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*
Remove accidentally added non-ft font files
sapier
2015-01-08
*
Fix armv7 using arm arch while arm uses armv7
sapier
2015-01-08
*
Fix direction property of HUD
rubenwardy
2015-01-07
*
Fix emerge thread not cleaning up emerge queue on shutdown
sapier
2015-01-07
*
Switch android build to external sqlite3
sapier
2015-01-07
*
Fix andorid build error
sapier
2015-01-07
*
Implement X11 dpi autodetection
sapier
2015-01-06
*
Fix buildbot (was broken by 04a1a446cf845a0db80d39fd0e42771aa07e4492)
sfan5
2015-01-06
*
Fixes for android
sapier
2015-01-06
*
Add registered_ores and registered_decorations
ShadowNinja
2015-01-05
*
Prevent client crashing if an NDT_AIRLIKE node is dropped
Craig Robbins
2015-01-05
*
Shorten ManualMapVoxelManipulator to MMVManip
kwolekr
2015-01-05
*
Optionally specify propagateSunlight area in calcLighting
kwolekr
2015-01-05
*
Fix off-by-one error in `string:split` implementation.
Diego MartÃnez
2015-01-04
*
Exclude vertical mapblock borders when setting light
kwolekr
2015-01-04
*
NodeDef: Clear NodeResolver related entries too in clear()
kwolekr
2015-01-04
*
Add minetest.generate_ores() and minetest.generate_decorations()
kwolekr
2015-01-04
*
Fix broken android version due to new openssl not linking correct to curl
sapier
2015-01-05
*
NodeResolver: Perform callback immediately if node registration phase finished
kwolekr
2015-01-04
*
Fix forgotten favourite list image update of simple menu
sapier
2015-01-04
*
Re-add lost way to debug simple menu on PC
sapier
2015-01-04
*
Switch to official openssl version and update to 1.0.1j
sapier
2015-01-04
*
Remove freezemelt documentation from lua_api.txt
Craig Robbins
2015-01-04
*
Remove freezemelt (the remainder of proller nonsense)
kwolekr
2015-01-04
*
Add warning about using deprecated fields in Mapgen API and update docs
kwolekr
2015-01-04
*
LuaVoxelManip: Error when given out-of-bounds area
kwolekr
2015-01-04
*
Lighting: Fix nearly all issues
kwolekr
2015-01-04
*
Update bundled SQLite to 3.8.7.4
Kahrl
2015-01-04
*
Deduplicate code and use stdlib in string functions
ShadowNinja
2015-01-03
*
Fix crash if NodeResolver destroyed before pending any node resolutions
kwolekr
2015-01-03
*
Rewrite lua_api.txt into Markdown format
Wuzzy
2015-01-03
*
More consistent progress bar from 0-100 on startup
sapier
2015-01-02
*
Speedup initial android startup on some devices by factor 10 or more
sapier
2015-01-02
*
Fix rounding error in font size making main menu and in game font sizes incon...
sapier
2015-01-02
*
MgV5/6/7: Generate dungeons above water level
paramat
2015-01-01
*
Mgv7: Remove range limits on mountain height to enable modification through ....
paramat
2015-01-01
*
Fix map parameter load order
kwolekr
2014-12-30
*
Add display_gamma option for client
Craig Robbins
2014-12-31
*
Fix endian.h include for FreeBSD
Dmitry Marakasov
2014-12-30
*
Cleanup updateCameraDirection and fix random input not working
Craig Robbins
2014-12-30
*
Replace instances of height_min/height_max with y_min/y_max to remove ambiguity
kwolekr
2014-12-30
*
Decoration: Fix default parameter values
kwolekr
2014-12-30
*
Fix documentation for string functions
Diego MartÃnez
2014-12-30
*
Add support back for resolving group names in NodeResolver
kwolekr
2014-12-29
*
Fix some lingering code style issues
kwolekr
2014-12-29
*
Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)
kwolekr
2014-12-29
*
Add core.get_mapgen_names() to Main Menu API (and use it)
kwolekr
2014-12-29
*
Expose mapgen parameters on scripting init
kwolekr
2014-12-29
*
Ignore downloaded public serverlist if public_serverlist is false
Kahrl
2014-12-30
*
Center status text for better visibility.
Kodexky
2014-12-30
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