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| * Added .hgignoreCiaran Gultnieks2011-05-09
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| * Added glass texture (poor artwork skills, apologies in advance)Ciaran Gultnieks2011-05-09
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| * Added glass, with rendering and furnace support.Ciaran Gultnieks2011-05-09
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* | Removed a single outdated comment in client.cppPerttu Ahola2011-05-09
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* | Fixed viewing range stuff a bit (now it works better with very low ranges)Perttu Ahola2011-05-06
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* Fixed a temporary solution of server shutting down to an assert(0) when a ↵Perttu Ahola2011-05-03
| | | | too large block metadata is sent to an old client
* Hopefully fixed the bug of huge mineral deposits rarely in seafloor sandPerttu Ahola2011-05-03
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* comment updatePerttu Ahola2011-05-03
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* random comment updatesPerttu Ahola2011-04-30
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* added cobblestone to the texture atlasPerttu Ahola2011-04-29
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* changelog updatePerttu Ahola2011-04-29
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* made proper skyboxes for dawn/evening and nightPerttu Ahola2011-04-29
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* Tweaked clouds a bitPerttu Ahola2011-04-29
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* updated changelogPerttu Ahola2011-04-29
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* added simple skyboxPerttu Ahola2011-04-29
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* added cloudsPerttu Ahola2011-04-29
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* didn't actually change everything, just re-saved the grass texture.Perttu Ahola2011-04-29
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* Maybe fixed the flood of "WARNING: StaticObjectList::remove(): id=13 not ↵Perttu Ahola2011-04-29
| | | | found" style debug messages on the server when a player has quit.
* Changed a bit of the code that is and should still be commented out.Perttu Ahola2011-04-27
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* forgot to change one thing backPerttu Ahola2011-04-26
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* tested out and commented out some new stuff for the terrain generator, to be ↵Perttu Ahola2011-04-26
| | | | used in the future.
* A small fix to unnecessary saving of map metadataPerttu Ahola2011-04-26
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* Optimized map saving and sending (server-side)Perttu Ahola2011-04-26
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* Set oerkki1 to not be drawn in completely darkPerttu Ahola2011-04-25
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* Added /#time <int> command to server for changing the time of dayPerttu Ahola2011-04-25
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* fix to the previous commitPerttu Ahola2011-04-25
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* server to print version in chatPerttu Ahola2011-04-25
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* Tuned polygon generation to sort the triangles for nicer gradientsPerttu Ahola2011-04-24
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* ...Now the tesselation should actually workPerttu Ahola2011-04-24
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* Optimized smooth lighting calculation codePerttu Ahola2011-04-24
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* Added tag 20110424_0 for changeset 10be2b71f965Perttu Ahola2011-04-24
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* updated menu a bit, and some other small fixesPerttu Ahola2011-04-24
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* cleaned the smooth lighting code a bitPerttu Ahola2011-04-24
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* disable tiling of textures only if smooth lighting is usedPerttu Ahola2011-04-24
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* Added a setting for disabling smooth lighting. Updated changelog.Perttu Ahola2011-04-24
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* Added a simple software "ambient occlusion" effect, like minecraft's "smooth ↵Perttu Ahola2011-04-24
| | | | lighting"
* removed /usr prefix from install pathsPerttu Ahola2011-04-24
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* Made the main menu a bit more unique lookingPerttu Ahola2011-04-24
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* updated changelogPerttu Ahola2011-04-23
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* changed version for making a test binaryPerttu Ahola2011-04-23
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* fix to the previous commitPerttu Ahola2011-04-23
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* tuned error reporting a bitPerttu Ahola2011-04-23
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* port to be not set to 0 from configurationPerttu Ahola2011-04-23
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* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-23
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* cleaning up main.cpp a bitPerttu Ahola2011-04-23
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* fixed flowing water lighting when it is below a solid blockPerttu Ahola2011-04-23
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